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Everything posted by Tage2
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- 209 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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Players reporting the auto-collect for dung isn't working. Very useful feature, I hope you can update this soon, and thank you very much for making it!
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seconded, really need a fix, everyone uses skinner and everyone is griping about not being able to skin things
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Folks really love the loot we put in the static lootable items. I hope it's not too long or too hard to update.
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167 Skinner - Failed to compile: 'SprayCan' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'SprayCan' could be found (are you missing a using directive or an assembly reference?) | Line: 2827, Pos: 26
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seconding this. Will not compile
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169 StaticLootables - Failed to compile: Cannot implicitly convert type 'System.Func<Item, int, bool>' to 'System.Func<BasePlayer, Item, int, bool>' | Line: 1828, Pos: 33 Gives that error
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Yeah, did the update and it's still not working
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It's not happening to all players, but it is happening to some. They buy a traincar using vehicle buy and they get kicked out of Rust (with a navmesh error statement showing in the console). I noticed it wasn't update for August, I think it might need to be.
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Happening to anyone using it. Am using latest version from July 2.
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Every time anyone uses the /skin command, they crash out of the game. It appears there needs to be an update from the facepunch stuff on wipe day.
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Figured it out, and thank you, this is an absolute LIFE SAVER in setting up dungeon events! Is there a way to make a donation, this is worth supporting
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- 5 comments
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- 1
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- #loot
- #dungeon events
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(and 4 more)
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tried looking thorugh the cs and jsons, i must be blind. What are the commands to launch the editor in-game?? I'd like to get this setup, you making an in-game editor for dungeon events is brilliant and helpful.
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Can't find the commands in the overview page?
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Am I understanding this properly? Right now, the plugin generates a portal, which players enter, and that takes them to the dungeons. The dungeons themselves are spawned ... where, exactly? up in the sky? Trying to get a grip on this before we purchase. I had asked about fixed spawn points which would apply IF the dungeons spawn at ground level (like raidable bases does). If it's elsewhere (like up in the sky), not at ground level on the map, for instance, then I wouldn't care about the custom spawn points. How hard is it to set up custom loot? We use Better Loot, for instance, right now. Is it entirely just edit the jsons?
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Turning on "admin' permission allows the hammer to work. Having it off (as we do for default group, aka most players) they can't remove items they deploy.
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Starting it seems yesterday, using the hammer with the center/wheel-click doesn't work.
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Really really needs an update. Please. it's a great plugin
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Players are asking about stacking for the new armoured hatch. I guess it was added with this month's updates?
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we use resource stacksizes of 990,000. What would a good setting be for that? Config says default transfer max stack amount 60 and then the various perms. What happens if we set the max stack to 500000? Is there a performance gain/loss? I'm assuming higher would be better, as it would move more at a time? We're currently using the permission for 100000.
- 17 comments