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Everything posted by laodu
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What you're saying is too professional. My technicians and I definitely can't do it. The only thing we can be sure of is that every time we run fleets and caravans, when players attack them, the console will display an error message.
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11/25 07:53:19 | >>> oxide.reload BossMonster 11/25 07:53:20 | [CSharp] Started Oxide.Compiler v1.0.32.0 successfully 11/25 07:53:23 | BossMonster was compiled successfully in 1572ms 11/25 07:53:23 | Unloaded plugin BossMonster v2.1.3 by KpucTaJl 11/25 07:53:23 | [BossMonster] Loading files on the /oxide/data/BossMonster/Bosses/ path has started... 11/25 07:53:24 | [BossMonster] File Clown has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Evil has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Franken has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Frankenstein has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Heavy has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Horror has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Jason has been loaded successfully! 11/25 07:53:24 | [BossMonster] File King of the Night has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Michael Myers has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Oni has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Raptor has been loaded successfully! 11/25 07:53:24 | [BossMonster] File Scary has been loaded successfully! 11/25 07:53:24 | [BossMonster] File "Intermediate Demon King" has been loaded successfully! 11/25 07:53:24 | [BossMonster] File "King of the Netherworld" has been loaded successfully! 11/25 07:53:24 | [BossMonster] File "King of Demons" has been loaded successfully! 11/25 07:53:24 | [BossMonster] File "Common Demon King" has been loaded successfully! 11/25 07:53:24 | [BossMonster] Loading files on the /oxide/data/BossMonster/CustomMap/ path has started... 11/25 07:53:24 | [BossMonster] File Example has been loaded successfully! 11/25 07:53:24 | Calling 'OnServerInitialized' on 'BossMonster v2.1.3' took 140ms 11/25 07:53:24 | Loaded plugin BossMonster v2.1.3 by KpucTaJl
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It is very simple to reproduce this situation. You can find a server to test it. As for what you said about loading information, I only found this situation on the console when running the information of this convoy and caravan at that time. If there are other things, I can't tell because I'm not a technician. so sorry. Of course, I will do my best to provide everything you need, and I will continue to observe and test in the future, hoping to provide useful information.
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This situation has been around for about 60 days, and I have spent nearly 30 days testing and verifying it. It can be confirmed that when the BossMonster plugin encounters a console error, the server is running Convoy or Caravan plugins. This is the truth.
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After multiple verifications, it has been confirmed that this error message appears on the console when running the Caravan and Convoy Reforged plugins.
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- 67 comments
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- 67 comments
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- 67 comments
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UI can still be opened by many people at the same time. After opening the UI, players can move their position, run, etc. After player A opens the UI through the box, other player B can still take it out of the box and put it in player B's inventory. At the same time, player A's UI will not close and they can also open the treasure.
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Put the treasure box in the same box, and two players can open the box at the same time to receive two rewards.
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Put the treasure box into another box, and then player A opens the treasure box through the box, and then closes the box. The opening interface of the treasure box will always exist and will not disappear. If at this time, another player B also opens the treasure chest through the box. The opening interface of the treasure chest can also appear.
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This interface will not disappear during the process of reloading the plugin. Players with high ping can take advantage of network latency to continuously freeze this interface, allowing them to click "OPEN CHEST" an unlimited number of times to achieve their multiple negative goals. Even if there is a cooldown time limit when opening the treasure chest, as long as the interface for opening the treasure chest does not disappear and is frozen, the player can open the treasure chest infinitely.
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- 22 comments
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- #event
- #balloon heist
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(and 6 more)
Tagged with:
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After multiple tests, it was found that it was caused by certain plugins reloading. This issue can be closed now. thank you.
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"Prevent the purchase of tugboats if the spawned amount exceeds the following [0 = no limit]": 6, This configuration is unreasonable. It will calculate the number of all tugboats, including those that have disappeared, been retrieved, and corroded. Under normal circumstances, it should only calculate the total number of tugboats currently available and claimed by players.
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"Limit the amount of boats a player can purchase during a wipe? [0 = no limit]":3, This configuration is ineffective, no matter what number is set? When players make purchases, they are prompted that the maximum purchase limit has been reached.
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Please add restrictions on tugboats
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- 22 comments
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- #event
- #balloon heist
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(and 6 more)
Tagged with: