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The Friendly Chap

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Everything posted by The Friendly Chap

  1. Yes, it's likely in the Discussion somewhere, but at 146 posts, I'm frankly too lazy to read it all. Can this be made to fire only chat commands, or can it use a console command as well?
  2. The Friendly Chap

    what is the seed

    Changed Fixed In to 1.0.1
  3. Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  4. The Friendly Chap

    In the way.

    The interface is in the way of the new painting screen, is possible to make th HUD vanish while in painting mode?
  5. Version 1.0.1

    10 downloads

    Custom heightmap with standard FacePunch Monuments, and building limited to the Southern Island. This is done so that monuments and loot cannot be camped, and creates a PvP hot zone at the ocean separating the two islands. FacePunch Monuments : Dome, Sewer Branch, Launch Site, Mining Outpost, Supermarket, Gas Station, Giant Excavator, Military Tunnels, Satellite Dish, Junkyard, Abandoned Military Base, Outpost, Bandit Camp, Abandoned Cabins, Quarries, Ranch, & Fishing Villages. This map does not have Trainyard, nor surface rails, and is not usable with any rail based plugins or events, unless you add your own railways. Editable for private use with a password provided in the download. Any resemblance to anything is an illusion.
    $6.00
  6. Version 2.1.0

    15 downloads

    Custom heightmap of South Africa, with the standard Facepunch monuments: Lighthouse, Dome, Sewer Branch, Launch Site, Mining Outpost, Supermarket, Gas Station, Giant Excavator, Military Tunnels, Satellite Dish, Junkyard, Abandoned Military Base, Outpost, Bandit Camp, Abandoned Cabis, Quarries, Ranch, & a Large Fishing Village. This map does not have Trainyard, nor surface rails, and is not usable with any rail based plugins or events, unless you add your own railways. From the wind swept dunes of the Kalahari, to the lush Knysna forest, visit a little South Africa on your Rust server. For extra realism and rolling blackouts, I suggest the Grid Power Rust plugin. For reference, my local power outages at Stage 4 Load shedding : Power is suspended at the following times : 02:00AM - 04:00AM 14:00PM - 16:00PM 22:00PM - 00:00AM This version is editable for private use with a password provided in the download.
    $3.33
    Pretty useful, especially if you need to debug something in-game. Having the output right there ingame really helps a lot. It's not something I'd leave open for players but it can be used as a way to hunt bugs without having to tab out of Rust to whatever else you're using to check the console output. Thanks, NooBlet. A most useful tool, and one that I'm sure will improve life for many an admin 🙂
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  7. Wrote my own plugin to handle moving the player on first spawn. If anyone wants it, let me know and I'll clean up the code and submit it here.
  8. 1. Would Backpack work if it has a whitelist by item name and skin? 2. Yes, it would refuse the item to be moved to the new location. 3. Already a function of the free version of Backpack. So do you really need a filter for the backpack that extends the capability of the existing whitelist function to skinid's and item names, or an entire separate plugin? How do you envision this working? Does the player have a command or do they need to speak to an NPC, or interact with a containerm u button or some other trigger?
  9. And as for what it actually means : High Defenition Render Pipeline, which is the name for a high-fidelity scriptable render pipeline built by Unity, and used after that update by Rust. 95% of assets available before the HDRP update have been updated to the newer versions.
    Busted, no support anymore. Sad. It was nice while it worked.
    It's broken, and there's no support anymore. This product received for free.
  10. If the plugin doesn't do what it claims, first step : bug the dev. Get him to fix it. But if the dev ain't at least responsive*, preferably helpful, then one should be able to leave a review saying "Don't buy, this doesn't work and the dev doesn't wanna / can't fix it.". *And I'm not expecting the bloke to instantly jump. But I am expecting an answer at least within 48 hours. Even if they say "Sorry, RL is messing me around, get to it ASAP." Though the other thing there is : The plugin is RL. I paid RL money, for the rights to use a RL piece of code on my server. The dev has my money, and he got it for a working piece of code, and so I expect the dev to spend some RL time keeping up the RL product. I understand the devs have a life. Part of that life is an income, however minor, from the plugins we pay for and therefore the life they have contains a duty to maintain their products. If it's free, I don't care how long they take, or even if it ever gets fixed, since I haven't paid anything and they're doing it for the fun.
  11. Halloween coming. The Pumpkin season approaches! (And of course this is the time FP likes to p___ about with AI)
  12. The reviews are editorialised, and I agree that this is wrong. Sure, have a moderator check them, but all he needs check for is hate-speech or an advert. Anything else the buyer / user wants to say in a review should not be editorialised or denied. I've had several denied on the basis that they don't directly address the plugin, even if the review shows enthusiasm for the plugin. Some plugins have very little to say about the function itself, and commenting on the ready to help developer is also irrelevant apparently, so what do you say? It makes the reviews bland and homogenous. If someone has taken the time to write a poem praising the plugin, let it in. I'd sure as hell give the plugin a second look if I see a review like that, more so than if I see a plugin or map with 5 five star reviews from folks that clearly have never run the item on an actual live server, all on the day the item is released. People who got the item free leaving reviews. If they get it for free and the author says leave me a 5 star review, that has created a system where the reviews simply cannot actually be trusted. I get giving someone a copy so they review it, but then mark those reviews (you know when a author has given an item for free to whom, so the review CAN be automatically tagged as "Product was received for free.") so people can factor in the bias that free items can receive. When a review is denied, the review you wrote is gone as well. So if you spent a half hour polishing a review for a plugin you really like, and the review gets denied, you can't go and edit it. Nope. Do it over. That also kind of sucks.
