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Everything posted by Gamebundle
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Love the update! I noticied something though, when the permission runs out it seems that i'm still able to fire the same amount of rockets at a time, if i give myself a permission to fire 10 and remove it i still can fore 10, the command tells me i can't shoot more than 1 though When also using the .use permission but without any of the other one like the .vip / .basic etc..
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Hey there, love the plugin but i would like to suggest a few extra config option: Being able to have it toggled by default ( want to add it in the my ig shop without the need for player input, buy it use it) -So the possibility to 'force' it on a player like he buys the pack and it's toggled by default on the X amount he wanted -So a console command like /tdk {STEAMID} {AMOUNT} ON/OFF (by default) would be really good to have Blacklisting rocket type, shooting fire rockets x5 or 10 etc is a nuisance and can severely make the server lag haha Really nice concept too
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Hello, i'm having issues with saving loadouts Failed to call hook 'CmdSaveNewLoadout' on plugin 'LoadoutController v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LoadoutController.HandleItem (System.Collections.Generic.List`1[Oxide.Plugins.LoadoutController+SavedItem]& savedItems, Item item, Oxide.Plugins.LoadoutController+LoadoutOption loadoutGroup, System.String theSection) [0x00438] in <536713c4a15d4d9eb685f7577025b936>:0 at Oxide.Plugins.LoadoutController.SaveNewLoadout (BasePlayer player, System.String saveName, System.Boolean isOverride) [0x000cb] in <536713c4a15d4d9eb685f7577025b936>:0 at Oxide.Plugins.LoadoutController.CmdSaveNewLoadout (ConsoleSystem+Arg arg) [0x000c0] in <536713c4a15d4d9eb685f7577025b936>:0 at Oxide.Plugins.LoadoutController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ba7] in <536713c4a15d4d9eb685f7577025b936>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0 Just installed the plugin basically and gave perms
- 64 comments
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- #loadout
- #controller
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- 1,526 comments
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- 1
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- #leveling
- #progression
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- 52 comments
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- 1
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- #competition
- #event
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- 60 comments
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- 1
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- #storage
- #containers
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Hey there Would it be possible to have a way to put infos in Tables ? I would really love being able to "sort" all my informations a bit better here's a pic of how i do it atm : And i would prefer to have them cleanely seperated so it would look a bit better like for example having all "- RP :XX" in a straight line so it would make them a bit more readable "like this" : Same for the tabs maybe ? It just looks really uneven that way
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- 8 comments
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Hello I wanted to know, is there a way to specify certain types of explosives to do a certain amount of damage to structures & Bradley/heli ? For example : I use the WIP Smoke Rocket as a Wipe rocket, that allows players to destroy multiple parts of an HQ Base at once but the Bradley takes 25K of damage with this rocket and i don't really want that
- 8 comments
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Hello! I need to say nice plugin, love it so far! I do have one request though, would it be possible to have a set of commands ? like for example : "/bt respawn nightmare|hard|medium|easy|vanilla" Maybe also have an option in the config to add "weight" to each tiers of bradley so if i want to spawn more Nightmare bradley for example i can just add more weight or a set of % like in example : Easy: 10% Medium: 30% Hard: 20% Nightmare: 40% Would love the extra bit of customization
- 223 comments
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- #bradley
- #krunghcrow
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