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laodu

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Everything posted by laodu

  1. Players can kill NPCs and loot boxes, but cannot obtain ownership of events. If the event does not have ownership, people from other teams can also plunder it. I have a lot of plugins, can you give me a hint? Which aspect of the plugin may affect this feature.
  2. Frequent occurrence, high frequency! CargoPlaneCrash.json
  3. The specific situation is as follows: After player A gains ownership of the event, they cannot kill NPCs because they will automatically recover their health. Finally, player A abandoned this event. Afterwards, Player B gained ownership of the event and was able to kill the NPC to receive the final reward for the event. Player A and Player B are not in the same team. Both of them are participating in this activity for the first time and there is no cooling off time for the event. Caravan.json
  4. NPC will automatically regenerate health, NPC will automatically regenerate health, It is invincible and players cannot kill it.
  5. Yes, kill all NPCs and you won't be able to obtain ownership of the event
  6. After multiple tests, players are basically unable to obtain ownership of the event
  7. Hooks void OnSpaceEventStop() void OnSpaceEventStart() The hook has not had any effect
  8. Is there an explanation of the physical quantity of these bases? I want to know this data, I'm worried if my server can withstand the spawning at this base normally.
  9. void LaunchSiteHelipadEventEnded() // called when the event has ended The hook after the event did not work
  10. When the event begins, there is a certain probability that the following prompt will appear on the console. (00:28:58) | Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - True (Boolean), PveMode (False (Boolean))
  11. 05/30 11:40:34 | FerryTerminalEvent, NpcSpawn and WaterTreatmentEvent were compiled successfully in 1598ms 05/30 11:40:34 | Calling kill - but already IsDestroyed!? genericradiusmarker[1060305756] 05/30 11:40:34 | [Ferry Terminal Event] [INFO] 11:40:33 [FerryTerminalEvent] [INFO] Event ended 05/30 11:40:34 | [Ferry Terminal Event] [INFO] 11:40:33 [FerryTerminalEvent] [INFO] The Event has ended 05/30 11:40:34 | Unloaded plugin Ferry Terminal Event v1.1.2 by Yac Vaguer 05/30 11:40:34 | Unloaded plugin NpcSpawn v2.6.9 by KpucTaJl 05/30 11:40:34 | [NpcSpawn] Loading custom navigation mesh files... 05/30 11:40:34 | [NpcSpawn] File AirEvent_Floor1 has been loaded successfully! 05/30 11:40:34 | [NpcSpawn] File AirEvent_Floor2 has been loaded successfully! 05/30 11:40:34 | [NpcSpawn] All custom navigation mesh files have loaded successfully! 05/30 11:40:34 | [NpcSpawn] List of biome positions: Arid = 1986, Temperate = 2761, Tundra = 1154, Arctic = 531 05/30 11:40:34 | [NpcSpawn] List of road positions: ExtraWide = 1431, Standard = 1462, ExtraNarrow = 0 05/30 11:40:34 | [NpcSpawn] 2360 railway positions found 05/30 11:40:34 | Loaded plugin NpcSpawn v2.6.9 by KpucTaJl 05/30 11:40:34 | Loaded plugin WaterTreatmentEvent v1.6.0 by Yac Vaguer 05/30 11:40:34 | Loaded plugin Ferry Terminal Event v1.1.2 by Yac Vaguer
  12. Players can reach an unlimited number of times to open the treasure chest through the time gap of network disconnection.
  13. Players outside the dome attack armed helicopters and NPCs to gain ownership. The player did not enter the interior of the dome and eventually left the event. The player's ownership will remain until the event ends.
  14. Okay, I'll go test it! Thank you very much for your reply!
  15. There are no other prompts on the console. I just verified everything again.
  16. (19:03:46) | [Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes (19:03:46) | [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) (19:03:46) | [Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes (19:03:46) | [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) This prompt appears twice on the console
  17. Sputnik.jsonThis is my configuration, and today I also discovered this issue for the first time. This has not happened before, and it is normal. Today I observed that player A obtained ownership of this event after shooting an armed helicopter, and he left midway. Until the end of the event, the ownership remained with player A. It is estimated that this situation occurs occasionally.
  18. You didn't understand what I meant. If player A gains ownership and leaves midway without continuing to participate in this event, the ownership will always belong to player A. Other players cannot regain ownership of this event.
  19. "The time that the Event Owner may not be inside the event zone [sec.]": 300, This setting has not taken effect. If a player is locked and does not continue with this event, their ownership will still remain the same after 300 seconds, and their ownership will not be affected
  20. 05/22 12:57:06 | Failed to call hook 'OnEntityTakeDamage' on plugin 'MonumentOwner v1.4.1' (ArgumentException: Value does not fall within the expected range.) at Oxide.Plugins.MonumentOwner+ControllerMonument.CanPlayerBecomeOwner (BasePlayer possibleOwner) [0x00163] in <b1d40b78e49940c49ba6ef57bd1bb82a>:0 at Oxide.Plugins.MonumentOwner+ControllerMonument.AddDamage (BasePlayer player, System.Single damageHere) [0x00179] in <b1d40b78e49940c49ba6ef57bd1bb82a>:0 at Oxide.Plugins.MonumentOwner.OnEntityTakeDamage (ScientistNPC npc, HitInfo info) [0x001ac] in <b1d40b78e49940c49ba6ef57bd1bb82a>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01056] in <b1d40b78e49940c49ba6ef57bd1bb82a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  21. If a player leaves the server midway inside the monument and enters the server again, the player cannot regain the owner status of the monument, but can do anything at the monument. No cooldown time save (CooldownPlayers. json) for this player was found in the database.
  22. Occasionally, there may be an air wall that prevents players from entering the event.
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