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Everything posted by Tage2
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really really need this to be updated. Folks are not happy about not being able to recall their vehicles.
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- 264 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 82 comments
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- #vehicle
- #buy
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(and 25 more)
Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
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No updates in a while and this issue is kind of pressing. I really hope the developers are still developing this and get an update out soon.
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We can't recall the vehicles either. This really needs to be updated -- we just put in Karuza's cars (which are hugely popular) but the ability to recall your vehicle is essential. Thank you, dev, for making this, and hopefully there's a quick, easy fix
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this plugin is seriously popular with my server, I hope it gets updated soon. And thank you for making it!
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Got it working
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160 KaruzaVehicleHammer - Failed to compile: Missing dependencies: KaruzaVehicleItemManager
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StaticLootables - Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 774, Pos: 34
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- 3 comments
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- #spawnitems
- #f1console
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(and 3 more)
Tagged with:
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Error while compiling F1Spawn: Argument 1: cannot convert from 'ulong' to 'BasePlayer' | Line: 347, Pos: 74
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Plugin needs an update, it won't compile after today's update
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Plugin does not work after toda'ys update, it needs a fix
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Need an update -- this is n't working after the wipe today
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7x more times this has repeated. Each time, the player does not regain their gear upon death despite using the properly named respawn options.
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each time the error happens, the player does not get their items restored when using the proper respawn methods.
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And more errors: Death Modifier: Errored On Hook: OnDefaultItemsReceive System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.DeathModifier+Cache.Remove (ItemContainer remove, Item i) [0x00000] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Move (ItemContainer inv, Item i, System.Int32 pos) [0x00007] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Give (PlayerInventory inv) [0x0003c] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.OnDefaultItemsReceive (PlayerInventory inventory) [0x0002a] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00716] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[]) Total Errors: 3x
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Here's the error code from the error reporting plugin: Death Modifier: Errored On Hook: OnDefaultItemsReceive System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.DeathModifier+Cache.Remove (ItemContainer remove, Item i) [0x00000] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Move (ItemContainer inv, Item i, System.Int32 pos) [0x00007] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Give (PlayerInventory inv) [0x0003c] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.OnDefaultItemsReceive (PlayerInventory inventory) [0x0002a] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00716] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[]) Total Errors: 1x
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He has set his beds properly (DMName format). He's lost some items each time he revives. The plugin seems to be working for most people. I'm not sure why it's glitching for him.