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Everything posted by laodu
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May I ask if PVE is supported? If NPCs can be added to the event, it would be great for players to settle rewards by killing the number of NPCs or the last surviving player. I will consider supporting you! I'm very sorry, it's probably due to a network issue. I have repeatedly posted the information.
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- 210 comments
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- 210 comments
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The biggest problem is the base in the nightmare, when it lays eggs, it produces many boxes that cannot be picked up. And the BOX in the base cannot meet the requirements of the Nightmare Base, only about 3-5. There are too many areas that need improvement and cannot be used immediately! This is the worst base design I've ever seen! It is also the most unsatisfactory plugin I support. Can I have a refund?
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- 45 comments
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- 45 comments
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- 45 comments
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"Belt items": [ { "ShortName": "multiplegrenadelauncher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "1" }, You cannot add ammunition to the grenade launcher in the settings, the only way is to set it through KIT. Will KIT settings affect server performance?
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I will take some time to test it first and try not installing other plugins. Video recording is a bit difficult for me. I will reply to you if there are any new developments. This issue actually has little impact!
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"NPCs setting": { "Name": "boss", "Health": 2000.0, "Attack Range Multiplier": 1.0, "Sense Range": 90.0, "Target Memory Duration [sec.]": 10.0, "Scale damage": 2.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Disable radio effects? [true/false]": true, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "frankensteins.monster.02.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.02.torso", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.02.legs", "SkinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "lmg.m249", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "1" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "boss6" },
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"Detect the target only in the NPC's viewing vision cone? [true/false]": false, Another issue is that if you jump from the air, the NPC will not discover the player.
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NPCs cannot switch weapons, such as rocket launchers.
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The plugin related to helicopters is XPerience, and I have set up multiple boxes.
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BradleyTiers.csI only installed this plugin related to APC
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In the previous version, it was normal. I can drop the box, and I haven't made any changes to the plugin recently. After updating to this version, there have been issues.
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- 210 comments
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- 210 comments
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If a player does not actively attack a train, how to set up an NPC to actively attack any player. The problem I am currently facing is that if the NPC does not actively attack any player, the player will get on the train and use C4 to rob the train, which will become very easy