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Everything posted by Robis
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OK thank you, and here i share latest info i got about problem to help you faster get it, i got no clue about coding 1. XLevels config part for pickups and harvest "XP settings | Shortname : ValueXP": { "XP for the pickup of resources": { "stones": 1.0, "wood": 1.0, "sulfur.ore": 1.0, "metal.ore": 1.0, "mushroom": 3.0 }, "XP for harvest": { "potato.entity": 2.0, "corn.entity": 2.0, "pumpkin.entity": 2.0, "hemp.emtity": 1.0, "black_berry.entity": 5.0, "yellow_berry.entity": 5.0, "blue_berry.entity": 5.0, "red_berry.entity": 5.0, "green_berry.entity": 5.0, "white_berry.entity": 5.0 }, 2. XLevels cs part for pickups and harvest private void OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player) { if (!config.Setting.PickupValide) return; if (collectible == null || player == null) return; foreach(ItemAmount item in collectible.itemList) if(config.XP.PickupXP.ContainsKey(item.itemDef.shortname)) XPRateRerm(player, config.XP.PickupXP[item.itemDef.shortname]); } private void OnGrowableGather(GrowableEntity plant, BasePlayer player) { if (!config.Setting.HarvestValide) return; if (plant == null || player == null) return; if(config.XP.HarvestXP.ContainsKey(plant.ShortPrefabName)) XPRateRerm(player, config.XP.HarvestXP[plant.ShortPrefabName]); So must be only place that not matching with loottable as far as i was been told
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- #loot
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thats what i discovered if you still interesting tu understand me so if loot table and xlevels load same time (after server reboot) then it break xlevel reload loottable - pickup = NO ERROR (manually) so one of you write plugin in wrong way that plugins fight each other. and who is fault, sorry im not coding so i cant look in to it deeper. but if its loottable plugin folt, you may face more problems with other plugins to work together if they related to loot stuff. I would be really happy if you just put eye to check. Yes your plugin is great, but its also need to be friendly with other plugins. Thank you
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- 1,085 comments
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Loot tables plugin making errors for plugin XLevels Entity pickups flood Please fix it Failed to call hook 'OnCollectiblePickup' on plugin 'XLevels v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XLevels.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x00091] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.XLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00867] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
- 1,085 comments
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Failed to call hook "OnCollectiblePickup"
Robis replied to Peter Rosenstock's Support Request in Support
Plugin And Loot stack cant work together on pickup at Oxide.Plugins.Loottable+CollectibleConfig.DoPickup (CollectibleEntity entity, BasePlayer player) [0x00024] in <6f543691a2ad46fbbaffcd1e28a8cc0c>:0 0b/s in, 0b/s out at Oxide.Plugins.Loottable.OnCollectiblePickup (CollectibleEntity entity, BasePlayer player) [0x0001c] in <6f543691a2ad46fbbaffcd1e28a8cc0c>:0 at Oxide.Plugins.Loottable.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02a9c] in <6f543691a2ad46fbbaffcd1e28a8cc0c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 -
Its just an suggestion, it will be better to sell it. And i have no idea how to make custom skins, i believe many peoples dont know. I write topics here to make everything professional, and look better.
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Remove russian word "TALON" And leave only XP AMOUNT (FOR international/english servers)
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Failed to call hook 'OnCollectiblePickup' on plugin 'XLevels v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XLevels.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x00091] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.XLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00867] in <2291993e6c5240a59fadd2c412d0961b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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Instead of lvl chat prefix [0] or [1] or [2], can be Names writen in config for each lvl, for example: lvl 0 [Homeless] FAIRPLAY lvl 1 [Starter] FAIRPLAY lvl 2 [Scavenger] FAIRPLAY So it will be more fun for players also to get specific tag name for each lvl name
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- 91 comments
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hmmm i got an errot on pickups Failed to call hook 'OnCollectiblePickup' on plugin 'XLevels v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XLevels.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x00091] in <295d87a046e74cf1ae291df874f2cdbd>:0 at Oxide.Plugins.XLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00867] in <295d87a046e74cf1ae291df874f2cdbd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 any idea why ?
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- 1,085 comments
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- #loot
- #customloot
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please fix this non stop spam if players pick up items Oxide.Plugins.Skills.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0002c] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.Skills.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a9d] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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- #loot
- #customloot
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i get spamm non stop...........................!!!!!!!!!!!!!!!!!!!!!!!!!!! Oxide.Plugins.Skills.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0002c] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.Skills.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a9d] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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Failed to call hook 'OnCollectiblePickup' on plugin 'Skills v1.30.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skills.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0002c] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.Skills.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a9d] in <97178ba58b1448f49f2a8e91774fb045>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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Ok i dont text here anymore anything.... I just asked.... But all the time i can hear some negative answers.... I didnt told its hard or simple. No worries i dont need anything anymore fom KpucTaJl group. Around 5 times i got bad exp in this group conversations. Feeling like no matter what i ask, the answer will be same.: Forget it, thats not simple to do... You are not developer of this plugin, and you have no idea its hard or not. And not the first time you talk like this... You remeber when we talked about zombie horde plugin ? you say we not copying anything from others... but in general you stole npc spawn plugin from chaos.... thats why you had so hard time to make work this plugin after rust updates, chaos protected this file form you..., on never mind bye bye.... Rude curator.
