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Tage2

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Everything posted by Tage2

  1. Tage2

    Chest Stacks

    wait, seriously, this is being updated elsewhere but not here? the dev abandoned the people who paid him money here? Seriously?
  2. Tage2

    F1 Spawn

    The developer has made a very useful plugin and his support of it is excellent. I've spoken with him several times and he's helpful and communicative. We needed a way for the staff on our test server to spawn whatever items they needed instantly -- on test, it's not about playing, it's about testing, so there's no need for grinding, etc. This proved exactly what we needed and everyone who has used it has praised the GUI. We are very happy with it and strongly recommend it to anyone who needs the ability to spawn in items and to do so through a very easy to use and sensible in-game interface.
  3. We got this error this morning: Failed to call hook 'PinApplyCommand' on plugin 'StaticLootables v2.9.8' (KeyNotFoundException: The given key 'Mr_Skills[76561198386208544]' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <ff4e3fe86250407285eaebda8f185c35>:0 at Oxide.Plugins.StaticLootables.PinApplyCommand (ConsoleSystem+Arg arg) [0x00017] in <6f6e50e345994fabb39ef4970380bbc4>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0017a] in <6f6e50e345994fabb39ef4970380bbc4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'PinApplyCommand' on plugin 'StaticLootables v2.9.8' (KeyNotFoundException: The given key 'Mr_Skills[76561198386208544]' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <ff4e3fe86250407285eaebda8f185c35>:0 at Oxide.Plugins.StaticLootables.PinApplyCommand (ConsoleSystem+Arg arg) [0x00017] in <6f6e50e345994fabb39ef4970380bbc4>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0017a] in <6f6e50e345994fabb39ef4970380bbc4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Not sure what's going on. It seems to be working with this error.
  4. would I be able to either: limit one entity, say fuel_storage, to no more than a global 25,000? Or set a global limit for all entities at -x-, say 30,000 or something? Ideally, a global limit would be better but the specific limit by shortname would get me past my current problem.
  5. On Lone Design, they have 2.4.1, here the latest is 2.4.0. Which one is actually the better to have, since 2.4.1 wasn't put on this site? It's a bit confusing when the latest versions don't match.
  6. Tage2

    Bradley Drops

    Is there a setting, does anyone know, to have the brads drop directly onto the supply call (or to set the radius around the call that it lands)? Thanks in advance
  7. Tage2

    Stack Modifier

    Stack modifier does exactly what it says, but Khan keeps it updated and he's extremely responsive when you ask questions in support. We had an issue that popped up, and he went back and forth with me for two days and the conversation included me sending some video of what was happening, and he absolutely nailed it, cranking out a few updates in a very short time that completely solved the problems. Total props to Khan and to the plugin itself for being so very useful.
  8. Tage2

    Team Fix

    yup, same issue. Needs an update -- please
  9. The permissions were all fine and working yesterday. The error started when we did our daily restart and it has been... working haphazardly since. I reloaded the plugin which then tripped off the error in front of me. I doulble checked the permissions and they're all fine. Yet some work and some don't. It seems like existing boxes stop working, but if you place a new box after each daily restart, it then works.
  10. Got this error this morning: Failed to call hook 'OnServerInitialized' on plugin 'AutoDungCollector v1.0.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <8aebd7627ade4efeae84aca54d1d32ad>:0 at Oxide.Plugins.AutoDungCollector.OnServerInitialized () [0x00047] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.AutoDungCollector.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Plugin doesn't work. I'm assuming because of this whatever-it-is. ??? Help appreciated.
    Really solid prefab. Lots of space, room for multiple floors inside, and it fits well in a variety of uses. We've put it in a lake on a small island; among rocks at sea; lots of places. It fits in very nicely and adds to the flavor of the environment. Completely recommend it to everyone. And my thanks to the developer, who should build more like this
  11. Tage2

    Team Info

    double post didn't mean to post the question twice
  12. Tage2

    Team Info

    Does this support more than the default 8 team members -- will it show above the 8? Cause if it does, you've got my money as soon as I confirm that it does.
  13. Tage2

    BotReSpawn

    we've been using botrespawn successfully to place bots in specific areas each month. Until this month, when we put them in place, they simply never spawn. I'm not sure what's changed, but this is a problem. We're as updated as we can be for everything and everything else we have is working, just not the specific placement of bots manually using botrespawn.
  14. Tage2

    Player Ranks

    ah, i see. Thank you for replying so quickly, I appreciate it.
  15. Tage2

    Player Ranks

    We just got the plugin -- looks fantastic, thank you very much -- but we're at a loss, feeling kind of dense: how do we set the titles to not be deployed instantly but only monthly?
  16. For quite a while now, the materials you get have a strange symbol in the icon for each material and you can't stack them with like things (stone produced by virtual quarries doesn't stack with regular stone). We've set up a workaround where players can buy/sell stone/wood for instance at the outpost at an even level... but it would be nice if the plugin correctly outputted stone/etc the same as the normal versions.
  17. It says "fully harmony based" - so will it work if dropped in oxide/plugins or no? Pardon my confusion.
  18. Since the Facepunch update on Thursday last (Aug 3), this and stacksizecontroller are crippling my server. Time on it is 609 seconds (10+ minutes). Can you please update this to the most recent version of Rust? thank you
  19. Tage2

    GridTP

    we're having people get stuck the moment they right-click to teleport, they appear and then can't move or they get kicked by it. Is this plugin going to be updated soon for the latest facepunch updates? We've already fixed the other plugin errors, this is the last thing that's still acting up.
  20. Tage2

    Convoy

    The bots are spawning in floating in the air a small bit and they're randomly immortal. Can't find anything to change to help with this -- can't run the plugin with immortal bots. Yes, I have npcspawn. Yes, the two plugins are up-to-date.
  21. Tage2

    Carbon

    So if we are already up and running, and we want Carbon, and we add the plugin, what's going to happen? We already have extensive permissions and so forth set up -- will this automatically find and work with those, or will it require re-building all the stuff that already exists (like permission)?

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