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Everything posted by mrdecoder
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haha yes thats true i never realy looked at that normaly its 45min day and 45min night to change it you can make day 45 and night 5 for axample
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nice map, i dont say this much but alot of things on this map is actualy pretty well made as a map builder myself i sometimes check maps out to see if there are still people with some skill out there and to be honest most builders are noobs but this one actualy looks realy good so good job altho christmass is almost over i do have some tips for you to be even better i noticed alot of stuff is double mostly your christmass stuff in the map also some mountains are nice but others seem to have no detail add detail stuff everywhere, not just on some spots ps: im updating your mountain a bit look at picture
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it should not do that aslong is you keep day and night running it should spawn in cargo
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all ok now? @Angry Dragon Gaming if still not working send me the error message
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haha sorry , just took the last 2 didnt see you ill post a fix below for all to use if you know how to do cs file else send me a message with proof of buy
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as i did not get any message yet from staff here is a small fix that you can add yourself in line 413 till 443 replace the compleet if (SkinID != 0) with below if (SkinID != 0) { // Create lists for player items and items to collect var playerItems = Pool.GetList<Item>(); var itemsToCollect = Pool.GetList<Item>(); try { // Collect all items from the player's inventory playerItems.AddRange(player.inventory.containerMain.itemList); playerItems.AddRange(player.inventory.containerBelt.itemList); playerItems.AddRange(player.inventory.containerWear.itemList); // Filter items based on SkinID, short name, and amount foreach (var item in playerItems) { if (item.skin == SkinID && item.info.shortname == ShortName && item.amount > 0) { itemsToCollect.Add(item); } } // Check if there are enough items to meet the required amount if (itemsToCollect.Count < Amount) { Instance.PrintToChat(player, string.Format(noResourcesText, itemDef.displayName.english.ToLower())); return false; } // Remove the items from the inventory foreach (var item in itemsToCollect) { item.RemoveFromContainer(); } } finally { // Free pooled lists to avoid memory leaks Pool.FreeList(ref itemsToCollect); Pool.FreeList(ref playerItems); } break; } next step replace arround line 472 _buoyancy.SavePointData(); with _buoyancy.SavePointData(false);
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@NxG-Chaos @Neighigh i made a fix for it
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Failed to call internal hook 'OnPlayerRespawned' on plugin 'LoadoutController v2.0.7' [458523914] (Object reference not set to an instance of an object) at LoadoutOption Oxide.Plugins.LoadoutController.CheckPlayerPermission(BasePlayer player) in /home/container/carbon/plugins/LoadoutController.cs:line 916 at void Oxide.Plugins.LoadoutController.OnPlayerRespawned(BasePlayer player) in /home/container/carbon/plugins/LoadoutController.cs:line 221 at object Oxide.Plugins.LoadoutController.InternalCallHook(uint hook, object[] args) in LoadoutController.cs/Internal:line 160 i get alot of these messages and it also seems that my players stil spawn naked sometimes i told this before but nothing is done yet i hope you can check this asap
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i tryed alot of ways bast would be only Additional Items but thats not possible cause even if i put 0 or -1 it still gives a small ammount of the standard ore (i want smelted items ) if i put multiplier to x10000 then it gives you those ores but on vanila speeds meaning it takes 30 minutes to farm 1 node so its also multipling the time og hitting it so atm to compensate for this plugin and to use it normaly or atleast sort of i had to download instant smelt and instant gather i hope you can fix this soon so i can remove these extra plugins
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i tryed to do my gethering today but it seems its still not fixed ? i can put a multiplier but then it also multiplies the time when i add items it uses the items in the multiplier but it also still gives the basic ore even if i put it to 0 or -1 is there anything i can do to make this work or do i have to simply stop using the gather system from this plugin ?
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any update on this people still spawn naked sometimes
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- 976 comments
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- #loot
- #customloot
- (and 13 more)
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hi uhm i can help you with that ... the import works but after you imported it you have to remove or rename the old folder else it wil constantly after each update try to get the old files so any change you make after import will not be saved after wipe if you not remove or rename the old folder as for loot not working from the import this is because in this new system its looking for a default grey item in your loot if there is no grey iten the custom loot button is auto set to disabled this is why you think it not work to fix this ... add 1 grey/default item to your loottable on each of the boxes that show vanilla loot after its added you can put on custom loot button it will work fine after that stack work but you have to look closely at global multiplier , and normal multiplier also maybe some sttings need changing but main issue is the old loottable folder its messing with the new one
- 976 comments
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- #loot
- #customloot
- (and 13 more)
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lol it seems you still did not fixed this somehow my players found a way to use this to make them join a team without actualy acepting them atm i not sure how but when i unload this plugin it stops like i said before make this an option ps this also has to do with the gift bag option that you can now activate in rust
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- 976 comments
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- #loot
- #customloot
- (and 13 more)
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- 976 comments
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- #loot
- #customloot
- (and 13 more)
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the loadout options ? LoadoutOptions.json
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sometimes i hear from players they not get the loadout mostly happens during big fights also i see this error sometimes Failed to call internal hook 'OnPlayerRespawned' on plugin 'LoadoutController v2.0.7' [458523914] (Object reference not set to an instance of an object) at LoadoutOption Oxide.Plugins.LoadoutController.CheckPlayerPermission(BasePlayer player) in /home/container/carbon/plugins/LoadoutController.cs:line 916 at void Oxide.Plugins.LoadoutController.OnPlayerRespawned(BasePlayer player) in /home/container/carbon/plugins/LoadoutController.cs:line 221 at object Oxide.Plugins.LoadoutController.InternalCallHook(uint hook, object[] args) in LoadoutController.cs/Internal:line 160