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The Friendly Chap

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Everything posted by The Friendly Chap

    Excellent plugin that adds some wonderful features to the Bradley. Best deployed with Sabby's other Bradley enhancements. Turn taking the Bradley into an event.
    Excellent work, mighty Corvid of Coding. The extra challenge of beefed up animals goes down pretty well on a PvE server
  1. decay.duration_twig "1" change to decay.duration_twig "0.1" to make twig 10x more expensive. 1/D = A Where D is the desired multiplier, and A is the number to change the variable to : eg: for x10 : 1/10 = 0.1
  2. The example used more or less shows the intended use, but the system is open ended enough to be adapted into other uses, like preventing campfires in forests or the like. Could be permissions based as well so each list has a permission tagged to it as well. In this case I'd add the permission to the default group since the example's intent is a trapless spawn beach.
  3. Plugin Idea, willing to help test it, sadly too broke to buy it. (If you make a chargeable plugin, this is my hint at a free copy) Prevent a deployables from being deployed based on comparing local toplogy to a list. Example : TopologyBlackList:[ autoturret:{mainland, oceanside, beach, beachside, tier0}, flameturret:{mainland, oceanside, beach, beachside, tier0}, trap.bear:{mainland, oceanside, beach, beachside, tier0}, trap.landmine:{mainland, oceanside, beach, beachside, tier0}, guntrap:{mainland, oceanside, beach, beachside, tier0}, spikes.floor:{mainland, oceanside, beach, beachside, tier0}, barricade.woodwire:{mainland, oceanside, beach, beachside, tier0}, barricade.metal:{mainland, oceanside, beach, beachside, tier0} ] The plugin would with this config, then prevent the player from placing a trap of any kind in the spawn area.
  4. Version 1.0.2

    537 downloads

    Simply load the plugin, and if an admin dies or is disconnected, there will be nothing but an empty body.
    Free
  5. OK. As the video shows, I have built this base with my alt. I then gift my bag to my main, and as can be seen, I have 100% raid protection on my base, but no issues getting in and out. Is there a way to tie the protection to anyone who uses the base is online the protection is off? Examples : Assume a 3 man team (Attacker, Builder, Collector) A & B log in, farm up resources, and B builds the base with code locks, tells A the code. Bags in base for A & C. B logs out. Logs in C B is kicked from the team and killed. 10 minutes later Raid Protection set in. C can now collect all he likes and store in the base B built, no one can raid him. A can bait folks to attack him in his base, and the firefight won't even scratch his base. If it gets hairy, A can retreat into a invulnerable base. Teams and TC membership can both be bypassed, and bags can also be parked outside the base to avoid it. The only thing I can think of is that the person using the base will most likely need to use a door. Maybe a plugin that adds anyone who succeeds in opening a door at a base to the TC, and disable the ability to unauthorize from the TC. If a base's TC is replaced, auto auth the previous TC list?
    Players love it. The added challenge of the beefy Brad is great fun.
    The stuff this plugin unlocks is phenomenal. If your PvE server does not have this, it's missing out. Bind a ConsoleCommand to an item action? The possibilities are literally endless. Example : You want to limit how many personal helicopters a player can summon at a time. Don't give him the command. Give him and egg with an appropriate skin. It can be given a cooldown, the heli call now becomes a tradeable item that stimulates the ingame economy.
    Excellent! The dev was taking suggestions and adding features BEFORE I even bought the plugin. Very good after-sales service and an excellent plugin idea! Players love it, and it adds a bit of excitement. Slow drip earner? Put the Egg in a vending machine and sell scrap.
  6. The Friendly Chap

