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Everything posted by Tage2
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In this video, the staff member puts a weapon into a standalone wooden box and it unloads it. No backpack involved. Moments-clip-from-May-04-2024.mp4
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I've had to leave my house, so i'm not at my computer. I've left notes for my fellow owner to try this with default bag sizes for the owners. That way, it doesn't affect the players, but it will affect him. It should hoefully be a sufficient test to see if it's bag size related. If not, we can run it with "generic" bag size for everyone for a short time. Btu I'll have to warn everyone if we do that, because our players are used to their bag sizes and the stuff in them would get dropped.
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config file attached Backpacks.json
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copy of the cs file Backpacks (1).cs
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https://umod.org/plugins/backpacks
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lemme grab a link to it
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staff member confirms, it doesn't have the problem using stacks in the regular inventory. It only happens in backpack.
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that's actually thet regular backpack, we have a backpack plugin that alters its size
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we have /bank plugin for vip/staff.
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Staff member made a clip of it happening. Moments-clip-from-May-04-2024.mp4
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looks like better attachments has had no updates ever, in 6 years.
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"Better Attachments", "Firearm Modifier". Seems to be the only ones
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lemme look at my plugins real quick and remind myself, be right back
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I'm always try to get folks as much data as i can, honestly I most often feel like I'm not giving enough iinformation to be helpful. If that complaint from a pl;ayer helps, that's fantastic.
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I'll try to figure it out. It's very much a "specific item" because the error isn't repeating (continuously), but it pops up at specific times. I"ll see if my staff can help me triangulate what item is doing it. Thank you for responding so quickly, I appreciate it.
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Got a complaint that "something is ejecting ammo out of guns when stacking." I assume that's related to this error.
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Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.4.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x0023f] in <66d4d6f8145a46908a6a0f62eb0b0202>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00384] in <66d4d6f8145a46908a6a0f62eb0b0202>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.4.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x0023f] in <66d4d6f8145a46908a6a0f62eb0b0202>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00384] in <66d4d6f8145a46908a6a0f62eb0b0202>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 That's the spewage in the console. Not sure what's going on. But it wastn' happening before the most recent update.
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The permissions were all fine and working yesterday. The error started when we did our daily restart and it has been... working haphazardly since. I reloaded the plugin which then tripped off the error in front of me. I doulble checked the permissions and they're all fine. Yet some work and some don't. It seems like existing boxes stop working, but if you place a new box after each daily restart, it then works.
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Got this error this morning and the plugin doesn't work anymore: Failed to call hook 'OnServerInitialized' on plugin 'AutoDungCollector v1.0.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <8aebd7627ade4efeae84aca54d1d32ad>:0 at Oxide.Plugins.AutoDungCollector.OnServerInitialized () [0x00047] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.AutoDungCollector.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Any help is appreciated. Thank you.
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Got this error this morning: Failed to call hook 'OnServerInitialized' on plugin 'AutoDungCollector v1.0.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <8aebd7627ade4efeae84aca54d1d32ad>:0 at Oxide.Plugins.AutoDungCollector.OnServerInitialized () [0x00047] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.AutoDungCollector.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Plugin doesn't work. I'm assuming because of this whatever-it-is. ??? Help appreciated.
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Really solid prefab. Lots of space, room for multiple floors inside, and it fits well in a variety of uses. We've put it in a lake on a small island; among rocks at sea; lots of places. It fits in very nicely and adds to the flavor of the environment. Completely recommend it to everyone. And my thanks to the developer, who should build more like this
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we've been using botrespawn successfully to place bots in specific areas each month. Until this month, when we put them in place, they simply never spawn. I'm not sure what's changed, but this is a problem. We're as updated as we can be for everything and everything else we have is working, just not the specific placement of bots manually using botrespawn.
