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Everything posted by laodu
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Can N difficulty NPCs be added to the configuration for random raids?
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Failed to call hook 'OnEntityKill' on plugin 'Convoy v2.4.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+ConvoyController.OnConvoyAttacked (BasePlayer initiator) [0x00042] in <606e5499e67f4f6d9d45093ede00ecf1>:0 at Oxide.Plugins.Convoy+ConvoyController.OnConvoyVehicleDie (Oxide.Plugins.Convoy+ConvoyVehicle convoyVehicle) [0x0000f] in <606e5499e67f4f6d9d45093ede00ecf1>:0 at Oxide.Plugins.Convoy.OnEntityKill (ModularCar entity) [0x00038] in <606e5499e67f4f6d9d45093ede00ecf1>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00720] in <606e5499e67f4f6d9d45093ede00ecf1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
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The MonumentOwner plugin has currently found two issues: 1. Unable to obtain owner identity with a team. 2. Restarting the server or reloading the plugin will also reset the cooling time for all players.
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The team also has this situation, and I have tested it multiple times, which is also a problem. I think the owner identity should still be determined based on the cooldown time of each player.
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12:29:13 | Failed to call hook 'OnRocketLaunched' on plugin 'TheDoorKnocker v1.4.1' (KeyNotFoundException: The given key '76561198378587657' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) at Oxide.Plugins.TheDoorKnocker.OnRocketLaunched (BasePlayer player, BaseEntity entity) at Oxide.Plugins.TheDoorKnocker.DirectCallHook (String name, Object& ret, Object[] args) at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, Object[] args) at Oxide.Core.Plugins.CSPlugin.OnCallHook (String name, Object[] args) at Oxide.Core.Plugins.Plugin.CallHook (String hook, Object[] args)
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"Add Custom Loot": true, After the update, the Custom Lot plugin is no longer supported?
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I have already contacted you on DM and sent me the arena file. This topic can be closed now
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[Survival Arena] Failed to load the arena - no valid arena specified.After I initiated the activity command, this error appeared on the console, and there was no activity generated in the game. Did I miss something?
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If it's convenient, can you send it to me in advance for testing?
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"xmas.present.large": { "probability": 10, "minStack": 1, "maxStack": 1, "skins": [ 2447210202, 3036993681, 3036994090, 3036994269, 3036994438, 3036994624, 3037001710 ], "IncludeAllApprovedSkins": false }, I have set up multiple skins, but only the first one appears! Other skins will not be randomly selected.
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I am already in contact with you. Looking forward to your reply!
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Another issue is that players can still enter the monument before their cooldown time has expired!
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What is the setting to support the NPC of the BotReSpawn plugin? The current issue is that players can still kill NPCs generated by the BotReSpawn plugin during the cooldown period.
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botrespawn toplayer ServerRewards "The Dome 0" 3
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botrespawn toplayer Economics "The Dome 0" 3
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botrespawn toplayer NameOrId "The Dome 0" 3 I used this command without any changes, no NPC spawning!
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I consider setting the radius to 5-10, so how can I use commands to make NPCs lay eggs by the player's side?
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Does the console have the following two commands? 1. Transport a player to the monument 2. spawning NPC to player's side
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Failed to run a 320.00 timer in 'RandomRaids v1.4.0' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.RandomRaids.spawnHeli (Oxide.Plugins.RandomRaids+EventRandomManager newManager, UnityEngine.Vector3 location, Oxide.Plugins.RandomRaids+copterConfig theConfig) [0x00036] in <e0d93c1a3f764942989a032fbc6d82f6>:0 at Oxide.Plugins.RandomRaids+EventRandomManager.Start () [0x000f6] in <e0d93c1a3f764942989a032fbc6d82f6>:0 at Oxide.Plugins.RandomRaids.startRandomRaid (UnityEngine.Vector3 loc, System.Collections.Generic.List`1[T] authed, System.String type, System.Collections.Generic.List`1[T] blocks) [0x00056] in <e0d93c1a3f764942989a032fbc6d82f6>:0 at Oxide.Plugins.RandomRaids+<>c__DisplayClass91_0.<CallRaidOnNpcKills>b__0 () [0x00000] in <e0d93c1a3f764942989a032fbc6d82f6>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b974d7a025404888bcdd55b51f29c440>:0