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laodu

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Everything posted by laodu

  1. What does the negative number on the daily timer mean?
  2. laodu

    Console spam

    (08:07:15) | Exception while calling NextTick callback (KeyNotFoundException: The given key 'Scientist' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <47fc8c70fa834cbf8141d7c1a7589125>:0 at Oxide.Plugins.RustRewards+<>c__DisplayClass67_1.<OnDispenserGather>b__0 () [0x00087] in <f19e9d3f72d542faa952b7dd2f0f84bd>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <18d4f19bbc844191b11ed9e69284d09b>:0
  3. (14:59:26) | Failed to call hook 'OnPlayerSleepEnded' on plugin 'TheButton v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TheButton.OnPlayerSleepEnded (BasePlayer player) [0x00024] in <7064ffc294ac4d0ea0f78fee736963d7>:0 at Oxide.Plugins.TheButton.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00194] in <7064ffc294ac4d0ea0f78fee736963d7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  4. (14:25:40) | Failed to call hook 'OnEntityDeath' on plugin 'Sputnik v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Sputnik.OnEntityDeath (AutoTurret autoTurret, HitInfo info) [0x00019] in <0e94e92a9b00442d94c0d2cb4484bd64>:0 at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00628] in <0e94e92a9b00442d94c0d2cb4484bd64>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  5. { "Event Start every [sec]": 21600.0, "Duration of the event [sec]": 3600.0, "Warning time before the Event Spawn [sec]": 10.0, "Warning time before the Event Ends [sec]": 30.0, "Time after player loot the hackable crate to end the event [sec]": 60.0, "Amount of Zombies around the crates": 8, "Guards Settings": { "Name": "Martian", "Health": 100000.0, "Roam Range": 8.0, "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 20.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false,
  6. The end time of the event has become negative, and the duration of 90 minutes has not yet ended. I have set an event time of 60 minutes.
  7. I don't know how to set BossMonster and OnWaterTreatmentEventStart Start simultaneously. These two plugins are not related in any way! Can you help me?
  8. I have the BossMonster plugin, can you add a hook? Because in my server, players can directly rush into the room, and the difficulty of the zombies in the room is too low for players, making it easy for them to receive rewards for the activity. I want the design to be a bit more difficult. This is a great event plugin, and I think being able to set events of different difficulty levels is the most perfect.
  9. Can a boss be added to the room? This is the most perfect way to adjust the difficulty according to the needs of the server owner!
  10. Can you add support for the PveMode plugin?
  11. The problem has been resolved. By modifying this line of code, it will be correct. Now running perfectly.
  12. According to your approach, it is currently correct
  13. Do you have any better tips? This can give me a reference. Finding 150 plugins is a huge project.
  14. The previous version was normal with over 150 plugins. The updated version is only normal under clean conditions,
  15. Found the problem. The NPC spawning site is in the air.
  16. This plugin was functioning normally before the update. I currently have around 150 plugins,
  17. If there is only one plugin, it is normal. I just tested it.
  18. NpcSpawn BotReSpawn,I uninstalled these two plugins, but NPC still hasn't laid eggs! Also installed a certain plugin separately for testing, but did not lay eggs
  19. The number of spawning boxes is incorrect, and NPC has not spawned either.
  20. If the event starts and new players enter the game, they cannot see the dome of the event!
  21. If the event has already started and new players join the game, they won't see the event's dome!
  22. Before the event starts, if the player arrives in the room where the password box is located in advance, the player will easily complete the activity. Because the zombies in the room are too simple for players.
  23. It should be a mistake for players to use this to achieve unlimited occupation of monuments. It is inconsistent with the original purpose of the plugin.
  24. When an NPC raids a player, can a limit be added at the same time point (such as 12:00)? Or staggered at this time point, conduct NPC raids on different players separately. The current situation I am facing is that when there are many players online, sometimes the number of NPC raids on players can reach more than 10 times, which seriously reduces the performance of the server and the FPS of the player client. Very painful.
  25. The specific situation is as follows: Player A is conducting activities in a certain monument, and he stayed here for a long time. Even after his permission period expired, Player A still did not leave the monument. At this point, the monument did not pop player A out of the monument area. After player A's teammate player B enters the monument, both player A and player B can participate in all the contents of the monument. This situation is likely to occur, not 100%.
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