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The Friendly Chap

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Everything posted by The Friendly Chap

  1. Not mad about the latest change. I don't want to have to log into my server, where I could import my kits via the console before. Fine, add the ingame function, but why remove the console command?
  2. The Friendly Chap

    size

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.1
  3. The Friendly Chap

    size

    Map is 5k.
  4. On the other hand, is it possible to extend the possible range the bradley falls? Our players like building elaborate "bradley trap" buildings, but I want to make it impossible to do if the bradley can fall several dozen foundations worth of distance from the call itself.
  5. A function to force the heli to return to the player who threw the signal would be pretty cool.
  6. (10:09:23) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeliSignals.GiveCustomReward (System.UInt64 playerId, System.Int32 amount, System.String heliProfile) [0x00070] in <6cbfd49a798c418fafdf00f40804aa47>:0 at Oxide.Plugins.HeliSignals.ProcessRewards (System.UInt64 heliId, System.UInt64 ownerId, System.String heliProfile) [0x00532] in <6cbfd49a798c418fafdf00f40804aa47>:0 at Oxide.Plugins.HeliSignals+HeliComponent.<CheckHeliDeath>b__29_0 () [0x00000] in <6cbfd49a798c418fafdf00f40804aa47>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
  7. Same issue whenever anyone fires a Rocket.
  8. Failed to call hook 'OnRocketLaunched' on plugin 'TheDoorKnocker v1.4.3' (KeyNotFoundException: The given key '76561198119200623' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e3aa8db986d7457ca73f10110f1283f5>:0 at Oxide.Plugins.TheDoorKnocker.OnRocketLaunched (BasePlayer player, BaseEntity entity) [0x00019] in <bb2504cd37e747baad40f8e7ad209ef2>:0 at Oxide.Plugins.TheDoorKnocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003af] in <bb2504cd37e747baad40f8e7ad209ef2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
    Ok. So ages ago I moderated on a server called NiceTown, which was featured by Shadowfrax, and by far the most impressive feature of that server was the vehicles, and long have us admins waited for someone to recreate that system of enhanced vehicles for us. And now it's here. This plugin is the duck's nuts, it's amazing, it's instantly one of the best plugins for years. System is heavy, but with what it does, I'm not complaining. Awesome.
  9. The Friendly Chap

    Colony

    This map is out of this world. "Colony" redefines the gaming experience with its groundbreaking mechanics and immersive gameplay. From the need for oxygen outside to the constant threat of meteor bombardment, every moment in "Colony" feels tense and exhilarating. The diverse array of locations, from the central colony base to the alien tomb and beyond, offer endless opportunities for exploration and discovery. But it's not just the locations that set "Colony" apart—it's the dynamic gameplay features that truly make it shine. Spacedrops, solar power plants, and more add depth and complexity to every decision, while force fields and other elements keep you on your toes at all times. In "Colony," every choice matters, and every adventure feels like a journey into the unknown. If you're ready to experience Rust in a whole new way, "Colony" is the map for you.
  10. Still doing it for me. Specifically boxes are breaking when players /remove walls nearby.
  11. Cool, looking forward to the update.
  12. How would I add killing a player as an XP source? Also : What would be really cool is if killing a player gave one a percentage of the XP lost by that player.
  13. The new update is pretty damn cool. This plugin gets better and better. And take care of yourself Nooblet, your health and being with your family are more important than plugins on a Rust server.
  14. HeliSignals - Failed to compile: No overload for method 'State_OrbitStrafe_Enter' takes 1 arguments | Line: 1012, Pos: 24
  15. And this : (01:00:44) | Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.4.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d74] in <81cd592b6f8949279080b7b6dc00e23b>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x05992] in <81cd592b6f8949279080b7b6dc00e23b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 (01:00:45) | Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.4.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d74] in <81cd592b6f8949279080b7b6dc00e23b>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x05992] in <81cd592b6f8949279080b7b6dc00e23b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
  16. (01:16:34) | Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.4.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.AddItemsToBarrel (ItemDefinition itemDef, System.Int32 quantity, LootContainer entity) [0x00006] in <81cd592b6f8949279080b7b6dc00e23b>:0 at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00ce6] in <81cd592b6f8949279080b7b6dc00e23b>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x05992] in <81cd592b6f8949279080b7b6dc00e23b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 Getting this as well.
  17. I'd check with @Death for why, if you didn't disable it.
  18. If it works or not, it's kinda irrelevant, as this file is disabled from being purchased.
  19. The Friendly Chap

    Spam in Console

    Failed to call hook 'CmdConsoleShop' on plugin 'Shop v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shop+OpenedShop.AddItemToUpdate (Oxide.Plugins.Shop+ShopItem shopItem) [0x00000] in <8766ea7c1b324f0e9a58191fa06cfc0a>:0 at Oxide.Plugins.Shop.CmdConsoleShop (ConsoleSystem+Arg arg) [0x012fe] in <8766ea7c1b324f0e9a58191fa06cfc0a>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01582] in <8766ea7c1b324f0e9a58191fa06cfc0a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 Getting this error.
  20. 'OnEntitySpawned' isn't finding what it's looking for in the item. Given 0 players on the server, and a dropped bag referenced, I'd assume it's an NPC being offed by something else and dropping a loot bag, and then the OnEntitySpawn tries to reference something that isn't there. I get this one : Exception while calling NextTick callback (KeyNotFoundException: The given key '3017240' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <694551e795764b938030a3128fac2b36>:0 at Oxide.Plugins.NPCGrenades+<>c__DisplayClass87_0.<OnEntitySpawned>b__0 () [0x0002d] in <a5fc1c988ef64c5b9334e809f8a5e0f6>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
  21. Perfectly reasonable. Thanks for the permission to edit. Obviously for my own use. It';; be a challenge to figure out. Spawning a given animal with a given grenade is the easy part, it's the "AI" I've never really gotten to grips with.
  22. Also an attacking question. I want to use this so my players can spawn animals. BUT what I'm after is not only for the animals not to attack the thrower, I want the animal NOT to attack any players or other NPCs, but ONLY the other NPCs that spawn when someone throws a pokeball F1 Grenade. You can see where I'm going with this? Bearmon vs Bearmon. Player would then be able to have "proxy" fights, seeing whose bear f***s up the other first.
  23. As far as loot, I use Alphaloot : Does this now support Alphaloot? As far as custom supply drops I use : Vehicle Airdrops (Nikodemos), Bradley Drops(ZEODE), Heli Signals(ZEODE). All these use a Supply signal with a given skin to do their thing, is this compatible?
    Excellent way to stop player accidentally recycling stuff you don't want them to. I use it to prevent custom items from accidental recycling, and most of those are identified by skinid, so RustFlash adding that to the plugin is REALLY awesome.
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