-
Posts
276 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Tage2
-
sent via message here on codefling
-
Botrespawn is also not working, yeah.
-
We use a custom map 6k
-
it loaded but it doesn't work it throws that error while compiling
-
Still not working. Throws this error: Failed to call hook 'OnServerInitialized' on plugin 'GridTP v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GridTP.CheckMonuments () [0x0004b] in <7e51382db05b4bc09fad3706755b1bca>:0 at Oxide.Plugins.GridTP.OnServerInitialized () [0x00006] in <7e51382db05b4bc09fad3706755b1bca>:0 at Oxide.Plugins.GridTP.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c7] in <7e51382db05b4bc09fad3706755b1bca>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[]) Loaded plugin GridTP v1.0.6 by Steenamaroo
-
- 9 comments
-
- #admin tool
- #teleport
-
(and 5 more)
Tagged with:
-
Failed to compile: No overload for method 'SendNetworkUpdateImmediate' takes 1 arguments | Line: 845, Pos: 28 The plugin is busted after this wipe. We need an update.
-
Error continues, sometimes once or twice, yesterday 5x and 6x tripped. Better Chat: Errored On Hook: OnPlayerChat System.InvalidOperationException: Chat channel is set to Team, however the player is not in a team. at Oxide.Plugins.BetterChat.SendBetterChatMessage (Oxide.Plugins.BetterChat+BetterChatMessage chatMessage, ConVar.Chat+ChatChannel chatchannel) [0x0014b] in <c0fd8a3f65b04cc6b679a6e50f3da059>:0 at Oxide.Plugins.BetterChat.OnPlayerChat (BasePlayer bplayer, System.String message, ConVar.Chat+ChatChannel chatchannel) [0x00041] in <c0fd8a3f65b04cc6b679a6e50f3da059>:0 at Oxide.Plugins.BetterChat.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000ed] in <c0fd8a3f65b04cc6b679a6e50f3da059>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[])
-
we found that initial glitch and fixed it. However, we now have another problem that's similar. From the player who found the probelm: All of my vending machines are empty again. Something is not working right still [11:30 AM] It has to be related to using different skins because my one under my other base with the default skin is still fine So skinned vending machines become lootable somehow, while default ones remain unlootable. Not sure what's happening here?
-
If you go up to a vending machine and go to its side, you'll carefully find a spot where you get the option like it's a box and if you click, you can open it "like a box" -- and take the contents without paying. If I unload Static Lootables, that problem vanishes. it seems that static lootables appears to be making vending machines "lootable". Really need a fix.
-
- 350 comments
-
- #eventmanager
- #manager
-
(and 5 more)
Tagged with:
-
- 1,644 comments
-
- #leveling
- #progression
- (and 19 more)
-
two days to wipe and nothing, no update. Since we need time to put any update on our test server first and make sure it works nicely with all our other plugins, we'll have to switch to Skinbox (which updated a week ago and has been vetted on our test server) as we're out of time. I preferred Skinner, but the last-second update isn't useful.
-
The dev said he's have an update out in a few days, hopefully that's soon, it's tense enough, the closer to wipe this goes, the more likely we will be to just bump back to skinbox, which is already updated. I don't wanna do that but I also don't want to wait til the day of wipe to be able to take care of this.
-
firearm modifier plugin lets us change hand weapons damage. That's about it. Custom Heli Tiers and Bradley Tiers
-
Still Getting this: BradleyTiers: Errored On Hook: OnEntityTakeDamage System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00056] in <f939b0e0331a4a3a87551da86c94d2dc>:0 at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003f1] in <f939b0e0331a4a3a87551da86c94d2dc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[])
-
I have this same problem, particularly with Vending Machines. In point of fact, we had a problem where players could buy from a vending machine, empty it, then rotate it, and steal from it. When I unloaded static lootables, the ability to rotate it and thus steal from it went away. So in addition to the E description above, we have this too.
-
Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.3.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00056] in <2b02846fe6704924b78ae2143a5382a8>:0 at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003f1] in <2b02846fe6704924b78ae2143a5382a8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 This error wasn't happening until today. We didn't add any new plugins nor update any in the past few days. I have no clue why this suddenly started.
-
- 7 comments
-
- 1
-
-
really need an update please