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laodu

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Everything posted by laodu

  1. laodu

    Raidable Bases

    I have set 'Despawn Then Dropped Loot Bags When Base Despawns' to': true '. But there seemed to be no work, and when the raid on the base was completed, the white box did not immediately disappear.
  2. laodu

    Raidable Bases

    Due to certain reasons, raid bases are often generated at the same location, resulting in a large accumulation of white boxes. May I ask how to set a time for these white boxes to disappear?
  3. laodu

    Npc Random Raids

    A few months ago, I also made such a suggestion and have been looking forward to the author adding this feature.
  4. laodu

    NullReferenceException:

    (10:53:49) | Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.3.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <935634f5cc14479dbaa30641d55600a9>:0 at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00056] in <ddb3e27e6a3b459bbb02670184408ae2>:0 at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003f1] in <ddb3e27e6a3b459bbb02670184408ae2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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  5. This prompt appears every time it starts, and your other plugins are also experiencing the same situation.
  6. (07:08:17) | Failed to call hook 'OnCustomLootContainer' on plugin 'DynamicMonuments v1.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DynamicMonuments+CustomMonument.GetLootContainerData (System.UInt64 netID) [0x00000] in <df37cc1e00b94e038607829ae8d155ce>:0 at Oxide.Plugins.DynamicMonuments.OnCustomLootContainer (NetworkableId netID) [0x00000] in <df37cc1e00b94e038607829ae8d155ce>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0040a] in <df37cc1e00b94e038607829ae8d155ce>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  7. laodu

    Console error

    NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.TrainYardEvent+EventHelicopter.Start () [0x0002f] in <c88729fe4bcb4002bbdff641546f56dc>:0
  8. laodu

    Server Hud

    How to keep the UI interface closed when a player enters the game for the first time? I want players to manually open the UI according to their own needs, rather than forcing them to open the UI interface directly.
  9. I checked and found that TC was still there at the time. I checked the database and found that there was only one player on TC.
  10. Strangely, the player name prompted is "* * *", but according to my investigation, the name of the player who was attacked by the NPC is not * * *.
  11. Inactive players randomly attacked by NPCs Configuration setting: "Use random raid timer": false, Over the past two months, several isolated incidents occurred: While AFK at home, a player neither killed NPCs nor participated in base raids. Suddenly, a notification appeared indicating NPCs were about to raid ***'s base. On multiple occasions after players went offline, their bases got raided by NPCs.
  12. NullReferenceException: Object reference not set to an instance of an object. at Oxide.Plugins.RandomRaids+RandomRaiderBrain+BaseLauncherState+<WeaponFireTest>d__20.MoveNext () [0x00161] in <5d0ea23037ea4a75ba3284547edc93ab>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0
  13. For example, if a player uses L96 to shoot NPCs outside the black circle and obtains the ownership of an event, this ownership will not be limited by the 5-minute limit set in the configuration document. If a player does not enter the black circle, the ownership of this event will always belong to that player. The current situation is that some players often exploit this vulnerability to obtain ownership of events without participating, resulting in other players being unable to participate as well.
  14. laodu

    The event is not over

  15. laodu

    The event is not over

    After the player kills all NPCs, the event will never end.
  16. Failed to call hook 'LoadImageList' on plugin 'ImageLibrary v2.0.62' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ImageLibrary.IsInStorage (System.UInt32 crc) [0x00000] in <d61a1ecb7af841f19183d7346a7a0106>:0 at Oxide.Plugins.ImageLibrary.HasImage (System.String imageName, System.UInt64 imageId) [0x0002e] in <d61a1ecb7af841f19183d7346a7a0106>:0 at Oxide.Plugins.ImageLibrary.LoadImageList (System.String title, System.Collections.Generic.List`1[T] imageList, System.Action callback) [0x0002f] in <d61a1ecb7af841f19183d7346a7a0106>:0 at Oxide.Plugins.ImageLibrary.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000fb] in <d61a1ecb7af841f19183d7346a7a0106>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to call hook 'ImportImageList' on plugin 'ImageLibrary v2.0.62' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ImageLibrary.ImportImageList (System.String title, System.Collections.Generic.Dictionary`2[TKey,TValue] imageList, System.UInt64 imageId, System.Boolean replace, System.Action callback) [0x00099] in <d61a1ecb7af841f19183d7346a7a0106>:0 at Oxide.Plugins.ImageLibrary.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009da] in <d61a1ecb7af841f19183d7346a7a0106>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  17. "PermissionStatus (1.4.9) (877.742 MB), Total Hook Time = 1037.156986",
  18. After testing, the problem still exists.
  19. Players use the VehicleLicensing. cs plugin to summon during activities.
  20. In the state of death, players can open the store. After binding the button through bind, players can open the store and make purchases in a dead state. May I ask if it is possible to close the purchase behavior in the state of death?
  21. NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.Space+Astronaut+PlayerZeroGravity.FixedUpdate () [0x0001d] in <b622299397714646b14e9248d7276d97>:0
  22. I have installed version 3.3.7. The same issue applies to a completely new installation.
  23. laodu

    There are no NPCs

    Firstly, the NpcsPawn.cs plugin is functioning normally, while all other plugins have NPCs. However, after this month's update, this plugin often appears to have no NPCs, and CH47 does not appear either.
  24. May I ask how to delete this? This setting doesn't work for me. I deleted it from the database and every time I reload the plugin, it reappears, and it keeps increasing.
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