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Monster

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Everything posted by Monster

  1. Checked. No problems. No errors in the server console? No conflicts with other plugins?
  2. Monster

    XSkinMenu

    @Emigo Yes, you need to add ("wallpaper": 0) to the configuration. For example ("sleepingbag": 0). If there is no wallpaper in the data as well, then enable skin generation in the configuration or add it manually.
  3. Send me your configuration in Discord - monster__dev
  4. Changed Fixed In from 2.1.11 to Next Version
  5. This works fine for me and other plugin users, using Oxide. I already answered you about Carbon. And the fact that you reply once 2-4 weeks, helps a lot with bug tracking....
  6. Changed Status from Pending to Closed Changed Fixed In to 2.1.8
  7. Changed Status from Pending to Closed
  8. Changed Status from Pending to Closed Changed Fixed In to 2.1.11
  9. Changed Status from Pending to Closed Changed Fixed In to 1.0.8
  10. Monster

    wallpaper

    Changed Status from Pending to Closed Changed Fixed In to 1.1.8
  11. Monster

    wallpaper

    Changed Status from Pending to Closed Changed Fixed In to 1.5.7
  12. Monster

    Update

    Changed Status from Pending to Closed Changed Fixed In to 1.5.7
  13. Changed Status from Pending to Closed Changed Fixed In to 1.0.8
  14. Monster

    wallpaper

    This is no longer a problem in version 1.1.8. By hitting with a hammer it works as it should.
  15. Monster

    wallpaper

    Open TC, there are buttons there. Or in the next update - by hitting the block with a hammer.
  16. Monster

    wallpaper

    Answered in the discussions on the resource page.
  17. Monster

    Update

    Answered in the discussions on the resource page.
  18. Monster

    XSkinMenu

    @Hawkhill and everyone else who reads this message: In order to change the skin to wallpaper in XSkinMenu, the first thing that must be in the configuration is the item - wallpaper. Further in the data file Skins.json(or VIP/Admin skins list in config) there should be skins for wallpaper. And most importantly, it is the presence of the player permission to use the command /skinentity or Spraycan. And also in the settings menu(gear in the skins menu) player enabled these options. I recommend using the plugin XBuildingSkinMenu, it is more designed for this.
  19. Well, it is clear that you are using a pirated version and asking for help from the author.
  20. Buy the plugin and we'll help you out.
  21. Monster

    XPackage

    monster__dev
  22. Monster

    XPackage

    Yes. For both the package and the item. You can create an unlimited number of different packages and an unlimited number of items within a package.
  23. Did you glue wallpaper to the wall?
  24. Plugin will be updated soon.
  25. Monster

    XPackage

    Version 1.0.0

    12 downloads

    Create custom items like pouches, kits, medkits, and more—each filled with valuable gear. Customize everything from item names, blueprints, skins, to drop chances, giving you full control. Set permissions to open packages, and even open entire stacks at once for command-only items. Packages can be found in crates, barrels, or via metal detectors, and they stack, split, and drop seamlessly. Chat messages notify players when they open a package, but beware—these packs can't be recycled! Key Features There is a lang ru/en/uk/es. Customization of items (command(s), blueprint, item, custom item): shortname, amount, skinID, text(for note), custom name, blueprint, drop chance, water amount(for bottle, water jug, bota bag), command list) For commands: {0} is steamID | {1} is amount Various settings for the packages themselves. Setting the permission to open a package. Ability to open the entire stack at once. [ Useful for packages that only have command(s) ]. Ability to customize package stack. Chat messages after opening a package. Ability to find the package in crates/barrels. Ability to find the package with a metal detector. Stack, split, drop packages works correctly. Packs cannot be recycled. WORK WITH BetterLoot For the correct spawning of packages in the crate, in the BetterLoot plugin, remove/comment out the following line of code. 630 - container.inventory.capacity = container.inventory.itemList.Count; Permissions xpackage.admin - allow a player(administrator) to use the command to give packages. Commands give_package steamID packageSkinID amount - to give a package to a player. API bool IsItemPackage(Item item) - whether the item is a package. bool IsSkinPackage(ulong skinID) - whether the skin is a package. Config { "General settings": { "SteamID profile for custom avatar": 0, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XPackage</color> <color=#FFFFFF50>]</color></size>\n" }, "Package settings": { "0": { "Shortname": "halloween.lootbag.large", "Custom package name": "Medication kit", "Action at which the package will be opened": "unwrap", "Maximum stack - [ True - x1 | False - stack of original item ]": true, "Whole stack opens at once. [ Useful for packages that only have command(s) ]": false, "Permission to open a package": null, "Effect of opening the package": "assets/prefabs/misc/xmas/presents/effects/unwrap.prefab", "Enable the ability to find a package with a metal detector": false, "Chance of finding the package with a metal detector [ 0.0 - 100.0 ]": 0.0, "List of items in the package": [ { "Shortname": "largemedkit", "Amount": 1, "SkinID": 0, "Text": null, "CustomName": null, "BlueprintID": 0, "Drop chance [ 0.0 - 100.0 ]": 100.0, "WaterAmount": 0, "CommandsList - [ {0} is steamID | {1} is amount ]": null }, ... ], "Which crates/barrels will spawned a package": [ { "Name crate/barrel": "crate_normal", "Drop chance [ 0.0 - 100.0 ]": 20.0, "Min amount": 1, "Max amount": 1 }, ... ] }, ... } }
    $14.99
1.8m

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123.2k

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