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laodu

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Everything posted by laodu

  1. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] Can player names be supported in this setting? For example: playername
  2. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] Can player names be supported in this setting? For example: playername
  3. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] Can player names be supported in this setting? For example: playername
  4. laodu

    The building has not been deleted

    Your analysis is correct. This is how it is currently happening.
  5. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] Can player names be supported in this setting? For example: playername
  6. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] Can player names be supported in this setting? For example: playername
  7. laodu

    The building has not been deleted

    I use the command/aste # duo # entry4 Conduct an inspection. It has a planting box, which also contains 1 and 999 fertilizers respectively.
  8. laodu

    The building has not been deleted

    I'm sorry. I've been too busy these past few days. I will take some time to verify this situation again.
  9. laodu

    Update Required

    We are currently facing the following issues: 1. The fishing quantity was not accurately calculated 2. The event of sputnik.cs plugin cannot complete the task 3. Please add more event tasks. Alternatively, we can customize new event tasks.
  10. laodu

    Console error

    This update has no modifications
  11. laodu

    Console error

    (10:37:47) | Failed to run a 320.00 timer in 'RandomRaids v1.9.8' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.MonoBehaviour.IsObjectMonoBehaviour(UnityEngine.Object) at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00014] in <935634f5cc14479dbaa30641d55600a9>:0 at Oxide.Plugins.RandomRaids+EventRandomManager.<StartEvent>b__45_0 () [0x00079] in <23b8cab0f3f04abd85621342098ab6f8>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  12. laodu

    Server Hud

    Now when the player opens the workbench, the HUD will automatically hide, and it will display again after exiting the computer station
  13. Is there any way to prohibit players from displaying color codes on their heads? I just want this color code to be displayed in the chat.
  14. if (XPerience != null && XPerience.IsLoaded) { displayName = "<color=#ffae00>【</color><color=#05bd11>" + XPerience.Call<string>("GetXPCache", player, "rankname") + "</color><color=#fff>Lv." + XPerience.Call<string>("GetXPCache", player, "level") + "</color><color=#ffae00>】</color>" + XPerience.Call<string>("GetXPCache", player, "displayName"); } I encountered this situation after making changes through a plugin.
  15. laodu

    Console error

    01:36 [Error] Failed to call hook 'OnItemAction' on plugin 'FishingTreasure v2.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FishingTreasure.OpenCasket (BasePlayer player) [0x0003f] in <87243caaf2534b8c8af59825de4a6b00>:0 at Oxide.Plugins.FishingTreasure.OnItemAction (Item item, System.String action, BasePlayer player) [0x0005f] in <87243caaf2534b8c8af59825de4a6b00>:0 at Oxide.Plugins.FishingTreasure.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00653] in <87243caaf2534b8c8af59825de4a6b00>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  16. Does anyone know how to cancel the color code on the head?
  17. My version is 1.0.5, and this is my configuration. Could you please check if there is an issue with my settings.
  18. DynamicMonuments.json
  19. I have activated 6 dynamic monuments.
  20. laodu

    The building has not been deleted

    If only these two foundations are retained in the copypaste data file, it will not work.
  21. laodu

    The building has not been deleted

    (02:15:07) | [Dungeon Bases] No hatch found, or both hatches not found (02:15:07) | [Dungeon Bases] The event will not start
  22. laodu

    The building has not been deleted

    This is a strange thing, I only update the plugin, and I am still using the old version of the basic version, which runs normally. It didn't work before.
  23. laodu

    The building has not been deleted

    I modified it #dung#entrance4.json
  24. laodu

    The building has not been deleted

    Can you try my setup like this?
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