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laodu

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Everything posted by laodu

  1. I am testing custom NPCs, which must have items generated,
  2. You didn't understand what I meant. There are two settings for NPCs. The first scenario is 100% backpack generation, and occasionally there may be no backpack. The second scenario is 0% backpack generation, which is currently testing normal.
  3. After this update, some NPCs died without generating backpacks.
  4. laodu

    Roaming NPCs

    I am very much looking forward to NPC's ability to build a base.
  5. I'm very sorry, it was my fault. I can work again after resetting it. This can be closed now.
  6. In addition, all authorizations have been granted, including to the administrator, but the commands set above are not working.
  7. The UI interface for automatic door closing settings does not have any related commands. "Chat Command": [ "ul", "ultimatelocker" ], The custom command here did not take effect, and even if changed to another command, it would not work. It can be confirmed that there is no conflict with other commands.
  8. laodu

    Backpack duration is not working

    After updating to version 1.4.8, this issue reappeared, and at the same time, there was also a problem with the NPC's respawn. The number of respawnings for this NPC was set to 15, but there were only 5 NPCs respawn.
  9. I am using a custom map. RoamingNPCs.json
  10. They will crawl into the middle of the tree to chop it down.
  11. Is there any way to separate them and take different routes?
  12. After this update, NPC backpacks will still generate backpacks and will not disappear immediately after being set as shown in the picture.
  13. Thank you for your patient reply. Each plugin is integrated into a directory and categorized as loot by plugin. Secondly, if language configuration can be added. This plugin will be perfect.
  14. I am currently facing several issues with the latest loot management. Firstly, can we keep the previous configuration? We don't want to use LootMnager.cs. Secondly, I have installed the LootManager. cs plugin and also updated the ArmoredTrain and Caravan plugins. I can see 39 configurations in the data, as shown in the figure below. My mood collapsed directly, unable to distinguish which plugin's loot configuration this configuration is.Thirdly, the biggest challenge is that LootManager does not have language configuration.
  15. laodu

    Roaming NPCs

    After testing, it was found that it is not possible to set costumes and weapons for reborn NPCs.
  16. laodu

    Raidable Bases

    I have set 'Despawn Then Dropped Loot Bags When Base Despawns' to': true '. But there seemed to be no work, and when the raid on the base was completed, the white box did not immediately disappear.
  17. laodu

    Raidable Bases

    Due to certain reasons, raid bases are often generated at the same location, resulting in a large accumulation of white boxes. May I ask how to set a time for these white boxes to disappear?
  18. laodu

    Npc Random Raids

    A few months ago, I also made such a suggestion and have been looking forward to the author adding this feature.
  19. laodu

    NullReferenceException:

    (10:53:49) | Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.3.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <935634f5cc14479dbaa30641d55600a9>:0 at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00056] in <ddb3e27e6a3b459bbb02670184408ae2>:0 at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003f1] in <ddb3e27e6a3b459bbb02670184408ae2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  20. This prompt appears every time it starts, and your other plugins are also experiencing the same situation.
  21. (07:08:17) | Failed to call hook 'OnCustomLootContainer' on plugin 'DynamicMonuments v1.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DynamicMonuments+CustomMonument.GetLootContainerData (System.UInt64 netID) [0x00000] in <df37cc1e00b94e038607829ae8d155ce>:0 at Oxide.Plugins.DynamicMonuments.OnCustomLootContainer (NetworkableId netID) [0x00000] in <df37cc1e00b94e038607829ae8d155ce>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0040a] in <df37cc1e00b94e038607829ae8d155ce>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0

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