Your reasons cannot convince me. If you haven't encountered such a situation, you should blame other authors for the problem. Furthermore, I am also a PVE server administrator who has been operating for many years. Although I am not a professional C # technician, I can still identify general code issues or logic, and I can also write some simple event plugins. Secondly, my server has a fixed active player base of around 50-90, with over 500 players entering each month. For your instance, our server needs to start 5-12 times a day, with a current probability of around 3 days. This means that there is a chance of encountering the situation I mentioned once after starting around 35 events. This is my explanation. As for whether you will check your plugin again, that is your right, but I cannot give you a good review.