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laodu

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Everything posted by laodu

  1. Players can gain currency and reputation without any prompt. This is not ideal.
  2. laodu

    Optimization suggestions

    Supporting custom loot plugins, as well as any one of the Custom Loot and SimpleLootTable plugins, is perfect.
  3. laodu

    Optimization suggestions

    Unable to set NPC health and damage. Secondly, it is not possible to set custom spoils. Thirdly, it is not possible to set symbols for map names.
  4. How to set NPCs to deal damage to players' buildings?
  5. Swiping the card has no effect
  6. The probability of encountering issues with card swiping recently
  7. I found the problem. When players go offline, they synchronize the data from the Economics plugin database. If we change it to synchronize the real-time data in the Economics memory, it will perfectly solve the problem of the EcoWallet plugin's incorrect synchronization economy.
  8. laodu

    Problem with ZoneManager

    I also encountered this problem. Can I fix it?
  9. In addition, there may be a situation where the player's CD time has expired, but they have not been ejected from the monument. Even without other players obtaining ownership of the monument, they can still stay at the monument and have permission. This situation has also happened by chance a few times, and I cannot reproduce this situation, but it actually exists.
  10. I am certain that the latest version of the 1.3.8 plugin is installed, and this situation is a probability. I hope you test it carefully a few times, it will happen.
  11. There is no accurate data available for this. About 80% in regular script. For reference only!
  12. If accuracy can be provided, I am also willing,
  13. I'm very sorry, I didn't think carefully! This is just an idea from me! I just thought that if we could solve the previous bug, it would be the best. If not. It doesn't affect anything either!
  14. I have found the reason: I have a total of two servers, number 1 and number 2. Number 2 is a whitelist server. For example, player A did not obtain the whitelist permission from server 2. When player A entered the whitelist server 2, it was only while he was still sleeping after entering the game that he was detected as not on the whitelist and then kicked out by server 2. At this point, player A's economy will be cleared. The economy obtained by player A on server 1 will also be synchronized and cleared.
  15. What I mean is that after the player kills the drone, the locked box appears to allow the player to plunder the loot, which solves the previous problem.
  16. Can the method of obtaining spoils be changed to password box drop? This will not solve the bug in the stuck stone.
  17. If the player's CD usage time at the monument has not expired, and the plugin is reloaded or the server restarts, the player's CD is refreshed again, and the usage time is calculated from 0. This allows players to continue participating in the activities of the monument multiple times.
  18. I haven't replied in a few days. Could you please take a look at this issue! And fix it. If this problem persists, this plugin will not function properly!
  19. laodu

    Console error

    (01:08:12) | Failed to run a 1.00 timer in 'BotReSpawn v1.2.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn+<>c__DisplayClass80_1.<OnEntitySpawned>b__3 () [0x0007c] in <163f66d227bb48aea461f14cc45f278a>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b76ec77c47d1449e92b2baab8603843d>:0 (01:08:12) | Failed to run a 1.00 timer in 'BotReSpawn v1.2.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn+<>c__DisplayClass80_1.<OnEntitySpawned>b__3 () [0x0007c] in <163f66d227bb48aea461f14cc45f278a>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b76ec77c47d1449e92b2baab8603843d>:0
  20. When there is a time difference in synchronous economy, the player's economy will be reset to zero. For example, there are currently two servers that are synchronized economically. The player has 3000 economy on server 1, but no economy on server 2. For some reason, the player exits server 2 midway into server 2, and then immediately enters server 1. His economy has become zero. Finally, if the player enters server 2 again, their economy will also be 0.
  21. Your explanation is perfect! Thank you for your reply! This issue can be closed now!
  22. Can you add support for the SimpleLootTable plugin and modify NPC names?
  23. The trophy box has fallen into the physical object, and players cannot pick it up.I am currently encountering this issue occasionally.
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