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Everything posted by laodu
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I am testing custom NPCs, which must have items generated,
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You didn't understand what I meant. There are two settings for NPCs. The first scenario is 100% backpack generation, and occasionally there may be no backpack. The second scenario is 0% backpack generation, which is currently testing normal.
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After this update, some NPCs died without generating backpacks.
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- 202 comments
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- #carbon
- #oxide
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(and 61 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
- #industrial decor pack dlc
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- 202 comments
-
- #carbon
- #oxide
-
(and 61 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
- #industrial decor pack dlc
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I'm very sorry, it was my fault. I can work again after resetting it. This can be closed now.
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In addition, all authorizations have been granted, including to the administrator, but the commands set above are not working.
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The UI interface for automatic door closing settings does not have any related commands. "Chat Command": [ "ul", "ultimatelocker" ], The custom command here did not take effect, and even if changed to another command, it would not work. It can be confirmed that there is no conflict with other commands.
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After updating to version 1.4.8, this issue reappeared, and at the same time, there was also a problem with the NPC's respawn. The number of respawnings for this NPC was set to 15, but there were only 5 NPCs respawn.
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I am using a custom map. RoamingNPCs.json
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They will crawl into the middle of the tree to chop it down.
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Is there any way to separate them and take different routes?
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After this update, NPC backpacks will still generate backpacks and will not disappear immediately after being set as shown in the picture.
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Thank you for your patient reply. Each plugin is integrated into a directory and categorized as loot by plugin. Secondly, if language configuration can be added. This plugin will be perfect.
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I am currently facing several issues with the latest loot management. Firstly, can we keep the previous configuration? We don't want to use LootMnager.cs. Secondly, I have installed the LootManager. cs plugin and also updated the ArmoredTrain and Caravan plugins. I can see 39 configurations in the data, as shown in the figure below. My mood collapsed directly, unable to distinguish which plugin's loot configuration this configuration is.Thirdly, the biggest challenge is that LootManager does not have language configuration.
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(10:53:49) | Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.3.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <935634f5cc14479dbaa30641d55600a9>:0 at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00056] in <ddb3e27e6a3b459bbb02670184408ae2>:0 at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003f1] in <ddb3e27e6a3b459bbb02670184408ae2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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This prompt appears every time it starts, and your other plugins are also experiencing the same situation.
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(07:08:17) | Failed to call hook 'OnCustomLootContainer' on plugin 'DynamicMonuments v1.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DynamicMonuments+CustomMonument.GetLootContainerData (System.UInt64 netID) [0x00000] in <df37cc1e00b94e038607829ae8d155ce>:0 at Oxide.Plugins.DynamicMonuments.OnCustomLootContainer (NetworkableId netID) [0x00000] in <df37cc1e00b94e038607829ae8d155ce>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0040a] in <df37cc1e00b94e038607829ae8d155ce>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0