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Everything posted by mrdecoder
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- 64 comments
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- 1
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- #loadout
- #controller
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(and 5 more)
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hi uhm i try to change some settings and after i get this Failed to call hook 'OnServerInitialized' on plugin 'LoadoutController v1.0.3' (OverflowException: Value was either too large or too small for a UInt64.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Number.ParseUInt64 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00019] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.UInt64.Parse (System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider) [0x0001d] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Convert.ToUInt64 (System.String value, System.IFormatProvider provider) [0x00006] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.String.System.IConvertible.ToUInt64 (System.IFormatProvider provider) [0x00000] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00128] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0007c] in <271c58b7a8684db5a2c92be17a81f252>:0
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Changed Status from Pending to Work in Progress
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thanks ill look into that asap
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- 64 comments
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- #loadout
- #controller
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(and 5 more)
Tagged with:
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- 64 comments
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- #loadout
- #controller
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(and 5 more)
Tagged with:
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- 64 comments
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- #loadout
- #controller
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(and 5 more)
Tagged with:
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it works good here but i did notice something are you in a team or clan ? if not can you add yourself in one and try again just wondering ...
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check permissions
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i can take a look but why do you not send a message to collectvood
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uhm... huh ? if weapon is already in it not fill you first have to clear to add other gun in
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- 86 comments
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- 10 comments
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- #smelting
- #automation
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(and 3 more)
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i would like to sugest an update for this plugin, and ill explain why as you know i changed the plugin myself but i noticed one major problem and this is the time you are wanted i run a server that has alot of skilled players on meaning alot of pvp and alot of killing the first hour i had this on in original stat i had mebers that where wanted for over 40 hours basicly it wil never get removed my whole map was red of players that are wanted so my suggestion ! make it an option that when a wanted player gets killed the wanted gets reset
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lol i could not read that but uhm cool plugin i altered it a bit tho to fit my needs i made it into a bounty system green and yellow removed times removed from visual cause for alot of players that was anoying added %sections from 10% to 100% WANTED at 100% its shown on the map and when a player kills that player they get XP and points if player dies/respawn the bounty goes away cause i had players on my map with 600 minutes of time so if you need help in some ideas with this lemme know
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- 8 comments
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- 8 comments
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replace whole OnItemCraftFinished with private void OnItemCraftFinished(ItemCraftTask task, Item item, ItemCrafter itemCrafter) { if (!itemCrafter) return; BasePlayer player = itemCrafter.owner; string shortname = item.info.shortname; if (item.info.shortname.Contains("hazmatsuit")) shortname = "hazmatsuit"; if(task.skinID != 0 && !cfg.SkinAuto) return; if(task.skinID != 0 && cfg.blackList.Contains(ulong.Parse(task.skinID.ToString()))) return; if (!permission.UserHasPermission(player.UserIDString, cfg.canusedefault)) return; DataPlayer playerData; if(!this.playerData.TryGetValue(player.userID, out playerData)) return; DefaultSkins skinData; if(!playerData._defaultSkins.TryGetValue(shortname, out skinData)) return; if(item.skin == skinData.skinId ) return; if (shortname.Contains("hazmatsuit")) { if(item.info.shortname == _hazmats[skinData.skinId]) return; var pos = item.position; var uids = item.uid; var amount = item.amount; item.DoRemove(); item = ItemManager.CreateByName($"{_hazmats[skinData.skinId]}"); item.uid = uids; item.amount = amount; player.GiveItem(item); item.MarkDirty(); return; } item.skin = skinData.skinId; var held = item.GetHeldEntity(); if (held == null) return; held.skinID = skinData.skinId; held.SendNetworkUpdate(); }