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Everything posted by laodu
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- 210 comments
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- 210 comments
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If a player does not actively attack a train, how to set up an NPC to actively attack any player. The problem I am currently facing is that if the NPC does not actively attack any player, the player will get on the train and use C4 to rob the train, which will become very easy
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I did not use the relevant plugin to crack the box time, and I also encountered the issue of being unable to change the time
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I am glad to receive your timely reply! I will handle it according to the method you provided first! If there is a better way to handle it, please post a description! Thank you!
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After the event starts, the FPS of the server will decrease by about 20-30, seriously affecting performance. Did I not set it correctly? My server has I7-13700K and 64GB of memory.
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If a player triggers a keyword, they will also forward their message in the chat as a notification. Based on the settings in the plugin, whether it is true or false, I cannot avoid forwarding player messages as notifications. "General settings": { "Can filter player messages?": false, "Recent notifications command": "n", "Show time (gametime, servertime, none)": "servertime" },
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When will the issue with the blocked player's keywords be resolved? I haven't been able to use the plugin at all since I purchased it.
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In "RaidableBases v2.7.3", the log shows that "OnEntityDeath" took 162ms to process. Then the following error appears: System.NullReferenceException: Object reference not set to an instance of an object. It happens inside: - BaseAIBrain.Think() - BaseAIBrain.DoThink() - HumanNPC.ServerThink() - NPCPlayer.ServerThink_Internal() - HumanNPC.TryThink() - AIThinkManager.DoProcessing() This happens repeatedly after some interval. Could it be a misconfiguration on my end?
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- 130 comments
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- 130 comments
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- 130 comments
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- 130 comments
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- 130 comments