    Error with SQL

    (22:33:00) | [PlayerRanks] PlayerRanks local database was saved. (22:33:02) | [PlayerRanks] Please do not reload, or unload, PlayerRanks until save-completion message. (22:33:04) | MySql handle raised an exception (MySqlException: Unknown column 'MLRSFired' in 'field list') at MySql.Data.MySqlClient.MySqlCommand.EndExecuteNonQuery (System.IAsyncResult asyncResult) [0x00022] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at (wrapper remoting-invoke-with-check) MySql.Data.MySqlClient.MySqlCommand.EndExecuteNonQuery(System.IAsyncResult) at Oxide.Core.MySql.Libraries.MySql+MySqlQuery.Handle () [0x000f2] in <6e6f659265ef431ea12ea404a5e9a54c>:0 (22:33:04) | [PlayerRanks] SQL saving is complete. (22:33:04) | MySql handle raised an exception (MySqlException: Column count doesn't match value count at row 1) at MySql.Data.MySqlClient.MySqlCommand.EndExecuteNonQuery (System.IAsyncResult asyncResult) [0x00022] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at (wrapper remoting-invoke-with-check) MySql.Data.MySqlClient.MySqlCommand.EndExecuteNonQuery(System.IAsyncResult) at Oxide.Core.MySql.Libraries.MySql+MySqlQuery.Handle () [0x000f2] in <6e6f659265ef431ea12ea404a5e9a54c>:0 (22:33:04) | [PlayerRanks] SQL saving is complete. Seems to error when trying to save the SQL database.
  7. I can't get any of the pre-set models to work with Rockets, nor drop bombs, and even though I set level 3 parts to spawn and 100 fuel, I only get 40 fuel and no parts.
  8. I'd be messing with it to make a console command : createrandomci %playerid% so I could string it into easyvote and give a player a random command item for each vote they give with the same command. Unless you think it's a feature others would like, in which case I'd leave it to you to add in with a future release?
  9. It might be an idea to have an optional way the plugin can periodically (maybe at a time set in the config, use a time when pop is lower) and checks if players have logged in the last (period set in config) and if they have not, then wipe thier stats. Also : Is there a list of the exact names of stats kept as in the database? And : How to add a stat? Specifically I use imthenewguy's Skill Tree, and would like to have the players levels in this leader board as well.
  10. Oh, licence says "Not to Modify" Am I allowed to modify this for use on my own server?
  11. No response in game. If I add the skin to the item in another way, the command still fires.
  12. Failed to call hook 'CommandsItemCMD' on plugin 'CommandsItem v1.0.52' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.CommandsItem.CommandsItemCMD (BasePlayer player, System.String Commands, System.String[] args) [0x000bd] in <d9d80e7a05084413afcf0ce1ac18d302>:0 at Oxide.Plugins.CommandsItem.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002c2] in <d9d80e7a05084413afcf0ce1ac18d302>:0 at (wrapper dynamic-method) Oxide.Plugins.CSharpPlugin.InvokeMethod_Patch0(object,Oxide.Core.Plugins.HookMethod,object[]) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0d3ec4223e1545f9b3666f4f73517a10>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0d3ec4223e1545f9b3666f4f73517a10>:0
  13. Cool! Specifically to work with TruePVE?
  14. Can't answer the first question, but I can kind of help with the second : The issue (And it's an issue with all skip time plugins) is that if you just skip the time forward, the times when the heli and cargo should be spawned are skipped as well. It might help is you use the accelerated night system instead.
  15. I know, still haven't actually bought this plugin, which I want to, just too broke right now. But can't stop my brain working at it. Suggestion : Can this item carry a Zone around with it? It would need to work with the variations of TruePVE, so the item can carry around a "exclude" zone with it. This would make the player holding the item excepted from PVE rules and therefore killlable. It would also render his base protection null. It's just an idea, but it would open the practical use of this plugin to PvE servers.
  16. So I'm looking for something similar, but this might be able to do it, or you could more likely fork this to make a different plugin. I want a player to be able to buy an attack event: 1. Teleports player to an "Arena" area defined by the admin. 2. Spawns in a definable number waves of NPC's (Kits, Stats, Number, etc adjustable) 3. As each wave is defeated a new wave needs to spawn after a few seconds. 4. Once the "Last" wave is defeated, player gets a reward (Rounds + Completion Bonus) 5. If the player is killed the event ends and all NPCs are de-spawned. 6. If the player is in a team, team members can opt into the event with a command. 7. NPCs are locked to the team members who joined. 8. Awesome but not Essential : Endless mode : Base Wave 1, after that the NPC's stats increase by a percentage and more are added each wave, waves only stop when the player is dead. 9. ABNE : A "High Score" table for #8.
  17. Does this yet have the ability to spawn specific complete modular vehicles? and of course the hard part : Could one add features to the vehicle? For instance : RepairUte : Chassis "vehicle.chassis.2mod"; Engine : [ "carburetor2", "crankshaft2", "piston2", "valve2", "sparkplug2" ]; SpawnedPrefabs[{ Prefab path : "assets/bundled/prefabs/static/repairbench_static.prefab", Position : "1.0 1.0 1.0" Rotation : "0 0 0" }, { Prefab path : "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", Position : "1.0 0.5 1.0" Rotation : "0 0 0" }] Then a console command like : "garage Toy $player.id" could be used to spawn a specific vehicle and these spawn with the vehicle? That way one could design some really useful custom vehicles. The positioning is a poopshow in the example above, but the idea then would be a 2 mod vehicle with a medium engine a 1 mod flatbed with a repair bench and a wooden box on the back.
  18. No quite the same. I need it to do something similar, but in a arena type place, and be after the player, preferably with a mix of melee weapons.
1.6m

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