Jump to content

Krungh Crow

Creator
  • Posts

    1,254
  • Joined

  • Last visited

Everything posted by Krungh Crow

  1. Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  2. Krungh Crow

    CallHook Error

    Changed Status from Pending to Closed Changed Fixed In to 1.1.2
  3. i al;lready send hima message
  4. Krungh Crow

    conflict

    it is between CustomSkinsStacksFix and Cooking though
  5. Krungh Crow

    conflict

    it is not from my plugin though but between Cooking and CustomSkinsStacksFix https://umod.org/plugins/custom-skins-stacks-fix
  6. Krungh Crow

    Adding Heli?

    hey yeah it was spamming my inbox multiple times a day , but it needs a different plugin for better usage
  7. Version 1.1.0

    286 downloads

    Previously known as my Free AirwolfBlock plugin but rebranded and with permission system , blocks interaction with the 3 vehicle vendors Featured : Permission system Support for Airwolf Vendor (Bandit camp) Support for Boat Vendor (Fishing village) Support for Horse Vendor (Stables) Language file included Small configuration Lightweight Permissions : (To be excluded from the block) vendorblock.heli vendorblock.boat vendorblock.horse Configuration : { "BoatVendorEnabled": true, "HeliVendorEnabled": true, "HorseVendorEnabled": true } Localisation : { "VendorReplyAirwolf": "Using the Airwolf Vendor is disabled on this server!", "VendorReplyBoat": "Using the Boat Vendor is disabled on this server!", "VendorReplyStables": "Using the Horse Vendor is disabled on this server!" }
    Free
  8. using other npc editing plugins ? i don't have anything using buoyancy sent you a DM
  9. delete the old cfg file and try again
  10. Krungh Crow

    Npc

    Changed Status from Pending to Closed
  11. almost ready for this error, was currently updating the plugin will be released in a few minutes
  12. yes the convoy messages doubling with tiers is almost finished
  13. yes there should be a catch of max 40 if they decide to stroll but...yeah ill try to rewrite the whole monobehaviour differently
  14. yeah seems to be another Rust feature ..they seriously need to work on their basic AI
  15. i tested it and seems the new rocks are kinda crapping the navmesh hit since they are only half prefabs with open sides.
  16. yeah noticed that but attempting to rewrite the behaviour in total since rusts native roam does not work
  17. Krungh Crow

    no loot

    Changed Status from Pending to Closed Changed Fixed In to 1.1.0
  18. Krungh Crow

    Photograph

    ye that part is not needed since its not requiring a permission
  19. Krungh Crow

    Photograph

    didnt work for me either till the server save kicked in might be a steam thing
  20. Krungh Crow

    Photograph

    Changed Status from Pending to Closed Changed Fixed In to 1.0.9
  21. Krungh Crow

    Photograph

    Hmm good one ill have a check
  22. Thx DD
  23. Version 1.2.0

    1,417 downloads

    Better NPC Names wil give the nameless NPC's a title and/or name instead of their id number or NPC type. And has API to monetize your npc naming if other plugins are willing to use it. Features : Setup custom titles Names will be generated on random Generated names will be having a Uppercase first letter A random initial can be generated. Set up how you want your npc name to be This will not modify existing custom npc names Corpse name will be having the npc full title and name instead of the generic Scarecrow or Scientist titles Option to use a player corpse panel instead of a simple box panel. (New v1.1.4) Does not interfere with BotReSpawn npc's Waits for server to be fully initiated after a restart or wipe before naming the npc When other plugins use the API the Name Buildup will be used from this config monetizing the npc names Extra Bonus Features : Corpses of the npc will contain skulls body fat and human meat Corpses will take over npc inventory from custom npc Option to clear default loot Option to clear Beltbar items Option to clear Clothingbar items API support for other plugins Configuration : {Title} : Uses the [Npc Titles] variables for each type {RandomName} : Uses the location for the generated name {RandomLetter} : Location for a initial You can change the naming order around , see the examples below : "{Title} {RandomName} {RandomLetter}" "{RandomName} {RandomLetter}" "{Title} {RandomLetter} {RandomName}" "{Title} {RandomName}" { "Name the npcplayertest": true, "Npc Titles": { "Frankenstein": "Franky", "Scarecrow": "Crow", "Scientist": "Doctor", "UnderwaterDweller": "Subber", "TunnelDweller": "Rail worker", "npcplayertest": "testplayer" }, "Name Buildup": "{Title}{RandomLetter}.{RandomName}", "Corpse setup": { "Use Playercorpse": true, "Clear Deafault loot": false, "Clear Belt": true, "Clear Clothes": true } } API : string GiveName(global::HumanNPC npc, string Title,bool UseName,bool UseLetter) string GiveName(ScarecrowNPC npc, string Title,bool UseName,bool UseLetter) example call : if (BetterNpcNames != null) npc.displayName = (BetterNpcNames.Call<string>("GiveName",npc , configData.NpcTitle, true, true));
    Free
  24. Krungh Crow

    Adding Heli?

    Changed Status from Pending to Closed
  25. Changed Status from Pending to Closed Changed Fixed In to 2.2.1
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.5k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.