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Tage2

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Everything posted by Tage2

  1. Tage2

    weird error started today

    Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.3.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00056] in <2b02846fe6704924b78ae2143a5382a8>:0 at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003f1] in <2b02846fe6704924b78ae2143a5382a8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 This error wasn't happening until today. We didn't add any new plugins nor update any in the past few days. I have no clue why this suddenly started.
  2. Tage2

    TRAM CITY B

    An entity count would be useful
  3. really need an update please
  4. Also getting this: Failed to call hook 'OnServerSave' on plugin 'StaticLootables v2.10.2' (InvalidOperationException: Cannot allocate for BufferStream that doesn't own the buffer (did you forget to call Initialize?)) at BufferStream.EnsureCapacity (System.Int32 spaceRequired) [0x0001f] in <698281a7d4534a2b9ff00ecced87ac33>:0 at ProtoBuf.ItemContainer.Serialize (BufferStream stream, ProtoBuf.ItemContainer instance) [0x00016] in <698281a7d4534a2b9ff00ecced87ac33>:0 at Oxide.Plugins.StaticLootables.SaveContainer () [0x0003a] in <1ce6f23a0a594a85a8c5f36d66e48741>:0 at Oxide.Plugins.StaticLootables.OnServerSave () [0x00000] in <1ce6f23a0a594a85a8c5f36d66e48741>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002c1] in <1ce6f23a0a594a85a8c5f36d66e48741>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  5. Tage2

    Skinner

    having similar problem with Shaggless,, was hoping to find a solution in discussions, already opened a support request. I import the skin from skinbox using the importer tool, but as soon as we reload the plugin, it says the file is invalid (except i used an online json checker and it's valid) and switches to default, losing all the skins. Just looking for advice on how to get this working properly.
  6. Tage2

    json keeps resetting to default

    Just bought skinner, switching from Skinbox. Followed the instructions, used the importer tool, copied it into the json, used an online json checker to make sure the file was still valid, and then put that into /config. When I reload the plugin, it says "file is invalid, switching to default" and when i check, all the numbers under hte imported area are gone. Yet, it still says it processed over 5000 skins -- despite not having them in the config anymore. Confusing? When I go on my test server to check all this, it looks like it has some of the skins, but not remotely all of them. the rug, for instance, we have 11 pages of skins for, and after doing this, it shows barely half a page. So it's losing what I'm importing somehow. I've attached the skinner.json file that includes all the skins we are importing. It just erased all of them as soon as the plugin gets reloaded. Skinner.json
    Very good plugin and the dev keeps in touch with the community when we ask things. It does exactly what it says it does and it does it neatly. Definitely recommended.
    Stack Modifier Industrial attempts and succeeds at fixing the core problems with Industrial, the fact that above a certain # of pieces in a chain, it causes CPU overuse and lag. Khan has succeeded -- our server is handling industrial far better and we're not having the kind of server fps lag we were having, nor the instability. I fully recommend this to anyone and everyone who hosts/owns a Rust server. It's enormously helpful.
  7. Spawned in myself, loaded up my inventory, tp'd to airfield, died, respawned, everything gone but stone and torch.
  8. We're using the most recent one from March.
  9. Tage2

    BradleyOptions

    Failed to create agent because it is not close enough to the NavMesh Could this plugin be causing this error?
  10. Love the plugin and plan to keep using it, but it needs an update after Thursday's facepunch changes.
  11. Dungbox stopped collecting with the April update.
  12. Calling 'CanStackItem' on 'StackModifier v2.8.5' took average 1760ms This is repeating endlessly and the size of the plugin is enormous (using Plugins command) and the processing time is very very slow. Not sure what broke?
  13. Tage2

    f1spawn broken

    The problem was just a permission setting. Thank you very much for your help, Khan. Greatly appreciated.
  14. Tage2

    f1spawn broken

    When we have F1Spawn loaded, pressing f1 and choosing Items doesn't actually give you the item you select. When we unload it, pressing F1 and choosing an item in Items works fine.
  15. Tage2

    Stack Modifier

    Thank you, sir. It is now working beautifully. Just wanted to make sure, amid our complaints, that you realize we all appreciate your hard work with the plugin.
  16. Tage2

    Stack Modifier

    yeah, it's not working (though it compiles). Throwing an error. Looks like he needs to update it again.
  17. Does this still work? It hasn't had an update in almost a year. Asking before trying.
  18. Tage2

    Stack Modifier

    Stacks are not working, it's all vanilla now. We need an update really badly And thank you as always for your hard work
  19. Tage2

    Player Ranks

    We have VIP packages that include god mode and noclip. That is creating an imbalance between the players who don't pay and those who do, in the player ranks, as those using god mode can rack up player-rank position quite overwhelmingly. We'd like to block anyone using god mode from counting in the player ranks but I can't figure out how to do it. Am i missing something or is there a way, or can a way be added?
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