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mrdecoder

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Everything posted by mrdecoder

  1. mrdecoder

    Sky Base

    yes it would , i think just 1 would be good i do have some cool ideas for this tho you could add windmills sideways to make it even look more fun not sure on performance on that tho
  2. mrdecoder

    Sky Base

    itm it seems to work pretty nice , some users are testing it atm i added the foundations in my shop instead of crafting them
  3. mrdecoder

    Anticheat+

    yes ill confirm manual but that is almost never so its realy hard to detect ps did you test if it also works when mounted? like sitting in a mini while its falling ?
  4. mrdecoder

    Sky Base

    what is done against drone server crashes ? if you add alot of drones like that on the floor , like spam them. it will crash the server so how did you prevent this in the air my players build bases that are 20x20 or more
  5. send me a message ill help you out
  6. altho i do agree that if you want other game just go play other game but the problem is this .. facepunch has alot of issues and problems in the current game wich they simply not going to fix this is partly to do with the use of unity some map makers like myself ask for years for better prefabs to be used in rust or better looking textures so we can make our own stuff atm we can use texture cubes but this took facepunch a very very long time to be added with carbon this limitation is gone we simply not want to going to wait any longer on facepunch to add stuff in if we can make it ourselfs in alot of cases it will also be much much faster cause it not have to get files from the server anymore but it basicly stores it on your own pc when you enter a server this is also done this way in unreal engine this is one of the main reasons that unreal is much more smooth and has way more options but there need to be better ways to protect agains cheaters
  7. mrdecoder

    Anticheat+

    Anticheat Alert Player: ********* Steam ID: **************** Reason: Anticheat+ Violation [Shooting-in-air] Position: (817.31, 89.26, -414.63) Time: 22 januari 2024 23:32 (14 uur geleden) Server: SKUNKPUSS x100000000|Battlefield|FUN|PVP|NoBP|MILLION Violations Summary: Shooting in Air: 3 Max Distance Shots: 1 Flyhack Attempts: 0 Anticheat System so this person is cheating ? @Nord
  8. yes i would love to use carbon but i still have plugins that not work on it and atm i cannot find coders that have the time to update all my plugins PAYED
  9. @Rustfan5757 hi the range could be cause of the range in config cause indeed when it says 400 bullets are needed then it looks for only 4 turrets ps it not look for tc, but instead it looks for you and then counts the turrets in a range arround you i would suggest changing the range in the config and see if that helps i definitly still support this its just i dont have that much time nowadays
  10. mrdecoder

    Anticheat+

    ok so shooting in air is almost 100% acurate ?
  11. mrdecoder

    Anticheat+

    hi cool plugin, i have some small questions the lagswitch does it just looks for actial lagswitch or does it also trigger player with high ping simply because they live in china or something? the shoot in air ... how acurate is that ?
  12. mrdecoder

    Welcome Panel

    like the star and arrows you mean?
  13. wait what can a person be weightless on that plugin ? or can the object? cause thats a difference im trying years into finding a way to have 99% no gravity but like its been said, this atm is not possible as far as i know it will however be possible if rust 2 comes out cause in unreal engine this is no problem
  14. altho im not familiair with these plugins, i maybe can help you setthese up correctly or atleast find out why they not work for you
  15. maybe someone knows a way to put a timer on different weather stuff so i can make some transitions myself example {"redsky", new Dictionary<int, List<string>> { {5, new List<string> {"weather.atmosphere_rayleigh 10" } }, {10, new List<string> {"weather.atmosphere_rayleigh 9.5" } }, {15, new List<string> {"weather.atmosphere_rayleigh 9" } }, {20, new List<string> {"weather.atmosphere_rayleigh 8.5" } }, {25, new List<string> {"weather.atmosphere_rayleigh 8" } }, {30, new List<string> {"weather.atmosphere_rayleigh 7.5" } }, {35, new List<string> {"weather.atmosphere_rayleigh 7" } }, {35, new List<string> {"weather.atmosphere_rayleigh 6.5" } }, {40, new List<string> {"weather.atmosphere_rayleigh 6" } }, {45, new List<string> {"weather.atmosphere_rayleigh 5.5" } }, {50, new List<string> {"weather.atmosphere_rayleigh 5" } }, {55, new List<string> {"weather.atmosphere_rayleigh -1" } }, {60, new List<string> {"weather.cloud_opacity 1", "weather.reset", "STOP" } }, } } so this would take 1 minute to complete i just dont know how to implement this
  16. and i think the time stuff goes instant so no smooth transitions
  17. yes but that one is fixed right i need transition options to make a realy cool sunrise and sunset
  18. hi is there anyone that can point me to a good weather plugin or help me fix one this plugin was perfect untill it did not work anymore the maker is not awnsering and i dont know how to fix harmony plugins so what i need is either this plugin fixed or a new plugin that can do weather and weather transitions on time in detail #PAYED
  19. mrdecoder

    getting http error

    nvm its fixed
  20. mrdecoder

    getting http error

    i recently moved to other server and now its not connecting anymore im getting this error -------- [ ERROR ] --------- Parse Error: Expected HTTP/ host saying they not changed anything so what i need to do to fix this?
  21. mrdecoder

    please fix this plugin

    MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string) MissingMethodException: Method not found: void Network.NetWrite.String(string)
  22. yes it is ill make a lang file soon for it but i need time
  23. mrdecoder

    needs update

    any update on this ?
  24. mrdecoder

    loadout not give on respawn

    hi, it seems some of my players dont get the saved loadout when selected so when they make a loadout then the select it, as there loadout then when they die, they not get it the players they had this problem said they changed the loadout before it saved the new loadout, but its still using the old loadout before they changed it
  25. mrdecoder

    needs update

    any update on this? cause i like to use it and i can't open a dll file to do it myself
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