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mrdecoder

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Everything posted by mrdecoder

  1. cant seem to get it to work Error while compiling: CircularNetworkDistance.cs(94,28): error CS0411: The type arguments for method `Harmony.CollectionExtensions.Add<T>(this System.Collections.Generic.IEnumerable<T>, T)' cannot be inferred from the usage. Try specifying the type arguments explicitly
  2. its loaded it says but it not make any files
  3. i hope soon but if you want switchis you can use the one from orange ontop of mine it will not harm the plugin
  4. nope still cant find it
  5. ill go test it again today maybe its patched and he didnt tell
  6. yes i can add switches i think orange already has a plugin for it and im not dure but i think this would work on it if in a team or clan the sams / turrets will not shoot
  7. @BippyMiester yes this is done already and the maker did actualy create a patch for it , however the patch is made on an older version of kits and i checked the file to see what has been changed but i cannot find it the maker of the patch also does not seem to remember anymore, where and what he changed ill go check again today but i dont want to spend weeks in checking each line (3500 lines) if i can just find a good coder who can make this in a day @Mabel yes the patch was directly build in the kits plugin but we dont know what was changed or added
  8. im looking for a plugin that will completely removes the need for having some items for crafting/repairing, (for vip) for example you can use the https://umod.org/plugins/anti-items from nivex its technicly working but it not work together with kits the anti items plugin works by adding items to hidden slots in the player's inventory but this takes the number of slots away from plugins like kits wich make kits useless there is a fix/patch for it made by nivex but i tryed hours to compare the cade and i cannot find it and the maker also dont know where or what he changed to patch it therefore im asking some help in here make it new or help me find the fix/patch so i can start using it idea for example is that i i want that vip members do not need gears to make doors or other components to craft or repair stuff it needs to work together with kits
  9. does someone know if ryz0r still supports/maintain this
  10. mrdecoder

    need help

    hi uhm i need some help in installing this i think all is ok now but cant figere out how to do PHASE 4 - BOT =================== 1. Upload SimpleLinkBot.js 2. Edit everything in config.json 3. Install npm packages (discord.js, node-fetch) where upload this ?
  11. yes if i change it would always be as an option standart will always be /turret
  12. atm not but i can change that
  13. it should but it could be it only does it after a reboot, never tested that
  14. hi uhm sorry for late response, yes you need to have it in inventory else it will say not innough guns
  15. mrdecoder

    arena design

    hi uhm love the plugin and it gave me an idea that i need help with i used to have a town on my server but it uses copypaste and zonemanager but this is very slow and server demanding i see that you simply made it so that it downloads the json (arena) and spawns it in im thinking of making some more arenas and my town to work on the same way but im not able to make my prefab into a json can you maybe help me on that or explain how you did that my discord is mrdecoder#9456
  16. im looking for a limet plugin like https://umod.org/plugins/turret-limits that plugin works perfect but i need it to check/ count number of Tc and count and check number of scientist sentries i think its a small change so if someone is up for it let me know main thing i need ity the TC option this is to limit multi tc bases max 6 on one big base for example
  17. ooeeeee harmony contact me on discord when you have time i have some minor adjustments
  18. i do want to point out that ill pay for this
  19. hi can someone make a simple sam plugin that removes the protection that it not shoot lower atm if you fly below a samsite, the samsite will not shoot you easy raid i want that my sams shoot all directions
  20. i also get this alot
  21. mrdecoder

    Airfield Event

    Failed to run a 30.00 timer in 'AirfieldEvent v1.0.7' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.AirfieldEvent.m__4 () [0x00000] in <3dc075053e6341488bb51f53006b7028>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0
  22. its all tested but thanks
  23. if i remove my navmech fix then it spawns in , meaning the stuff the plugin spawns in needs to be slightly higher to net get seen as an error ps:is there a way my sientists not get shot by turrets?
  24. assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (153.3, -2.0, -882.8) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (146.5, -2.0, -874.9) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (157.7, -2.0, -865.5) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (156.3, -2.0, -883.0) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (152.1, 7.0, -878.4) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (149.9, 7.0, -880.3) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (151.4, 7.0, -870.9) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab failed to sample navmesh at position (158.7, 7.0, -870.0) on area: HumanNPC

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