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Tage2

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Everything posted by Tage2

  1. Gonna sound dumb, but, can someone tell me the command to type in-game to launch this editor???
  2. Tage2

    simple question, how to open it

    tried looking thorugh the cs and jsons, i must be blind. What are the commands to launch the editor in-game?? I'd like to get this setup, you making an in-game editor for dungeon events is brilliant and helpful.
  3. Can't find the commands in the overview page?
  4. Tage2

    Dungeon Events

    Am I understanding this properly? Right now, the plugin generates a portal, which players enter, and that takes them to the dungeons. The dungeons themselves are spawned ... where, exactly? up in the sky? Trying to get a grip on this before we purchase. I had asked about fixed spawn points which would apply IF the dungeons spawn at ground level (like raidable bases does). If it's elsewhere (like up in the sky), not at ground level on the map, for instance, then I wouldn't care about the custom spawn points. How hard is it to set up custom loot? We use Better Loot, for instance, right now. Is it entirely just edit the jsons?
  5. Tage2

    Dungeon Bases

    Can I preset locations for the dungeon entrances to spawn -- as in, we have a set of islands for raidable bases t o spawn on, to keep them from being all over the map. Is that doable with this plugin?
  6. Tage2

    Dungeon Events

    We use fixed islands to spawn raid bases -- can we set the spawn points for these dungeons like that, in fixed areas, so they aren't just spawning wherever around the map?
  7. Turning on "admin' permission allows the hammer to work. Having it off (as we do for default group, aka most players) they can't remove items they deploy.
  8. Starting it seems yesterday, using the hammer with the center/wheel-click doesn't work.
  9. I bought Virtual Quarries on Lone Design. Do I have to pay for it again here? Or can I get access here since we paid money for this already?
  10. Pleaes please please update this!
  11. Really really needs an update. Please. it's a great plugin
  12. Tage2

    support for new items

    Players are asking about stacking for the new armoured hatch. I guess it was added with this month's updates?
  13. we use resource stacksizes of 990,000. What would a good setting be for that? Config says default transfer max stack amount 60 and then the various perms. What happens if we set the max stack to 500000? Is there a performance gain/loss? I'm assuming higher would be better, as it would move more at a time? We're currently using the permission for 100000.
  14. Tage2

    loot not stacking

    The loot from jet event does not stack with any other loot. IF you remove it from the boxes and drop it on the ground, it then stacks. But it also causes other things not to stack afterward. Plugin might need some kind of update, it hasn't gotten one in a while.
  15. Tage2

    deleting a vehicle?

    Is there a way to force the data to clear, without a wipe?
  16. Tage2

    deleting a vehicle?

    Once i figured out the limit wasn't a daily thing, the rest of our problems became clearer. What we need is a daily reset, somehow. Or not ot use the limit at all. The problem with no limit are the jerks who just spawn a 1000 of something. As for deleting vehicles, it was an issue only because of the limit -- which we set without realizing how it works. IT's not an issue if we lift the limit. Though it remains an issue if we end up with tons of vehicles piling up all over the place. I'm not really sure what we're going to do next. We're discussing the options.
  17. Tage2

    deleting a vehicle?

    if we eliminate the line entirely, I assume that would mean people can buy as many as they want?
  18. Tage2

    deleting a vehicle?

    This line exists in our config to limit the # of purchases: "Maximum number of purchases of one vehicle by one player": 3 But it's being taken as a universal, never clearing. We assumed it would be a "daily" limit. How do we fix this? Your sample config does not contain that line at all.
  19. Tage2

    deleting a vehicle?

    Okay, confirmation: the limit is not being reset daily or even with a wipe. The players who bought to the limit originally (in March) have not been able to buy a single vehicle using Vehicle Buy SINCE THEN. We have to have something set wrong? Or is there a problem that needs fixing? This is crucial for us -- we introduced Karuza's Vehicles and now people can't use them.
  20. Tage2

    Blacksmith skill not working

    the beta version says est. release is in May. Will this fix come before that, or are we stuck without it until that date?
  21. I get constant complaints about the everfrost tonic not working, from players in the frozen areas of the map.
  22. Tage2

    deleting a vehicle?

    also, /callback doesn't seem to be working.
  23. Tage2

    deleting a vehicle?

    referring to: a player buys a certain number of vehicles. They hit the limit we set for # of vehicles at a given time. How do they delete an existing vehicle, so they can buy a new one? (The limit seems to reset with the daily restart)
  24. Tage2

    BGrade Pro

    Khan always supports his plugins very very well, so we were happy to jump from the free one on umod to this. Very happy with how well it works. Definite recommend
  25. Tage2

    not working with Bskin

    I'm assuming the problem is with Bgrade. I select the skin in Bskin. I can use /up (with Building Grades plugin) and it applies the skins properly. If i use bgrade, select the correct material, like stone (for jungle), it places ... stone. Not jungle.

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