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laodu

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Everything posted by laodu

  1. I modified it #dung#entrance4.json
  2. Can you try my setup like this?
  3. Is there any way to reduce the network consumption of servers? Because my server bandwidth is only 50M, when the number of people reaches over 30, this plugin will increase the bandwidth consumption based on the number of people.
  4. I have already sent my database file. During today's 00:00-07:00, two random events are working, and another two are not working. This is the log of my event management plug-in. You can compare the database files I sent before. According to the settings, it is right that all four random events need to work. The 2 events of the red arrow do not work. eventsmanager_events-2025-03-26.txt
  5. You can find the problem by trying the dungeon I sent.
  6. (23:20:06) | [Dungeon Bases] No hatch found, or both hatches not found (23:20:06) | [Dungeon Bases] The event will not start There are only two tips. I don't see any other tips.
  7. Yes, I used the repair plug-in he released.
  8. #dung#base4.json
  9. Use the "/paste #dung#base4" command. Dungeons can be generated normally. There are no prompts on the console.
  10. (23:20:06) | [Dungeon Bases] No hatch found, or both hatches not found (23:20:06) | [Dungeon Bases] The event will not start
  11. I modified the loot and elevator with the latest version of \dung\base4, and it cannot be generated. Did I miss anything?
  12. EventManager.zip
  13. The building has not been deleted
  14. It can be closed. I was wrong. This is caused by another plug-in.
  15. "Recreate locations on every plugin restart [true/false]": true, The monument has not been completely deleted
  16. My server will restart at 7:00 a.m. every day. During the period from 7:00 to 23:59, all event management is normal. But from 00:00 to 06:59, random events will not work.
  17. After installing the dynamicments.cs plug-in, the network speed of the server will consume more and more according to the number of players.
  18. After installing the plug-in, the network resources consumed by the server are as follows: Per player: Average download speed: 40kb/s When the server reaches about 50 players, the bandwidth of server 50m is completely consumed. In our region, 50m bandwidth is very expensive. The red arrow indicates the network consumption with this plug-in installed. The black arrow is the network consumption without dynamicmoments.cs installed.
  19. After this update, between 00:00 and 07:00, the random event management did not work.
  20. "Remove Compound npc-s": true,
  21. Is it related to the plug-in nocompound.cs?
  22. No NPC spawns when activity occurs near the outpost.
  23. laodu

    Can you add facepunch game tips?

    Tested. It works very well. I already use it.
  24. laodu

    Final recommendations

    I would like to ask the author about whether the ferryterminalevent.cs plug-in will add the function of locked box custom booty and NPC custom name booty? If I still wait without expectation, I have to consider giving it up. I have been waiting for more than a year. No matter how loyal the fans are, they will also be disappointed by this long wait.

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