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mrdecoder

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Everything posted by mrdecoder

  1. ill do that soon and im very sorry that im slow on updates but atm its hard for me to find a location to work atm i do alot of this inside a bus or a train cause its only time i have time and space soon ill have more time
  2. i found a problem and this is something that people will glitch when you are vip and you get lets say 3 loadout spots then the moment you lose vip you still have all the loadouts is there a way to remove or atleast lock them untill they have vip again?
  3. mrdecoder

    error

    i just found out the reason it not exept skinid with a minus "-1002156085", wich atm im not realy sure from what plugin this was needed so its fixed for now ps cool plugin
  4. mrdecoder

    error

    hi uhm i try to change some settings and after i get this Failed to call hook 'OnServerInitialized' on plugin 'LoadoutController v1.0.3' (OverflowException: Value was either too large or too small for a UInt64.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Number.ParseUInt64 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00019] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.UInt64.Parse (System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider) [0x0001d] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Convert.ToUInt64 (System.String value, System.IFormatProvider provider) [0x00006] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.String.System.IConvertible.ToUInt64 (System.IFormatProvider provider) [0x00000] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00128] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0007c] in <271c58b7a8684db5a2c92be17a81f252>:0
  5. mrdecoder

    turrets fill <gun name>

    Changed Status from Pending to Work in Progress
  6. mrdecoder

    turrets fill <gun name>

    thanks ill look into that asap
  7. no they dont just id
  8. can i also add it to use lets say i have 2 types of turrets 1 is stronger then other 1 want to be able to save 3 from 1 and 50 from other
  9. can you also block skin ids? or make limits for those ?
  10. mrdecoder

    turrets fill <gun name>

    it works good here but i did notice something are you in a team or clan ? if not can you add yourself in one and try again just wondering ...
  11. mrdecoder

    turrets fill <gun name>

    check permissions
  12. i can take a look but why do you not send a message to collectvood
  13. mrdecoder

    turrets fill <gun name>

    uhm... huh ? if weapon is already in it not fill you first have to clear to add other gun in
  14. mrdecoder

    Skin Controller

    where can i see all the skins that are added? i have like 200 skins extra from older plugis that i would like to add i tryed adding but i not see where it go
  15. im trying to buy but its not letting me buy it
  16. mrdecoder

    Smelt On Gather

    can you add option to block instant smelting wood into charcoal
  17. mrdecoder

    Wanted

    i would like to sugest an update for this plugin, and ill explain why as you know i changed the plugin myself but i noticed one major problem and this is the time you are wanted i run a server that has alot of skilled players on meaning alot of pvp and alot of killing the first hour i had this on in original stat i had mebers that where wanted for over 40 hours basicly it wil never get removed my whole map was red of players that are wanted so my suggestion ! make it an option that when a wanted player gets killed the wanted gets reset
  18. mrdecoder

    Wanted

    its not hard to make it that it not count if friendly fire
  19. mrdecoder

    Wanted

    [EU] SKUNKPUSS 1000000X Server IP: connect 216.126.207.135:28015
  20. mrdecoder

    Wanted

    lol i could not read that but uhm cool plugin i altered it a bit tho to fit my needs i made it into a bounty system green and yellow removed times removed from visual cause for alot of players that was anoying added %sections from 10% to 100% WANTED at 100% its shown on the map and when a player kills that player they get XP and points if player dies/respawn the bounty goes away cause i had players on my map with 600 minutes of time so if you need help in some ideas with this lemme know
  21. yes i know but because it gives tickets i have some players that have 100 and most just 10 i know some dont even join the giveaway simply because they see people with 100 tickets so they think they kan never win
  22. i love the system but with this system some players will always win can you not add a section that will not look at raffle but just picks a random player? so both systems into one?
  23. the radius is ment for the /turrets command range else on some servers it can lag out if you put all turrets on in a range of 1000 atm i do not have a range setting on the shooting altho this would not be hard to add ill think about on adding this in!
  24. replace whole OnItemCraftFinished with private void OnItemCraftFinished(ItemCraftTask task, Item item, ItemCrafter itemCrafter) { if (!itemCrafter) return; BasePlayer player = itemCrafter.owner; string shortname = item.info.shortname; if (item.info.shortname.Contains("hazmatsuit")) shortname = "hazmatsuit"; if(task.skinID != 0 && !cfg.SkinAuto) return; if(task.skinID != 0 && cfg.blackList.Contains(ulong.Parse(task.skinID.ToString()))) return; if (!permission.UserHasPermission(player.UserIDString, cfg.canusedefault)) return; DataPlayer playerData; if(!this.playerData.TryGetValue(player.userID, out playerData)) return; DefaultSkins skinData; if(!playerData._defaultSkins.TryGetValue(shortname, out skinData)) return; if(item.skin == skinData.skinId ) return; if (shortname.Contains("hazmatsuit")) { if(item.info.shortname == _hazmats[skinData.skinId]) return; var pos = item.position; var uids = item.uid; var amount = item.amount; item.DoRemove(); item = ItemManager.CreateByName($"{_hazmats[skinData.skinId]}"); item.uid = uids; item.amount = amount; player.GiveItem(item); item.MarkDirty(); return; } item.skin = skinData.skinId; var held = item.GetHeldEntity(); if (held == null) return; held.skinID = skinData.skinId; held.SendNetworkUpdate(); }

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