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Everything posted by Bad Land
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i changed the position manually and fixed.
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- 29 comments
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- 1
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- 29 comments
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- 1
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the all nodes, items npcs land on the island not disapears
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SAME TO ME, WHEN I UNLOAD THE PLUGIN THIS HAPPENS Failed to call hook 'Unload' on plugin 'Space v1.4.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Space+SpaceStation.DestroySpaceStation () [0x00094] in <0a68f7fa08a84874a53f2d18ff75492e>:0 at Oxide.Plugins.Space+SpaceClass.DestroySpace () [0x00005] in <0a68f7fa08a84874a53f2d18ff75492e>:0 at Oxide.Plugins.Space+EventManager.StopEvent (System.Boolean unload) [0x0001b] in <0a68f7fa08a84874a53f2d18ff75492e>:0 at Oxide.Plugins.Space.Unload () [0x00005] in <0a68f7fa08a84874a53f2d18ff75492e>:0 at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x010b6] in <0a68f7fa08a84874a53f2d18ff75492e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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hello. i changed game mode to hardcore. and this error happens on console. can you help me to find the problem? please | Failed to call hook 'OnServerInitialized' on plugin 'MonumentOwner v1.7.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentOwner+DataManager.GetNameFile (MonumentInfo monument) [0x001c5] in <6e20e4743b1f4c54baaa0b9d4f158d1a>:0 at Oxide.Plugins.MonumentOwner+DataManager.TryProcessMonument (MonumentInfo monument) [0x0000a] in <6e20e4743b1f4c54baaa0b9d4f158d1a>:0 at Oxide.Plugins.MonumentOwner+DataManager.ProcessMonuments () [0x00019] in <6e20e4743b1f4c54baaa0b9d4f158d1a>:0 at Oxide.Plugins.MonumentOwner+DataManager.Init () [0x00011] in <6e20e4743b1f4c54baaa0b9d4f158d1a>:0 at Oxide.Plugins.MonumentOwner.OnServerInitialized () [0x00065] in <6e20e4743b1f4c54baaa0b9d4f158d1a>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00165] in <6e20e4743b1f4c54baaa0b9d4f158d1a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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- 1 comment
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- 1
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- #bag
- #modifier
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(and 36 more)
Tagged with:
- #bag
- #modifier
- #towels
- #camper
- #bag modifier
- #bed
- #bed modifier
- #camp
- #camper modifier
- #khan
- #bags
- #limit
- #bed assigning
- #assigning
- #assign
- #limits
- #sleeping bag
- #beds
- #beach towel
- #towel
- #beach
- #unlock time
- #sleeping bag unlock time
- #limiter
- #sleeping bag limit
- #sleeping bag limits
- #sleeping bag distance
- #range
- #distance
- #respawn cooldown
- #cooldown
- #respawn
- #bag limit
- #bag limits
- #bed limit
- #ultimate
- #ultimate beds
- #ultimate bags
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- 243 comments
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complilation is okay with the modifications. thantks. @Millahdee
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i think is fixed, i granted useapprove perm then works
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lskins addcollection 3535131738
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this collection for example .https://steamcommunity.com/sharedfiles/filedetails/?id=3535131738 i added then realoaded the plugin and the plugin delete the skins
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helloo. im trying to add not aproved skins to the data. but when reload the plugin automatic delete all skins added. automatic add itself skins forviden like all hazematesuits, when i deleted and added custom. i granted to default group permission, use, usedefault. and dosent works. i need some help tomorrow need to be working nice to prevent issues with facepunch please. { "Add a skin to the cfg automatically?(true = yes)": false, "Automatically remove approved skins?(true = yes)": true, "Enabled sets(true = yes)": true, "Rights to use the skins system": "lskins.use", "Rights to use the skins approve": "lskins.useapprove", "Rights to use the skins sets": "lskins.canusesets",
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- 243 comments
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- 1
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hello would be possible add lang files, i have multilingual players, and would be great see text different lenguages.
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"Allow Players To Spawn Specified Base Files": false, "Allow Players To Buy PVP Raids": true, "Allow Ally With Lockouts To Enter": true, "Lock Raid To Buyer And Friends": true, "Max Buyable Events": 15,
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RaidableBases.json
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hi, long time ago since installed RB last time. i added some new configs and buttons to buy it. added the bases to profile cfg, and bases to copypaste, but still not available to purchase. the regular dificulty is ok . please can u help me to remember how to fix. thanks
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- 144 comments
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- #admin
- #admintool
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(and 31 more)
Tagged with:
- #admin
- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch
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- 243 comments
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other thing. can i add cabins to all barges on the default config? or create a newones?
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- 144 comments
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- #admin
- #admintool
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(and 31 more)
Tagged with:
- #admin
- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch
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hello . players are trying to connect to other bargers, but i dont know when they try travel with both its not connected. i tried connect, put 2 together, push button both barges and looks in line but not connected. i dont know if im explaining good, let me know if you need more info about. thanks