aimacak
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Everything posted by aimacak
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Hello, as a quick solution, you can replace this method in the *.cs plugin file, you will not have corpses from the animals of the event. I will discuss adding this option to the configuration, it seems to me that there is no reason why KpucTaJI could refuse this. private object CanCustomAnimalSpawnCorpse(BaseAnimalNPC animal) { if (Controller.Receiver == null || animal == null) return null; if (Controller.Receiver.KillAnimal(animal)) return false; else return null; }
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We contacted Discord, and all this was added to BetterNpc 2.2.1. The Failed to create agent error because it is not close enough to the NavMesh is related to the incorrect type of NPC navigation grid.
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Hello, the plugin writes everything correctly to you, you do not need to try uploading images to other directories. As a rule, situations similar to yours are related either to inattention or to nuances on your hosting, just double-check each file on the server manually, make sure that it is really uploaded, perhaps in some cases it may be necessary to restart the server.
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Hello I'm just duplicating the information from your ticket on the Mad Mappers Discord server. This has been added to the roadmap, but I can't give you any information on the time frame. This ticket will not be closed until support is added.
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@Je_Re_My Hello again Have you looked at the PveMode functionality? Is there anything else I can help you with?
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Hello again, it should be fixed in version 2.4.2.
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Hello. To work with SpawnPoint and NPCs on them, check out these commands from the plugin description. On CargoShip, the majority of NPCs (1 preset) use automatic spawn. To get local coordinates, in order to set custom positions, you either need to use RustEdit, or "randomly" move the coordinates and check it in-game test by test... {number} - 1 / 2 / 3 / etc. {name} - example Launch Site /SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears /SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointRemovePos {number} {name} – To delete the local admin’s coordinate from the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears /SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears /SpawnPointReload {name} – Reload Spawn Point with the name {name}
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Hello, back in March you wrote in the ticket that you had fixed errors on carbon in version BetterNpc 2.2.0.. And now you indignantly write that you are unable to update the plugin, I would like to help you, but you did not give any specifics. Since you have already tried to install clean versions of plugins, it is probably worth following this path. Please, provide messages from the console when trying to load both plugins to the server.
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Hello, I apologize for the lack of response, somehow I did not see this ticket. Glad you figured it out
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- #gas station
- #crates
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Hm, yeah i get it. For fast and temporary fix you can replace 1 string in method: private void RadiusActions() { if (Players.Count == 0 || !Players.Any(CanTargetPlayer)) return; You can simply comment out the line in the default place by adding // before it (//if (Players.Count == 0 || !Players.Any(CanTargetPlayer)) return; ) This will solve your problem, but keep in mind that there is a possibility that during the battle the timers of all your abilities will be 0 at some point, then the Boss will be able to apply all abilities with a timer of 0, this situation is possible without the change that I suggested to you. My change just doesn't decrease the timer while the Boss isn't fighting anyone. I will pass on the information about my observations to KpucTaJI.
- 474 comments
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- #abilities
- #boss
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- 90 comments
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- #gas station
- #crates
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Thank you, as a temporary solution with the dome, I can only advise you to change the timer time, the error should disappear, as for default Scientist, you need to wait for an update from KpucTaJI. find this method in HarborEvent.cs: private void Start(BasePlayer player) and change this: timer.In(0.2f, () => Controller.EnablePveMode(_config.PveMode, player)); to this: timer.In(0.4f, () => Controller.EnablePveMode(_config.PveMode, player));
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Oops, I'm sorry, my bad What is your parameter value in the "Damage Multipliers for calculate to become the Event Owner" config? Could you run the event (with this error) and check if this list is available? 1) Crates inside the container on the Cargoship 2) Hackable Crate inside the container on the Cargoship 3) Custom NPCs at the event (spawned by the event) 4) Default NPCs on the Cargoship during the event 5) Bradley APC
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Since I use a translator, in the previous message I tried to say that I can't give any problem a higher or lower priority, KpucTaJI does it. You mentioned the ownership of monuments, do you use Monument Owner? Doesn't it have any Bosses settings? You can also try LootDefender with umod, it also has functions for various events, including BossMonster.
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This is in the plans to be added, as I have already written, I personally do not prioritize updates. If I'm not mistaken, did KpucTaJI help you in discord Mad Mappers with cooldown for Bosses? You can create a ticket again, maybe this time it will be possible to resolve your issue.