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Everything posted by Tage2
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- 99 comments
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- 99 comments
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- 7 comments
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- #admin tool
- #teleport
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(and 5 more)
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Still only downloading 0.33
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Switched to rival plugin that is working, until the right version can actually be downloaded. Not my first choice, and we'll come back to this one once we can get to the right updated file.
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cleared browser cache, tried again, same thing
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Been hitting the button every few minutes, still only giving me .0.33.
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It is still pulling down the wrong version when I hit download. LootProtect (3).cs
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1.0.35 pressing download doens't download the right version. It pulls down 1.0.33.
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- 59 comments
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- 1
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So I think I've got this, and I appreciate your patience. My misunderstanding, that building damage was part of the 'pvp zone setting to false', was at the core of it. I still don't get why only the bots from npcrespawn can damage buildings but none of the bots generated by BotRespawn can (with the same weapons). We also can't find a setting in npcrespawn that relates to this -- but we're going to change the loadouts in npcrespawn so there are no c4, rockets, or grenades. Hopefully that works. All we want is convoy where it can't damage player buildings and no pvp. It never crossed my mind that it would somehow enable the npc bots specific to it to do damage -- or somehow, that that would occur, even if not intended. I love convoy, it's fantastic, I had a blast with it yesterday morning -- but then it damage to a player base. That's not something we can have. Our server does not have pvp or damage to buildings (pvp to me means both no player-versus-player but also no ability to damage other player's stuff), so this is a problem.
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we have it set to off, yet the convoy can still damage buildings. I did not mean to accuse you of making money on it -- but if it's a requirement for us to use your convoy plugin in a pve setting (and the ability to destroy player bases is very much not pve), that should be stated. We have pvp zone set to false, yet it still destroys buildings. Am I mistaking something here -- does "pvp zone" only refer to players killing other players? It doesn't stop the damage to buildings? I'm starting to piece this together. We did not change any bot loadouts? If the bots have rockets and so forth, I was assuming it was from Convoy -- is it controlled not by convoy, then, but by the NPCspawn plugin that's required? I think I mistook what you meant by pvp zone in the plugin and assumed it meant that it would have no pvp aspects inside the zone if it was set to false -- and I include building damage as a pvp aspect. If that is my misunderstanding, I apologize.
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so what does this section of the convoy plugin actually do: "Event zone": { "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false, "Use the dome? [true/false]": false, "Darkening the dome": 5, "Radius": 70.0 if not turn off the pvp zone? which it isn't turning off?
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So i Have TruePVE and Convoy. Everything is set to make sure no pvp exists anywhere. Convoy event zone is set to "false". However, we were building a train station last night and the convoy came around and each shot did damage to the player building, literally blasting it into bits. Not sure what to do -- the event zone setting in convoy plugin was set to false. HELP! Much appreciated, convoy is fantastic otherwise.