    Edit : 1.0 -> 1.1 It's a nice place to start, but it really should have more doors. The one entrance it has tends to get camped, so one has to add more, or find another way to prevent the entrances from being camped to make the prefab really useful in a PvP map. A stylish dome, with a kind of spiral twist to the framework and topped with a circular glass pane. The domes adhere closely enough to a real sphere shape that one can easily position a ZoneManager zone of appropriate radius in the dome so your plugins know when a player is inside, there may be a bit of room at the apex of the dome that remains uncovered by the zone, but that's really not an issue since the chances of someone making it to the inside top of the dome in normal gameplay is basically 0%. 1.0 -> 1.1 upped the count to 10 variations with varying doors to the dome, vastly increasing the value of this item. If you need a large dome, this is the pack you want.
  13. Can you add a config option for adding custom commands that trigger on the press, so one could add your own bits to it. Preferably console commands with placeholders for the triggering player's {SteamID}...? This would of course allow the above requests to add in the occasional reward. Also, is there a way to add a commad to spawn the item where you're looking, for admins to be able to spawn the button in high traffic areas such as the Compound?
    OMG, this is hilarious. The players cannot resist the shiny, shiny red tempting button that they are told not to press. This is funny as hell to watch while vanished. And the developer is a fellow South African, and this plays into the old Afrikaans adage as jy dom is moet jy kak.* Overall an excellent and amusing plugin for servers with a sense of humour, well done Nooblet. * Rough translation : Wilful stupidity should be punished.
  14. I have no water, can the swim option be turned off?
  15. Looking for a rather simple plugin: I want to set up a set of spawns, and when the player dies, they need to have a button that looks like the default respawn button, only rust green. If the button is clicked, it just respawns the player at that set of spawns. Spawn set can be handled by https://umod.org/plugins/spawns-database. This is because I have a custom Outpost, and want players to be able to spawn at this outpost, or respawn normal as per RustEdit Spawn Points or Topology, or of course spawn at any bags they may have.
  16. Dunno if this should be here, or in the extension. Is there a way to set up custom Static Lootable file per map. Let me share the pain, and see if you can code in the cure : I run a bi-weekly wipe, and use 95% custom maps. Every wipe I need to replace the config of my Static Lootables if the map has any extra lootables, it becomes even more of a pain. I also use maps with a fair amount of surface railway, and set up a full automated railway for each map. the difference is if I rotate back to a map, the plugin has a config with the same name as the map in the /data/AutomatedWorkcarts folder, and my previous set up for the automated workcarts returns. Is there a way this can be added into Static Lootables? It would also make it much easier for map creators who want to add a static lootables file into their map, to have a file the user can toss into /data/StaticLootables and know that the map creator's intended loot placement is ready. I know I could back up the files and replace them each time, but this way does seem to be more efficient.
  17. If someone shoots the backpack, could it be made so there's a chance that a random occupied backpack slot will spit it's contents out. So if you're shooting at a dude running away his backpack provides a form of cover, but at the cost of losing the stuff in it. Maybe allow a % of damage to be applied to the player anyway? Or if it become empty and gets shot, it "breaks" and despawns. Obviously once the above is sorted.
  18. Even if you can make the system take wood faster, it won't show as increased upkeep on the cupboard. It shows standard upkeep. So the TC says he needs 5k wood a day, he puts in 5k, it eats it in 30 minutes and his base decays. The plugin I referenced is MIT licenced, so it could be adapted to purpose and just count the twig panels, and "TAX" the oke for twig to keep it indestructable. I'd make the twig EXPENSIVE, but not totally unaffordable. In certain places (roofs mostly) twig is aesthetically different. If a Guy wants to have a stone hut with a "thatch" roof, twig is what he has. But if you tax twig, wood structures suffer as well if you use wood to pay for things. On my server, such things get dealt with, but require "in universe" explanation so I run the twig tax on refined sulfur, and tell the players the sulfur is used to kill off the termites that otherwise infest and degrade the raw wood used in the twig construction, leaving it weak and easily broken. BUT that does mean if I have a guy with 2 braincells he can just feed his excess sulfur in and still have a mega huge base. Decay won't kill it for me. PvE is a tough cookie to keep balanced.
  19. RustEdit : https://www.rustedit.io/resources/categories/releases.4/ What many of us use for map editing. This utilises Rust's native methods for generating procedural content, but it allows for individual selection of what procedural elemnts are run. I would like to be able to use this to create a custom landscape, and then populate it with procedural. But naturally the procedural map does not generate a rail ring on an island it deems too small, and even if selected, skips it. I was wondering if this would be able to supplant that?
1.7m

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7.9k

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119.5k

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