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Everything posted by Tage2
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We have a plugin right now that lets you set up your items for sale, and then save a template of that vending machine, so all you do is reload the template after wipe day and it sets up the items and prices according to what you saved. Saves time in setting up big vending machine bases. I was just wondering if that was possible with this plugin. This looks fantastic, and we'll probably switch to it either way, but if you could save the set-up of your vending machines and reload that after wipe, it would save a few of our more creative and involved players a lot of time.
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Working. Thank you sir.
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that was after the last update
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Still not working: o.reload StackModifier [CSharp] Started Oxide.Compiler v successfully StackModifier was compiled successfully in 1260ms Unloaded plugin Stack Modifier v2.8.27 by Khan [Stack Modifier] Checking For Discrepancies With Game Items [Stack Modifier] 16% Loaded plugin Stack Modifier v2.8.28 by Khan [Stack Modifier] 66% [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: #heavy.scientist.plushie.name_146221721_heavy.scientist.plushie_1 #scientist.plushie.name_445662288_scientist.plushie_1 [Stack Modifier] 100% [Stack Modifier] Modifying Stacks KeyNotFoundException: The given key '146221721' was not present in the dictionary.
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appreciate your efforts, sir. Thank you
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It produces this when I put in the new update: o.reload StackModifier [CSharp] Started Oxide.Compiler v successfully StackModifier was compiled successfully in 1248ms Unloaded plugin Stack Modifier v2.8.26 by Khan [Stack Modifier] Checking For Discrepancies With Game Items [Stack Modifier] 16% Loaded plugin Stack Modifier v2.8.27 by Khan [Stack Modifier] 66% [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Birthday Candle Hat_1633553557_hat.candle.birthday_1 Twitch Rivals Neon Sign_381595627_neonsigntr_1 Twitch Rivals 2025 Sofa_1604092540_twitchrivals2025sofa_2 Circle Balloon_-105343718_circleballoon2025_1 Heart Balloon_362863314_heartballoon2025_1 Latex Balloon_1295301598_latexballoon2025_1 Clump of Latex Balloons_-1440443161_latexclumpballoon2025_1 Clump of Mixed Balloons_571949408_mixedclumpballoon2025_1 Speech Bubble Balloon_963400638_speechbubbleballoon2025_1 Star Balloon_-1782127806_starballoon2025_1 Space LR-300 Assault Rifle_533993281_rifle.lr300.space_1 [Stack Modifier] 100% [Stack Modifier] Modifying Stacks KeyNotFoundException: The given key '1633553557' was not present in the dictionary. And it doesn't work.
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Stack Modifier is not working. It won't load. (08:13:18) | Unloaded plugin Stack Modifier v2.8.26 by Khan (08:13:18) | [Stack Modifier] Checking For Discrepancies With Game Items (08:13:18) | [Stack Modifier] 16% (08:13:18) | Loaded plugin Stack Modifier v2.8.26 by Khan (08:13:18) | [Stack Modifier] 66% (08:13:18) | [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: #heavy.scientist.plushie.name_146221721_heavy.scientist.plushie_1 #scientist.plushie.name_445662288_scientist.plushie_1 (08:13:19) | [Stack Modifier] 100% (08:13:19) | [Stack Modifier] Modifying Stacks (08:13:19) | KeyNotFoundException: The given key '146221721' was not present in the dictionary.
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Skinner was doing great, but after yesterday's wipe, everything is very slow for everyone -- waiting for skins to fill in so players can select a skin, that's noticeably slower today over 2 days ago. Just FYI, hopefully it's something easily fixable?
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Thank you! Much appreciated and working smoothly now
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Skinner is worth it. It takes way less resources to run. Just gotta wait for the update to fix it from the wipe.
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rolled back to 1.0.38 and it's working fine. Just can't use todayt's update
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Error while compiling DeployableNature: 'BaseVehicle' does not contain a definition for 'IsAuthedForBuilding' and no accessible extension method 'IsAuthedForBuilding' accepting a first argument of type 'BaseVehicle' could be found (are you missing a using directive or an assembly reference?) | Line: 2061, Pos: 37
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really hoping Whisper88 acts quickly here. I hate listening to players grumbling about "switch to Skinbox" b.s. I'm not doing that. Skinner is so much better.
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Failed to call hook 'SkinCMD' on plugin 'Skinner v3.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00037] in <5fe32ffd4be3468db74759597dde1bdc>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <5fe32ffd4be3468db74759597dde1bdc>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <5fe32ffd4be3468db74759597dde1bdc>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <5fe32ffd4be3468db74759597dde1bdc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[])
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same for us-- really need an update to fix this.
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Not sure why, but the old problem (from my prior support requests) of the vending machines becoming lootable has returned. Really need an update to fix this, it's wrecking player vending machines and the whole player economy.
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Same problem -- jackhammer doesn't work to expand it at all. We added this to our first-tier VIP and so far all we're getting is complaints. I really hope this gets updated soon.
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Update out Thank you sir
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yeah, stack modifiier, I'm not getting any errors, it just isn't working. Hopefully he can get an update out soon
