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laodu

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Everything posted by laodu

  1. laodu

    Console error

    This update has no modifications
  2. laodu

    Console error

    (10:37:47) | Failed to run a 320.00 timer in 'RandomRaids v1.9.8' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.MonoBehaviour.IsObjectMonoBehaviour(UnityEngine.Object) at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00014] in <935634f5cc14479dbaa30641d55600a9>:0 at Oxide.Plugins.RandomRaids+EventRandomManager.<StartEvent>b__45_0 () [0x00079] in <23b8cab0f3f04abd85621342098ab6f8>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  3. laodu

    Server Hud

    Now when the player opens the workbench, the HUD will automatically hide, and it will display again after exiting the computer station
  4. Is there any way to prohibit players from displaying color codes on their heads? I just want this color code to be displayed in the chat.
  5. if (XPerience != null && XPerience.IsLoaded) { displayName = "<color=#ffae00>『</color><color=#05bd11>" + XPerience.Call<string>("GetXPCache", player, "rankname") + "</color><color=#fff>Lv." + XPerience.Call<string>("GetXPCache", player, "level") + "</color><color=#ffae00>』</color>" + XPerience.Call<string>("GetXPCache", player, "displayName"); } I encountered this situation after making changes through a plugin.
  6. laodu

    Console error

    01:36 [Error] Failed to call hook 'OnItemAction' on plugin 'FishingTreasure v2.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FishingTreasure.OpenCasket (BasePlayer player) [0x0003f] in <87243caaf2534b8c8af59825de4a6b00>:0 at Oxide.Plugins.FishingTreasure.OnItemAction (Item item, System.String action, BasePlayer player) [0x0005f] in <87243caaf2534b8c8af59825de4a6b00>:0 at Oxide.Plugins.FishingTreasure.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00653] in <87243caaf2534b8c8af59825de4a6b00>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  7. Does anyone know how to cancel the color code on the head?
  8. My version is 1.0.5, and this is my configuration. Could you please check if there is an issue with my settings.
  9. DynamicMonuments.json
  10. I have activated 6 dynamic monuments.
  11. laodu

    The building has not been deleted

    If only these two foundations are retained in the copypaste data file, it will not work.
  12. laodu

    The building has not been deleted

    (02:15:07) | [Dungeon Bases] No hatch found, or both hatches not found (02:15:07) | [Dungeon Bases] The event will not start
  13. laodu

    The building has not been deleted

    This is a strange thing, I only update the plugin, and I am still using the old version of the basic version, which runs normally. It didn't work before.
  14. laodu

    The building has not been deleted

    I modified it #dung#entrance4.json
  15. laodu

    The building has not been deleted

    Can you try my setup like this?
  16. Is there any way to reduce the network consumption of servers? Because my server bandwidth is only 50M, when the number of people reaches over 30, this plugin will increase the bandwidth consumption based on the number of people.
  17. I have already sent my database file. During today's 00:00-07:00, two random events are working, and another two are not working. This is the log of my event management plug-in. You can compare the database files I sent before. According to the settings, it is right that all four random events need to work. The 2 events of the red arrow do not work. eventsmanager_events-2025-03-26.txt
  18. laodu

    The building has not been deleted

    You can find the problem by trying the dungeon I sent.
  19. laodu

    The building has not been deleted

    (23:20:06) | [Dungeon Bases] No hatch found, or both hatches not found (23:20:06) | [Dungeon Bases] The event will not start There are only two tips. I don't see any other tips.
  20. laodu

    The building has not been deleted

    Yes, I used the repair plug-in he released.
  21. laodu

    The building has not been deleted

    #dung#base4.json
  22. laodu

    The building has not been deleted

    Use the “/paste #dung#base4” command. Dungeons can be generated normally. There are no prompts on the console.
  23. laodu

    The building has not been deleted

    (23:20:06) | [Dungeon Bases] No hatch found, or both hatches not found (23:20:06) | [Dungeon Bases] The event will not start
  24. laodu

    The building has not been deleted

    I modified the loot and elevator with the latest version of \dung\base4, and it cannot be generated. Did I miss anything?
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