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Everything posted by Tage2
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- 4 comments
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- #loot
- #dungeon events
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(and 4 more)
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tried looking thorugh the cs and jsons, i must be blind. What are the commands to launch the editor in-game?? I'd like to get this setup, you making an in-game editor for dungeon events is brilliant and helpful.
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Can't find the commands in the overview page?
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Am I understanding this properly? Right now, the plugin generates a portal, which players enter, and that takes them to the dungeons. The dungeons themselves are spawned ... where, exactly? up in the sky? Trying to get a grip on this before we purchase. I had asked about fixed spawn points which would apply IF the dungeons spawn at ground level (like raidable bases does). If it's elsewhere (like up in the sky), not at ground level on the map, for instance, then I wouldn't care about the custom spawn points. How hard is it to set up custom loot? We use Better Loot, for instance, right now. Is it entirely just edit the jsons?
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Turning on "admin' permission allows the hammer to work. Having it off (as we do for default group, aka most players) they can't remove items they deploy.
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Starting it seems yesterday, using the hammer with the center/wheel-click doesn't work.
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Really really needs an update. Please. it's a great plugin
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Players are asking about stacking for the new armoured hatch. I guess it was added with this month's updates?
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we use resource stacksizes of 990,000. What would a good setting be for that? Config says default transfer max stack amount 60 and then the various perms. What happens if we set the max stack to 500000? Is there a performance gain/loss? I'm assuming higher would be better, as it would move more at a time? We're currently using the permission for 100000.
- 17 comments
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The loot from jet event does not stack with any other loot. IF you remove it from the boxes and drop it on the ground, it then stacks. But it also causes other things not to stack afterward. Plugin might need some kind of update, it hasn't gotten one in a while.
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Is there a way to force the data to clear, without a wipe?
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Once i figured out the limit wasn't a daily thing, the rest of our problems became clearer. What we need is a daily reset, somehow. Or not ot use the limit at all. The problem with no limit are the jerks who just spawn a 1000 of something. As for deleting vehicles, it was an issue only because of the limit -- which we set without realizing how it works. IT's not an issue if we lift the limit. Though it remains an issue if we end up with tons of vehicles piling up all over the place. I'm not really sure what we're going to do next. We're discussing the options.
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if we eliminate the line entirely, I assume that would mean people can buy as many as they want?
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This line exists in our config to limit the # of purchases: "Maximum number of purchases of one vehicle by one player": 3 But it's being taken as a universal, never clearing. We assumed it would be a "daily" limit. How do we fix this? Your sample config does not contain that line at all.
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Okay, confirmation: the limit is not being reset daily or even with a wipe. The players who bought to the limit originally (in March) have not been able to buy a single vehicle using Vehicle Buy SINCE THEN. We have to have something set wrong? Or is there a problem that needs fixing? This is crucial for us -- we introduced Karuza's Vehicles and now people can't use them.
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the beta version says est. release is in May. Will this fix come before that, or are we stuck without it until that date?
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- 23 comments
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- #skilltree
- #skill
- (and 10 more)
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also, /callback doesn't seem to be working.
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referring to: a player buys a certain number of vehicles. They hit the limit we set for # of vehicles at a given time. How do they delete an existing vehicle, so they can buy a new one? (The limit seems to reset with the daily restart)
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- #bgrade
- #building grades
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(and 7 more)
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I'm assuming the problem is with Bgrade. I select the skin in Bskin. I can use /up (with Building Grades plugin) and it applies the skins properly. If i use bgrade, select the correct material, like stone (for jungle), it places ... stone. Not jungle.