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Everything posted by laodu
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Unable to set a custom item name? Limited items with random skins also have no effect.
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Members of a team only have access to the land and no permission to build on it!I hope the author can improve this feature, which will be a very convenient advantage for players!
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Regarding the mouse issue with the UI, the author received a message and immediately contacted me. They patiently asked me about the specific situation with the UI and made a fix for the mouse not displaying on the UI! After sales processing is very fast. Currently, my players really like this plugin and don't need to store loot back and forth.
- 27 comments
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- #smart base
- #remote container acces
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(and 1 more)
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Failed to call hook 'OnEntityTakeDamage' on plugin 'MonumentOwner v1.3.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.MonumentOwner.OnEntityTakeDamage (ScientistNPC npc, HitInfo info) [0x00038] in <0112f4806476476a85f8a90d018c624d>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01056] in <0112f4806476476a85f8a90d018c624d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
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I'm very sorry, my mood is very bad. My handling method has caused inconvenience to you. Please forgive me, as a consumer, I just want to spend money to solve the problem perfectly. Moreover, you can check my consumption on your platform. I have supported many plugin authors, and I have not shared these plugins with others or other platforms. I just want to maintain my proper after-sales service.
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I need a brand-new custom version, with the following requirements: I currently need a system where users can sell and buy products (including custom items), supporting both an economy and RP (role-play) mode. It must also record detailed results of successful transactions in the plugin. Whether the user is selling or buying, after the transaction is completed, they must manually retrieve their purchased items, money, or RP rewards from the plugin.
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The author of this plugin is not responsible, and many issues in the support ticket are not replied to or handled. Even the support ticket from a few months ago has not been replied to or processed, and there are too many bugs in the plugin that have not been fixed. The latest plugin update was also six months ago. I suggest entrusting this plugin to other responsible authors!
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The downloaded version is not 1.0.6
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11/06 14:12:17 | [EcoWallet] Player Economics Balances Saved! 11/06 14:12:47 | [EcoWallet] Player Economics Balances Saved! 11/06 14:12:47 | [EcoWallet] Player Economics Balances Saved! 11/06 14:12:47 | [EcoWallet] Player Economics Balances Saved! 11/06 14:12:47 | [EcoWallet] Player Economics Balances Saved! 11/06 14:12:47 | [EcoWallet] Player Economics Balances Saved! If the number of players is over 100, such console garbage will seriously affect the FPS of the server.
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[EcoWallet] Player economy balance has been saved! (16:04:29) | Failed to call hook 'Unload' on plugin 'EcoWallet v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at MySql.Data.MySqlClient.MySqlDataReader.Close () at MySql.Data.MySqlClient.MySqlConnection.Close () at Oxide.Plugins.EcoWallet.Unload () at Oxide.Plugins.EcoWallet.DirectCallHook (...) at Oxide.Plugins.CSharpPlugin.InvokeMethod (...) at Oxide.Core.Plugins.CSPlugin.OnCallHook (...) at Oxide.Core.Plugins.Plugin.CallHook (...) (16:04:29) | Unloaded plugin EcoWallet v1.2.0 by SinKohh
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Can I contact you on DM? I am looking forward to your update, and if there is anything I can help with, I will be very happy!
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How to add a purchase permission and land use time limit? How long can land use be sold to different players?
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Failed to call hook 'cmdConsoleUI_ZONESELL' on plugin 'ZoneSell v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZoneSell.cmdConsoleUI_ZONESELL (ConsoleSystem+Arg arg) [0x00048] in <1167bd3bfd8a4f3aaa9551f5a39dc2c7>:0 at Oxide.Plugins.ZoneSell.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007e9] in <1167bd3bfd8a4f3aaa9551f5a39dc2c7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
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UI_ The ZONESELL EXIT steamID command does not work, and the console will report an error!
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Hello, I have purchased your plugin and currently have 3 settings issues to inquire about. How do players sell the land they have already purchased? And what is the duration of the purchased land use? Secondly, how to set up support teams and tribes? Thirdly, how to set up a map that can display logos and names?
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"NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 0, As long as this position is set to 0, there will always be errors, and the number of airdrops and boxes is also incorrect, and the number of NPC eggs is also incorrect. Set to a different number, no issues have been found at the moment.
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(01:51:35) | [AirfieldEvent] Event started (01:51:59) | Failed to run a 1.63 timer in 'AirfieldEvent v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AirfieldEvent.SpawnDrop () [0x0037a] in <1a5f5ebebc8d4fe8be98f4a5f28109de>:0 at Oxide.Plugins.AirfieldEvent.<ChangeSpeed>b__80_0 () [0x00000] in <1a5f5ebebc8d4fe8be98f4a5f28109de>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <b76ec77c47d1449e92b2baab8603843d>:0 (01:52:06) | [AirfieldEvent] Cargo plane flew off the map
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Failed to call hook 'OnEntityTakeDamage' on plugin 'MonumentOwner v1.3.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.MonumentOwner.OnEntityTakeDamage (ScientistNPC npc, HitInfo info) [0x00038] in <24bfc8f1af3842469540a12fe5af422a>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01056] in <24bfc8f1af3842469540a12fe5af422a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
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After downloading, the version is 1.0.1, not the latest version.