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Everything posted by laodu
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12/03 22:14:25 | Failed to call hook 'OnServerInitialized' on plugin 'DungeonBases v1.0.3' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.DungeonBases.InitDoorList (BaseEntity item) [0x0001d] in <65d87a1ddb92424ba4a0b9b195090981>:0 at Oxide.Plugins.DungeonBases.InitEntities () [0x00015] in <65d87a1ddb92424ba4a0b9b195090981>:0 at Oxide.Plugins.DungeonBases.OnServerInitialized () [0x00135] in <65d87a1ddb92424ba4a0b9b195090981>:0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00218] in <65d87a1ddb92424ba4a0b9b195090981>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 12/03 22:14:25 | Loaded plugin Dungeon Bases v1.0.3 by Fruster Green cards and blue cards cannot be opened.
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- 67 comments
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- 34 comments
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- #event
- #mining outpost
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(and 3 more)
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According to the configured custom items, I set the quantity to 1, and it should randomly generate a maximum quantity of 1 custom item based on their respective probabilities. This is the right way. This is my understanding.
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This picture clearly expresses it. There are 6 custom items with skins. However, I set the maximum value in the configuration to 1, so this quantity is incorrect. It should be 1
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"Clear the standard content of the crate": true, I will only keep my custom items according to this setting. I set the maximum loot to 1, but the number of loot produced is still greater than 1
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Based on your response, I understand that you haven't finished reading the configuration. The standard loot content has been added, but the additional items I added are all customized items with skins. The current issue is that the number of additional items with skins added is incorrect. I set it to item 1, but the added items are all greater than 1.
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The loot item I set for this configuration is 1, but the loot items it produces are all greater than 1 Sputnik.json
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The prerequisite for entering the box is that you must swipe your card. The key issue is that the card cannot be swiped and is blocked by rocks.
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"Enable spawn of items from the list": true, "Minimum numbers of items": 1, "Maximum numbers of items": 1, I set the maximum value to 1 according to this configuration, but the actual loot output is more than 1, sometimes 2 or more loot outputs.
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My suggestion is that you can redo it according to the situation I described. Test if this situation exists. As for whether others have experienced this situation before, I am not sure. The only thing that can be confirmed is that my server has been experiencing this situation for almost 60 days.
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What you're saying is too professional. My technicians and I definitely can't do it. The only thing we can be sure of is that every time we run fleets and caravans, when players attack them, the console will display an error message.
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11/25 07:53:19 | >>> oxide.reload BossMonster 11/25 07:53:20 | [CSharp] Started Oxide.Compiler v1.0.32.0 successfully 11/25 07:53:23 | BossMonster was compiled successfully in 1572ms 11/25 07:53:23 | Unloaded plugin BossMonster v2.1.3 by KpucTaJl 11/25 07:53:23 | [BossMonster] Loading files on the /oxide/data/BossMonster/Bosses/ path has started... 11/25 07:53:24 | [BossMonster] File Clown has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Evil has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Franken has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Frankenstein has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Heavy has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Horror has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Jason has been loaded successfully! 11/25 07:53:24 | [BossMonster] File King of the Night has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Michael Myers has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Oni has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Raptor has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Scary has been loaded successfully! 11/25 07:53:24 | [BossMonster] File "Intermediate Demon King" has been loaded successfully! 11/25 07:53:24 | [BossMonster] File "King of the Netherworld" has been loaded successfully! 11/25 07:53:24 | [BossMonster] File "King of Demons" has been loaded successfully! 11/25 07:53:24 | [BossMonster] File "Common Demon King" has been loaded successfully! 11/25 07:53:24 | [BossMonster] Loading files on the /oxide/data/BossMonster/CustomMap/ path has started... 11/25 07:53:24 | [BossMonster] File Example has been loaded successfully! 11/25 07:53:24 | Calling 'OnServerInitialized' on 'BossMonster v2.1.3' took 140ms 11/25 07:53:24 | Loaded plugin BossMonster v2.1.3 by KpucTaJl
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It is very simple to reproduce this situation. You can find a server to test it. As for what you said about loading information, I only found this situation on the console when running the information of this convoy and caravan at that time. If there are other things, I can't tell because I'm not a technician. so sorry. Of course, I will do my best to provide everything you need, and I will continue to observe and test in the future, hoping to provide useful information.
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This situation has been around for about 60 days, and I have spent nearly 30 days testing and verifying it. It can be confirmed that when the BossMonster plugin encounters a console error, the server is running Convoy or Caravan plugins. This is the truth.
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After multiple verifications, it has been confirmed that this error message appears on the console when running the Caravan and Convoy Reforged plugins.
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- 67 comments
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- 67 comments
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- 67 comments