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Bad Land

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Everything posted by Bad Land

  1. Bad Land

    some problems

    i changed the position manually and fixed.
  2. hello i have a suggestion to improve the plugin, if you could implement apis to aanother events from adem, jetkdal, etc... to avoid start a event at same monument to prevent conflicts between.
  3. Bad Land

    some problems

    hello i was testing on my server and saw a problem with chinook, never drops the boxes.
  4. would be possible add bradley to the events?
  5. Bad Land

    Event stuck

    the all nodes, items npcs land on the island not disapears
  6. Bad Land

    Event stuck

    SAME TO ME, WHEN I UNLOAD THE PLUGIN THIS HAPPENS Failed to call hook 'Unload' on plugin 'Space v1.4.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Space+SpaceStation.DestroySpaceStation () [0x00094] in <0a68f7fa08a84874a53f2d18ff75492e>:0 at Oxide.Plugins.Space+SpaceClass.DestroySpace () [0x00005] in <0a68f7fa08a84874a53f2d18ff75492e>:0 at Oxide.Plugins.Space+EventManager.StopEvent (System.Boolean unload) [0x0001b] in <0a68f7fa08a84874a53f2d18ff75492e>:0 at Oxide.Plugins.Space.Unload () [0x00005] in <0a68f7fa08a84874a53f2d18ff75492e>:0 at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x010b6] in <0a68f7fa08a84874a53f2d18ff75492e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  7. Bad Land

    error zones

    hello. i changed game mode to hardcore. and this error happens on console. can you help me to find the problem? please | Failed to call hook 'OnServerInitialized' on plugin 'MonumentOwner v1.7.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentOwner+DataManager.GetNameFile (MonumentInfo monument) [0x001c5] in <6e20e4743b1f4c54baaa0b9d4f158d1a>:0 at Oxide.Plugins.MonumentOwner+DataManager.TryProcessMonument (MonumentInfo monument) [0x0000a] in <6e20e4743b1f4c54baaa0b9d4f158d1a>:0 at Oxide.Plugins.MonumentOwner+DataManager.ProcessMonuments () [0x00019] in <6e20e4743b1f4c54baaa0b9d4f158d1a>:0 at Oxide.Plugins.MonumentOwner+DataManager.Init () [0x00011] in <6e20e4743b1f4c54baaa0b9d4f158d1a>:0 at Oxide.Plugins.MonumentOwner.OnServerInitialized () [0x00065] in <6e20e4743b1f4c54baaa0b9d4f158d1a>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00165] in <6e20e4743b1f4c54baaa0b9d4f158d1a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  8. Bad Land

    LSkins

    hello lagzya. i want to tell you a few thing about lskins would be great to check. is a problem qhen u select a set u cant unselect it, so players cant disable the option to skin their items i they dont want set a skin. add premission to grant different numbers of set to differents groups
  9. complilation is okay with the modifications. thantks. @Millahdee
  10. i think is fixed, i granted useapprove perm then works
  11. lskins addcollection 3535131738
  12. this collection for example .https://steamcommunity.com/sharedfiles/filedetails/?id=3535131738 i added then realoaded the plugin and the plugin delete the skins
  13. helloo. im trying to add not aproved skins to the data. but when reload the plugin automatic delete all skins added. automatic add itself skins forviden like all hazematesuits, when i deleted and added custom. i granted to default group permission, use, usedefault. and dosent works. i need some help tomorrow need to be working nice to prevent issues with facepunch please. { "Add a skin to the cfg automatically?(true = yes)": false, "Automatically remove approved skins?(true = yes)": true, "Enabled sets(true = yes)": true, "Rights to use the skins system": "lskins.use", "Rights to use the skins approve": "lskins.useapprove", "Rights to use the skins sets": "lskins.canusesets",
  14. Bad Land

    LSkins

    hi mate. would be possible add a different permissions to assing diferent numers of set? like diferent vips different ammount of set to set. please and thanks!
  15. Bad Land

    lang files

    hello would be possible add lang files, i have multilingual players, and would be great see text different lenguages.
  16. "Allow Players To Spawn Specified Base Files": false, "Allow Players To Buy PVP Raids": true, "Allow Ally With Lockouts To Enter": true, "Lock Raid To Buyer And Friends": true, "Max Buyable Events": 15,
  17. RaidableBases.json
  18. hi, long time ago since installed RB last time. i added some new configs and buttons to buy it. added the bases to profile cfg, and bases to copypaste, but still not available to purchase. the regular dificulty is ok . please can u help me to remember how to fix. thanks
  19. Bad Land

    LSkins

    hello. its possible add a configurable option to adjust the amount of favourite skins, depending permissions please?
  20. Bad Land

    connectors

    other thing. can i add cabins to all barges on the default config? or create a newones?
  21. Bad Land

    connectors

    hello . players are trying to connect to other bargers, but i dont know when they try travel with both its not connected. i tried connect, put 2 together, push button both barges and looks in line but not connected. i dont know if im explaining good, let me know if you need more info about. thanks
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