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laodu

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Everything posted by laodu

  1. laodu

    NPC name has become default

    The problem has been resolved and can be closed here. thank you!
  2. I have been waiting for your reply!
  3. laodu

    Bot names not working

    The name of NPC has returned to default. The NPC name suddenly reverted back to default. After reloading the plugin, it returned to normal. I executed the command '/botespawn add' today
  4. laodu

    NPC name has become default

    09/17 11:12:30 | [CargoPlaneCrash] Event ended 09/17 11:12:40 | [CargoPlaneCrash] Event ended 09/17 11:12:50 | [CargoPlaneCrash] Event ended 09/17 11:13:00 | [CargoPlaneCrash] Event ended 09/17 11:13:10 | [CargoPlaneCrash] Event ended 09/17 11:13:20 | [CargoPlaneCrash] Event ended 09/17 11:13:30 | [CargoPlaneCrash] Event ended 09/17 11:13:40 | [CargoPlaneCrash] Event ended 09/17 11:13:50 | [CargoPlaneCrash] Event ended 09/17 11:14:00 | [CargoPlaneCrash] Event ended 09/17 11:14:10 | [CargoPlaneCrash] Event ended 09/17 11:14:20 | [CargoPlaneCrash] Event ended 09/17 11:14:30 | [CargoPlaneCrash] Event ended 09/17 11:14:40 | [CargoPlaneCrash] Event ended 09/17 11:14:50 | [CargoPlaneCrash] Event ended 09/17 11:15:00 | [CargoPlaneCrash] Event ended 09/17 11:15:10 | [CargoPlaneCrash] Event ended 09/17 11:15:20 | [CargoPlaneCrash] Event ended 09/17 11:15:30 | [CargoPlaneCrash] Event ended After updating to the latest version, the console keeps showing this when the event ends.
  5. laodu

    NPC name has become default

    I am using DeathMessage, and the Sputnik plugin can display the modified name here.
  6. laodu

    NPC name has become default

    For example, the Sputnik plugin can display the modified NPC names normally.
  7. It still freezes occasionally, and I haven't found any suspicious areas yet, which is strange. I'll test more this month.
  8. laodu

    Caravan is trapped at the outpost

    I eventually switched to version 1.1.2. After two days of testing, everything is normal.
  9. laodu

    NPC name has become default

    After this Rust update, it is no longer possible to change the name of an NPC. It always displays the default scientist
  10. laodu

    Caravan is trapped at the outpost

    After multiple tests, the caravan will still be stuck at the monument and will not move again. Please confirm again that my version is the latest 1.1.3
  11. laodu

    Caravan is trapped at the outpost

    My Caravan plugin version is 1.1.3. It seems like this is the first time I've encountered this situation after updating this version.
  12. laodu

    Console error

    I have also submitted the issue to the Caravan plugin. The caravan is stuck at the outpost and not leaving. Not long after, the NpcSpawn plugin encountered a control error.
  13. laodu

    Console error

    I checked all the logs and only encountered this situation shortly after the issue occurred.
  14. laodu

    Console error

    Suddenly, it appeared and kept reporting errors for about half an hour. I will observe for a few more days and get back to you once I have results.
  15. I will test again, thank you for your reply.
  16. I inserted the loot of the kits here
  17. laodu

    Console error

    19:50 [Error] Failed to call hook 'OnCorpsePopulate' on plugin 'NpcSpawn v2.7.6' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00906] in <6d80027d2bdf47548627c7918acefb75>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  18. Caravan is trapped at the outpost
  19. I'm sorry, I sent it to the wrong location. It is the BotReSpawn plugin that sets KITS clothing and loot. If the KITS plugin has custom items, they cannot be recognized.
  20. Unable to recognize custom items in the kits plugin. In the kits plugin, loot is a custom name that becomes the default Rust item name when called through the custom boot plugin.
  21. RaidCooldownData.json { "data": {} } It's blank inside, there's no data. PlayerLog.json { "pLogs": { "76561199466395850": { "NPCKILLS": { "scientistnpc_oilrig": 5, "scientistnpc_heavy": 3 }, "_totalNpcKills": 0 } } }
  22. I tested version 1.8.5 and it still won't trigger NPC attacks. I checked the data and found that the kill data inside was not saved. The data, including those involved in the raid on the base, is also blank.
  23. The Raidable Base plugin is no longer supported. It cannot trigger NPC attacks either.
  24. "Npc kills settings": { "scientistnpc_heavy": { "Total amount of Npc killed before chance can happen": 1, "Reset kill count after chance happened": false, "Delay before chance happens": 3.0, "Raid chance (1-100)": 100, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "Trigger by npc kills": { "Enable log kills and random raid on kills": true, "Reset npc kills on player raided.": true, "Warn player in chat of upcoming revenge on them": true, "Use total players on tc check on type": true, "Use min Base size check on type": false, "Enable combine npc kills list": false, "Combine npc kills list": [ { "pLogs": { "76561199466395850": { "NPCKILLS": { "scientistnpc_heavy": 2, "scientistnpc_oilrig": 6 }, "_totalNpcKills": 0, "cooldown": "0001-01-01T00:00:00" } } }
  25. I deleted all the data and reset all the cooldown times. It will not trigger NPC attacks either.
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