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Monster

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Everything posted by Monster

  1. Monster

    XPanelPlus

    Hello. Have you updated the ImageLibrary plugin?
  2. @Katze My discord - Monster#4837
  3. Monster

    XSkinMenu

    Update the plugin.
  4. You can add a skin to the config by yourself. I'll add, be patient.
  5. Monster

    XRPG

    Hello. You have a small difference from the starting and maximum rates. You need to first configure the config, and then delete the data.
  6. Monster

    XWipeCalendar

    You need to set up dictionaries and lists in the config. "2", "3", "4" in the default config, these are months, those months that are not specified in the config cannot be opened in the UI. In the month, there is a list of 7 events. Each event has a "List of event days", here you need to enter the days of the month. Description in language files - oxide/lang/...
  7. Monster

    XRaidProtection

    Ні. Можна зробити так: встановити захист в перші 2 дні, тоді захист буде від вайпу(17:00) і весЬ наступний денЬ після вайпу.
  8. Monster

    XRaidProtection

    Привіт. Дата вайпу, це створення першого сейву. Д版об змінити дату, потрібно в коді знайти "SaveCreatedTime" і закоментувати таймер, а далі просто в конфігі змінювати дату. Д版об отримати префаб, найпростіше це знищити його за допомогю консолЬноÑ— команди "ent kill". Лог знищення з префабом буде в консолі серверу і його можна скопіювати. Наприклад: assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab - cupboard.tool.deployed те що потрібно скопіювати. Двері, будівелЬні блоки та великі стіни/ворота захищені по дефолту (Ñ—х не потрібно в конфіг записувати).
  9. Monster

    XPanelPlus

    No.
  10. Monster

    XSkinMenu

    You changed the setting in the config. Instead of game methods, you chose API. (I recommend making the default config and not changing the first three parameters) And image loading errors indicate that these skins are not in the Steam workshop. (these are in-game skins)
  11. Monster

    XPanelPlus

    Send your config to me in PM. Or in Discord.
  12. Monster

    XSkinMenu

    " + deployable skinning " You can write more about this? I did not quite understand.
  13. This is a completely different plugin in terms of functionality. It will be developed separately from the XSkinMenu plugin. Just because it can work with XSkinMenu doesn't mean you have to buy XSkinMenu.
  14. Version 1.5.2

    1,824 downloads

    XBuildingSkinMenu - building block skins menu for your server. - Optimization of the interface for different monitor resolutions. - Storing player data in - oxide/data/XDataSystem/XBuildingSkinMenu - There is a lang ru/en/uk/es. - Sound effects when interacting with the menu. - Possibility to allow only the owner of the cupboard to paint the building blocks of the house. - Possibility to paint building blocks only when authorized in the cupboard. - Possibility to paint building blocks with a hit of a hammer. [ Each player can turn on/off in the main menu for convenience. ] - Possibility to paint building blocks when upgraded. - Possibility to use effects when painting. - Possibility to paint each house separately. [ You can paint an unlimited number of houses at the same time. ] - Plugin support - BGrade and IQGradeRemove. - Chat messages about the started/completed of painting the house. [ The number of painted building blocks. ] - Chat messages about the started/completed of painting items/constructions inside the house. [ The number of painted items/constructions. ] - Chat messages: the house is already being painted - items/constructions in the house are already being painted. - To paint the containers, the color chosen by the player through the Spray can is used. - UI button for easy transition from the XBuildingSkinMenu menu to the XSkinMenu menu. [ And vice versa. ] - Possibility to choose color in UI. - Automatic replenishment of the configuration with new skins of building blocks. - Permissions for each skin. - Automatically reset selected skins from a player, if revoke away their permission. Permissions xbuildingskinmenu.use - access to plugin functionality. [ Skins menu, hammer, building. ] xbuildingskinmenu.painting - access to paint the entire house through the cupboard. xbuildingskinmenu.simpleblock - access to paint high Walls/Gates. [ Hammer hit only. ] xbuildingskinmenu.entity - access to painting items/constructions inside the house. [ Requires XSkinMenu plugin version 1.1.14 and above. ] xbuildingskinmenu.default - default permission for skins. Commands /bskin - open the building block skins menu. API ulong GetBuildingSkin(BasePlayer player, string grade) - returns the skin of the building block selected by the player. ulong GetBuildingSkin(BasePlayer player, BuildingGrade.Enum grade) - returns the skin of the building block selected by the player. ulong GetBuildingSkin(BasePlayer player, BuildingBlock block) - returns the skin of the building block selected by the player. Config { "General setting": { "Automatically add actual skins of building blocks to the configuration": true, "Only the owner of the cupboard can start painting the house": false, "Use effects when painting home": true, "Use effects when painting items/constructions in the house": true, "Use effects when painting building blocks by hitting a hammer": false, "Enable painting of items/constructions in the house using player skins from the XSkinMenu plugin": false, "Skins for buildings": { "Wood": { "0": { "ImageURL": "", "Permission": "" } }, "Stone": { "0": { "ImageURL": "", "Permission": "" }, "10220": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" }, "10223": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" }, "10225": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" } }, "Metal": { "0": { "ImageURL": "", "Permission": "" }, "10221": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" } }, "TopTier": { "0": { "ImageURL": "", "Permission": "" } } }, "Default skins for new players": { "Wood": 0, "Stone": 0, "Metal": 0, "TopTier": 0 } }, "GUI setting": { "Close the menu by tapping on an empty area of the screen": false, "Material_background_0": "assets/icons/greyout.mat", "Color_background_0": "0 0 0 0", "Color_background_1": "0.517 0.521 0.509 0.95", "Color_background_2": "0.217 0.221 0.209 0.95", "Skin background color": "0.517 0.521 0.509 0.5", "Background color of the selected skin": "0.53 0.77 0.35 0.8", "Close button (icon) color": "1 1 1 0.75", "Color of buttons in cupboard": "0.35 0.45 0.25 1", "Button text color in cupboard": "0.75 0.95 0.41 1", "Hammer button color - On": "0.35 0.45 0.25 1", "Hammer button text color - On": "0.75 0.95 0.41 1", "Hammer button color - Off": "0.65 0.29 0.24 1", "Hammer button text color - Off": "0.92 0.79 0.76 1", "AnchorMin - button 1": "0.5 0", "AnchorMax - button 1": "0.5 0", "OffsetMin - button 1": "395 621.5", "OffsetMax - button 1": "572.5 641.5", "AnchorMin - button 2": "0.5 0", "AnchorMax - button 2": "0.5 0", "OffsetMin - button 2": "395 646.5", "OffsetMax - button 2": "572.5 666.5" } }
    $18.99
  15. Monster

    XPanelPlus

    Write to me on the discord - Monster#4837
  16. Monster

    XSkinMenu

    I'll add it in the next update.
  17. Monster

    XPanelPlus

    The default plugin is configured as shown in the screenshot. You need to change the location of the elements yourself, for this all the coordinates are in the config. You can check out the gif, it shows several panel configurations. Also I don't see you buying a plugin.
  18. Monster

    XWipeCalendar

    Yes. What makes you think it doesn't work?
  19. Monster

    XWipeCalendar

    Server calendar. Server events schedule for the whole year.
  20. Monster

    XPanelPlus

    No, there wasn't.
  21. Monster

    XPanelPlus

    Yes, of course. All UI settings in configuration.
  22. Monster

    XPanelPlus

    He didn't exist. There is no localization in the plugin. In the config, you set up the desired message text yourself.
  23. Monster

    XPanelPlus

    Update ImageLibrary.
  24. Monster

    XMenu

    Look at the description, everything is there.
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