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Posts
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Gosti_FR's Achievements
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Good job, thank you
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There were no rugs in the wardrobe, just standard resources (wood, stone, metal, etc...). I will check here with the wipe
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Ok, finally the foundations appeared later, for no reason
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Gosti_FR started following Problem fondations
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Hello, I discovered the plugin, very interesting. I'm sharing a bug with foundations that turn into ground
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Gosti_FR started following Resume the work of the plugin: FriendlyFire
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Greeting, The FriendlyFire plugin is no longer up to date and protection against explosions (rocket launcher attacks) needs to be added. If anyone would be interested then I would be the first to use https://umod.org/plugins/friendly-fire
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unfortunately there is some decay, despite the following parameters: Can you fix please? "Global": { "usePermission": false, "requireCupboard": false, "cupboardCheckEntity": false, "protectedDays": 7.0, "cupboardRange": 30.0, "useCupboardRange": false, "DestroyOnZero": true, "useJPipes": false, "honorZoneManagerFlag": false, "blockCupboardResources": false, "blockCupboardWood": false, "blockCupboardStone": false, "blockCupboardMetal": false, "blockCupboardArmor": false, "disableWarning": true, "disableLootWarning": true, "protectVehicleOnLift": true, "protectedDisplayTime": 44000.0, "warningTime": 10.0, "overrideZoneManager": [ "vehicle", "balloon" ], "respondToActivationHooks": false }, "multipliers": { "armored": 0.0, "balloon": 0.0, "barricade": 0.0, "bbq": 0.0, "boat": 0.0, "box": 0.0, "campfire": 0.0, "deployables": 0.0, "entityCupboard": 0.0, "furnace": 0.0, "highStoneWall": 0.0, "highWoodWall": 0.0, "horse": 0.0, "minicopter": 0.0, "mining": 0.0, "sam": 0.0, "scrapcopter": 0.0, "sedan": 0.0, "sheet": 0.0, "stone": 0.0, "trap": 0.0, "twig": 0.0, "vehicle": 0.0, "watchtower": 0.0, "water": 0.0, "wood": 0.0 }, "Multipliers": { "entityCupboardMultiplier": 0.0, "twigMultiplier": 0.0, "woodMultiplier": 0.0, "stoneMultiplier": 0.0, "sheetMultiplier": 0.0, "armoredMultiplier": 0.0, "baloonMultiplier": 0.0, "barricadeMultiplier": 0.0, "bbqMultiplier": 0.0, "boatMultiplier": 0.0, "boxMultiplier": 0.0, "campfireMultiplier": 0.0, "deployablesMultiplier": 0.0, "furnaceMultiplier": 0.0, "highWoodWallMultiplier": 0.0, "highStoneWallMultiplier": 0.0, "horseMultiplier": 0.0, "minicopterMultiplier": 0.0, "samMultiplier": 0.0, "scrapcopterMultiplier": 0.0, "sedanMultiplier": 0.0, "trapMultiplier": 0.0, "vehicleMultiplier": 0.0, "watchtowerMultiplier": 0.0, "waterMultiplier": 0.0
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Greetings and congratulations for this very good plugin I have a question regarding the option: ProtectedDays Does this mean that if I set to 7.0 then the decay of this player will start from the 7th day? And when this player connects for example to the 4th, does this cancel the effect and restart at 0 days? What if the player logs in while their base is decaying then does it automatically undo and repair? And does it work with all the players who are on the team? Because I have the plugin: DynamicCupShare So if a player joins the team of the player who owns the cabinet, he automatically gets authorization from the cabinet, so does this work if a player from the team is online? Thank you
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Gosti_FR started following Resume the work of the plugin: StartProtection
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The "StartProtection" plugin is great, but it's been out of date for 3 years, and needs to add protection against scientists and animals. Is it possible ? Obviously I would buy the plugin
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Perfect thank you very much
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None. Here is the full list of what I use: - AutoPurge - BetterVanish - BlueprintManager - ChaosExtensionDownloader - ComponentBlocker - CustomCraftTime - DeathNotes -DynamicCupShare - EventTipsRemover - FriendlyFire - FullRepair - ImageLibrary - InfoPanel - NoDecay - NoFuelRequirements - NoGiveNotices - NoWorkBench - RandomSpawns - RemoverTool - SAMSiteAuth - ServerAmour - ServerInfo - SignArtist - StackModifier - StartProtection - Teleportication - TimeOfDay - VendingStock - Whitelist
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Gosti_FR started following The juggernaut detect us
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When we are in vanish mode and want to analyze an oil rig while the crate is triggered, then the juggernaut NPCs detect us (without shooting at us), they follow us with their gaze and movement. Is it possible to correct this please?
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Gosti_FR started following Better Vanish
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Thank you for this very good plugin. I always use it To make it perfect, can you add: - The possibility of teleporting directly to your security point (this allows in the event of an intervention at the other end of the map to be able to return to our base quickly). - Add a command that allows in vanish mode to see other users in vanish mode (Not invisible for all vanish users). - Add the possibility to see in the tool cabinet without being authorized. Fingers crossed Good work !
- 21 comments
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- #better vanish
- #admin
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