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Everything posted by laodu
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In this base, players take the elevator from the bottom to the ground and get stuck and fall when approaching the ground.
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Where did you add the parameter you mentioned? Can you teach me?
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The basement cannot accommodate boxes and buildings anymore.
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I understand what you mean. I currently have a lot of plugins, and I need some time to search for them.
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I'm not a technician, so I don't quite understand what you mean.
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I have encountered a similar error before when CH47 was shot down by a player or anti-aircraft.
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Okay, I will try my best to pay attention to more information.
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I checked the logs before and after, and did not find any abnormalities.
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10/30 08:27:19 | Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <548100cea46f4759b8a5d00042c5ff00>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00998] in <548100cea46f4759b8a5d00042c5ff00>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 This time there was an error, I checked before and after, and it appeared suddenly.
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- 17 comments
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- #ferry terminal
- #ch47
- (and 25 more)
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Show scientists
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Reloading the plugin, the modified NPC name can now be displayed normally. But after a few hours, NPCs will also revert back to their default names.
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After the server is restarted, the modified NPC names can be displayed normally, but after a few hours, the NPC names will return to their default and the server must be restarted to restore normalcy. I discovered this issue a long time ago, when I initiated a question here. I always thought it was a problem with my settings. After about a month of verification. I have confirmed that NPC names will revert back to default.
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After the server is restarted, the modified NPC names can be displayed normally, but after a few hours, the NPC names will return to their default and the server must be restarted to restore normalcy. I discovered this issue a long time ago, when I initiated a question here. I always thought it was a problem with my settings. After about a month of verification. I have confirmed that NPC names will revert back to default.
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I am using version 1.3.2. I can be very certain that there is an issue with the display of NPC names.
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NPC restores default name from time to time. After the server was restarted, the modified NPC name was displayed normally again. But after a few hours, the NPC's name will revert back to default, which happens every day. It seems to be related to the number of NPC refreshes.
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In the error terminal event, when the player opens the locked box, a CH47 will appear after it is shot down by anti-aircraft. The console has encountered multiple errors from third-party plugins. 10/27 17:18:25 | Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <45406878cb664f58a324d208b08709f6>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00998] in <45406878cb664f58a324d208b08709f6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxi Line too long, truncated. Click to show the full text.
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- 17 comments
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- #ferry terminal
- #ch47
- (and 25 more)
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I have updated the latest version of NPCsspawn and it is currently running normally. This issue can be resolved.
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After multiple verifications, I finally found the reason. In the "Raidable Base plugin settings" configuration, the cooldown time is represented in seconds. In the "Npc kills settings": configuration, the cooldown time represents minutes.
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"data": { "76561198855987348": { "LastRaided": "0001-01-01T00:00:00", "LastRaidedNpcKills": "2024-10-18T14:11:39.6843276+08:00", "LastRaidedRB": "2024-10-18T17:44:06.4598136+08:00", "raidLocations": {}, "info": [], "info1": [], "info2": [] }, For example, which cooling time does this data represent start with?
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"Cooldown minutes before chance can happen again": 180, I changed the configuration to 180 as above, and NPC raids will continue. May I ask how to set the interval time to 180 minutes?
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I cannot understand the meaning of the updated log through translation software. Can you tell me?