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KingSizeKevin

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Everything posted by KingSizeKevin

  1. Can you add a command to teleport to the last stash that was dug up in the server?
  2. Would it be possible to increase range of bradley machine gun to match the config range option?
  3. Any chance of adding the hook so other plugins can choose to spawn vanilla? With the large number of event plugins coming out it makes it hard to keep this plugin functioning properly with other events. I wouldnt mind if bradley tiers spawned on the event but its actually a vanilla tank with the bradley tier messages. We need support so other plugins can decide to make vanilla tank spawns or make a bradley tier tank spawn. Thank you.
  4. We are having the same issue, bradley guards like run out of the monument. I'll try to test it more on my test server to get more information
  5. I've set like 500+ custom npc spots so I'm not even sure which one it is lol. I'm guessing it might be oil rig or dome. Anyways the plugin mentioned above did the job for me so I'm happy with that solution. Is it possible to ignore locked crates to spawn bots on?? Like Guarded Crate plugin, Cargo Train event plugin. These spawn a locked crate and have their own NPCs but BotReSpawn will spawn npcs with them. It would be nice if it only applied to the locked crate that Chinook drops and oil rig locked crates (vanilla) and not ones that spawn from plugins
  6. Hello, any update on making this ignore the Bradley Tiers plugin so that when a convoy spawns it does not say it is a bradley tier tank when it actually isn't? Either that or add support so it could be a bradley tier plugin. I wasted a lot of money on this plugin and can not run it until this problem is fixed. Thank you.
  7. Another thing, any way for the locked crate only being triggered by the vanilla locked crate? We have a ton of custom events that spawn locked crates with lower end gear and we would prefer if extra bots didn't spawn on these custom event locked crates.
  8. Would it be possible if you could suppress these console messages when we put bots on like metal grates and other questionable places so our console doesn't get spammed? (16:51:36) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
  9. KingSizeKevin

    Skills

    Is this the correct way to do blacklist of prefabs? "Containers Black List": [ "crate_normal", "elite_crate", "bradley_crate", "heli_crate" ],
  10. Major problem here too. A tiny abandoned base just barely clipped a massive compound base of a regular player and someone was able to raid the entire thing thru the entry point. It would be nice if only the TC selected was raidable instead of buildings owned by another TC owner. Maybe the clipping raiding should only work if every TC is owned by the same person? (To make raiding compounds easier and more logical)
  11. Ran the purge event end of wipe 2 months in a row now and I would say only about 20%-30% of bases converted and then the plugin just stops and no more convert. Anything we can do to make sure all bases convert?
  12. Dang.. I feel dumb LOL. You were right. I copied the profile from another monument but apparently that one was the only one I left default spawns on. My mistake. Everything is working OK Thank you please close this!
  13. Trying to run a custom map for our next wipe and I set a bunch of custom spawn points. They spawn entirely in the wrong place and to the side of the entire monument.
  14. This should be a simple question but.. how do I disable the suicide timer? Is it -1? I don't want npcs to ever commit suicide and stay there indefinitely.
  15. I also use this event plugin, appreciate the added support for it.
  16. Players have figured out that if you just run up to NPCs very close they dont shoot and they just take them out with a melee weapon easily.
  17. Hello, I tried to set this up but comps still get 2x rates. Any thoughts? My container config looks like this "Containers Black List": [ "crate_normal", "elite_crate", "bradley_crate", "heli_crate" ]
  18. Shotgun Traps are not doing damage to players but it does shoot and drain the shotgun trap. Do you know what I might look for to resolve or do you think its a bug?
  19. Hello, I am using the Harbor Event and Convoy Event plugins. They have their own settings for bradley when they spawn yet this plugin says it is spawning a tiered bradley. Is there any way to prevent Bradley Tiers from announcing one spawned when they are actually not bradley tiers and have their own HP and settings in their respective configs? I would think that as long as I dont set zero HP and zero crates it would not trigger bradley tiers. As a side note, even when I put zero for HP & crates it still doesn't work with Bradley Tiers. Hopefully there is an easy solution to not get these messages on non-bradley tier tanks?
  20. Players are upset cause using a melee knife, etc on a bear carcass actually yields less resources when you have the skill cause the animal carcass dies faster. Any way to exclude dead animals or block melee... it would be idea as it negatively affects gameplay even though its supposed to be a perk.
  21. Nevermind, looks like the tanks wandered off the road.
  22. Disregard, looks like I had older version of npcspawn from HarborEvent and I updated it and everything is fine now. But lmk if you can integrate bradley tiers and custom heli tiers
  23. KingSizeKevin

    Convoy spawned broken

    Whenever I spawn the convoy these naked npcs with guns are stuck in the second vehicle and the convoy doesnt move. THe first tank keeps moving Also another side note, could we make this compatible with Bradley Tiers and possibly Custom Helicopter tiers to spawn specific tiers from those plugins? Excellent concept, hope we can get it moving!
  24. Ok cool, I was going to come back to say that I still cant raid an abandoned base that popped up. Looking forward to the fix!
  25. Need a page number tab or back/forward arrows or something to handle having more than 52 spawnpoints. I can't see #53-60 that I have set.
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