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Everything posted by Tage2
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- 93 comments
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- 1
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- #rust
- #rust plugin
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The developer has made a very useful plugin and his support of it is excellent. I've spoken with him several times and he's helpful and communicative. We needed a way for the staff on our test server to spawn whatever items they needed instantly -- on test, it's not about playing, it's about testing, so there's no need for grinding, etc. This proved exactly what we needed and everyone who has used it has praised the GUI. We are very happy with it and strongly recommend it to anyone who needs the ability to spawn in items and to do so through a very easy to use and sensible in-game interface.
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We got this error this morning: Failed to call hook 'PinApplyCommand' on plugin 'StaticLootables v2.9.8' (KeyNotFoundException: The given key 'Mr_Skills[76561198386208544]' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <ff4e3fe86250407285eaebda8f185c35>:0 at Oxide.Plugins.StaticLootables.PinApplyCommand (ConsoleSystem+Arg arg) [0x00017] in <6f6e50e345994fabb39ef4970380bbc4>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0017a] in <6f6e50e345994fabb39ef4970380bbc4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'PinApplyCommand' on plugin 'StaticLootables v2.9.8' (KeyNotFoundException: The given key 'Mr_Skills[76561198386208544]' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <ff4e3fe86250407285eaebda8f185c35>:0 at Oxide.Plugins.StaticLootables.PinApplyCommand (ConsoleSystem+Arg arg) [0x00017] in <6f6e50e345994fabb39ef4970380bbc4>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0017a] in <6f6e50e345994fabb39ef4970380bbc4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Not sure what's going on. It seems to be working with this error.
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- 80 comments
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- #limit
- #advanceentitylimit
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- 222 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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- 202 comments
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- #stacks
- #rust stacks
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- 301 comments
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- #bradley
- #bradleyapc
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- 202 comments
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- #stacks
- #rust stacks
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Stack modifier does exactly what it says, but Khan keeps it updated and he's extremely responsive when you ask questions in support. We had an issue that popped up, and he went back and forth with me for two days and the conversation included me sending some video of what was happening, and he absolutely nailed it, cranking out a few updates in a very short time that completely solved the problems. Total props to Khan and to the plugin itself for being so very useful.
- 202 comments
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- 3
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- #stacks
- #rust stacks
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The permissions were all fine and working yesterday. The error started when we did our daily restart and it has been... working haphazardly since. I reloaded the plugin which then tripped off the error in front of me. I doulble checked the permissions and they're all fine. Yet some work and some don't. It seems like existing boxes stop working, but if you place a new box after each daily restart, it then works.
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Got this error this morning: Failed to call hook 'OnServerInitialized' on plugin 'AutoDungCollector v1.0.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <8aebd7627ade4efeae84aca54d1d32ad>:0 at Oxide.Plugins.AutoDungCollector.OnServerInitialized () [0x00047] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.AutoDungCollector.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Plugin doesn't work. I'm assuming because of this whatever-it-is. ??? Help appreciated.
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Really solid prefab. Lots of space, room for multiple floors inside, and it fits well in a variety of uses. We've put it in a lake on a small island; among rocks at sea; lots of places. It fits in very nicely and adds to the flavor of the environment. Completely recommend it to everyone. And my thanks to the developer, who should build more like this
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we've been using botrespawn successfully to place bots in specific areas each month. Until this month, when we put them in place, they simply never spawn. I'm not sure what's changed, but this is a problem. We're as updated as we can be for everything and everything else we have is working, just not the specific placement of bots manually using botrespawn.
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- 457 comments
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- 1
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- #statistics
- #leaderboard
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- 457 comments
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- #statistics
- #leaderboard
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For quite a while now, the materials you get have a strange symbol in the icon for each material and you can't stack them with like things (stone produced by virtual quarries doesn't stack with regular stone). We've set up a workaround where players can buy/sell stone/wood for instance at the outpost at an even level... but it would be nice if the plugin correctly outputted stone/etc the same as the normal versions.
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- 112 comments
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- 112 comments
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- 9 comments
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- #admin tool
- #teleport
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(and 5 more)
Tagged with:
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- 68 comments
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- 1
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