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Everything posted by laodu
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"Prevent the purchase of tugboats if the spawned amount exceeds the following [0 = no limit]": 6, This configuration is unreasonable. It will calculate the number of all tugboats, including those that have disappeared, been retrieved, and corroded. Under normal circumstances, it should only calculate the total number of tugboats currently available and claimed by players.
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"Limit the amount of boats a player can purchase during a wipe? [0 = no limit]":3, This configuration is ineffective, no matter what number is set? When players make purchases, they are prompted that the maximum purchase limit has been reached.
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Please add restrictions on tugboats
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- 23 comments
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- #event
- #balloon heist
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(and 6 more)
Tagged with:
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In this base, players take the elevator from the bottom to the ground and get stuck and fall when approaching the ground.
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Where did you add the parameter you mentioned? Can you teach me?
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The basement cannot accommodate boxes and buildings anymore.
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I understand what you mean. I currently have a lot of plugins, and I need some time to search for them.
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I'm not a technician, so I don't quite understand what you mean.
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I have encountered a similar error before when CH47 was shot down by a player or anti-aircraft.
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Okay, I will try my best to pay attention to more information.
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I checked the logs before and after, and did not find any abnormalities.
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10/30 08:27:19 | Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <548100cea46f4759b8a5d00042c5ff00>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00998] in <548100cea46f4759b8a5d00042c5ff00>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 This time there was an error, I checked before and after, and it appeared suddenly.
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- 18 comments
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- #ferry terminal
- #ch47
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Show scientists
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Reloading the plugin, the modified NPC name can now be displayed normally. But after a few hours, NPCs will also revert back to their default names.
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After the server is restarted, the modified NPC names can be displayed normally, but after a few hours, the NPC names will return to their default and the server must be restarted to restore normalcy. I discovered this issue a long time ago, when I initiated a question here. I always thought it was a problem with my settings. After about a month of verification. I have confirmed that NPC names will revert back to default.
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After the server is restarted, the modified NPC names can be displayed normally, but after a few hours, the NPC names will return to their default and the server must be restarted to restore normalcy. I discovered this issue a long time ago, when I initiated a question here. I always thought it was a problem with my settings. After about a month of verification. I have confirmed that NPC names will revert back to default.
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I am using version 1.3.2. I can be very certain that there is an issue with the display of NPC names.
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NPC restores default name from time to time. After the server was restarted, the modified NPC name was displayed normally again. But after a few hours, the NPC's name will revert back to default, which happens every day. It seems to be related to the number of NPC refreshes.
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In the error terminal event, when the player opens the locked box, a CH47 will appear after it is shot down by anti-aircraft. The console has encountered multiple errors from third-party plugins. 10/27 17:18:25 | Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <45406878cb664f58a324d208b08709f6>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00998] in <45406878cb664f58a324d208b08709f6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxi Line too long, truncated. Click to show the full text.
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- 18 comments
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- #ferry terminal
- #ch47
- (and 25 more)
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I have updated the latest version of NPCsspawn and it is currently running normally. This issue can be resolved.