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PhatBlinkie

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Everything posted by PhatBlinkie

  1. PhatBlinkie

    Raidable Bases

    your the best! thats right, i said it!
  2. its permission based, but can you add a user command to enable/disable it. so we can assign it to default group, but if they dont want it, they can do something like /csplit off with the default setting being on
  3. weird, now its working. even the reload errors are gone, same file. 14:29:02) | Unloaded plugin BetterTC v1.6.3 by ninco90 (14:29:04) | [BetterTC] Harmony Patched: RPC_PickupWallpaperStart_Patch (14:29:04) | [BetterTC] Harmony Patched: CheckWallpaper_Patch (14:29:04) | [BetterTC] Harmony Patched (Force both sides wallpapers: true) (14:29:04) | Calling 'OnServerInitialized' on 'BetterTC v1.6.3' took 1931ms [GARBAGE COLLECT] (14:29:04) | Loaded plugin BetterTC v1.6.3 by ninco90 (14:29:04) | [Image Library] Starting order BetterTC (14:29:04) | [BetterTC] CheckUpdate: No new items found in remote data. (14:29:08) | Image batch (BetterTC) has been stored successfully must be that last patch they put out this morning. close the request
  4. o.reload BetterTC [CSharp] Started Oxide.Compiler v successfully BetterTC was compiled successfully in 1997ms Unloaded plugin BetterTC v1.6.3 by ninco90 ExType: HarmonyException Failed to call hook 'OnServerInitialized' on plugin 'BetterTC v1.6.3' (TypeLoadException: Could not resolve type with token 010001d3 from typeref (expected class 'ProtoBuf.PerformanceReport' in assembly 'Rust.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')) at (wrapper managed-to-native) System.Reflection.MonoMethodInfo.get_method_info(intptr,System.Reflection.MonoMethodInfo&) at System.Reflection.MonoMethodInfo.GetMethodInfo (System.IntPtr handle) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.Reflection.MonoMethodInfo.GetDeclaringType (System.IntPtr handle) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.Reflection.RuntimeMethodInfo.get_DeclaringType () [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at MonoMod.Utils.Extensions.Is (Mono.Cecil.MemberReference mref, System.Reflection.MemberInfo minfo) [0x0008f] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at MonoMod.Utils.ReflectionHelper+<>c__DisplayClass20_0.<_ResolveReflection>b__23 (System.Reflection.MethodBase m) [0x00000] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at MonoMod.Utils.ReflectionHelper._ResolveReflection (Mono.Cecil.MemberReference mref, System.Reflection.Module[] modules) [0x008fc] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at MonoMod.Utils.ReflectionHelper.ResolveReflection (Mono.Cecil.MemberReference mref) [0x00000] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at MonoMod.Utils._DMDEmit.Generate (MonoMod.Utils.DynamicMethodDefinition dmd, System.Reflection.MethodBase _mb, System.Reflection.Emit.ILGenerator il) [0x005f2] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at MonoMod.Utils.DMDEmitDynamicMethodGenerator.GenerateCore (MonoMod.Utils.DynamicMethodDefinition dmd, System.Object context) [0x00342] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at MonoMod.Utils.DMDGenerator`1[TSelf].Generate (MonoMod.Utils.DynamicMethodDefinition dmd, System.Object context) [0x00013] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at MonoMod.Utils.DynamicMethodDefinition.Generate (System.Object context) [0x00149] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at MonoMod.Utils.DynamicMethodDefinition.Generate () [0x00000] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary`2[System.Int32,HarmonyLib.CodeInstruction]& finalInstructions) [0x006a4] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00059] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000be] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 Calling 'OnServerInitialized' on 'BetterTC v1.6.3' took 1134ms Loaded plugin BetterTC v1.6.3 by ninco90
  5. PhatBlinkie

    BetterTC

    also if they remove any of the sulfer or gp already in the tc, they cannot put it back. just started today, not yesterday
  6. PhatBlinkie

    BetterTC

    sorry, edited to move my post to support instead. users are not able to put sulfer and gp etc into the tc after todays mandatory update
  7. PhatBlinkie

    cant compile

    Error while compiling Creative: The type or namespace name 'MySql' could not be found (are you missing a using directive or an assembly reference?) | Line: 61, Pos: 7 you had a link on another topic but its not downloadable
  8. PhatBlinkie

    Raidable Bases

    happy new year nivex!. thanks for adding my request into the latest release, ill be using it next weekend for our event
  9. your description says this is map size 3000, but then the same map on lone design says its "Eden Falls is a 5200 size highly modified procedural map. However 3800 is the actual landmass" https://lone.design/product/eden-falls/
  10. PhatBlinkie

    Raidable Bases

    that sounds like a winner idea to me thanks, ill just disable it on all for the event coming up this weekend, thanks
  11. PhatBlinkie

    Raidable Bases

    my situation is that i have a pve server with raid bases, but also manually spawn an event. normally the event is pvp and as such, (nightmare,. all the pve ones are less than nightmare level) Due to players being crazy sometimes, I want the nightmare to be a pve base, but its a server wide event, and i dont see where i can disable the ownership of the raid on pve, without disabling it on the rest of the raid levels. I see this (assuming this is where i would edit it, so that all players can enter the raid, not just the first attacker and team) "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": true, <--- i think this is what lets whole server participate, but moving away from pvp for event but if i make that pve one true, that will make it by pass for all the normal player pve raids too correct? is there a way to achieve this, so that nightmare raids spawned manually by me, are pve, but do not follow the treasure lock, so the whole server can participate?
  12. PhatBlinkie

    BetterTC

    ive used it for seems like 1.5 or 2 years now, hands down one my favs, and my player favs. only had issues with images loading, and an odd json error which a support ticket got fixed within a few days. Im just gonna put it out there,. maybe your bad attitude is really more of a reflection on you at this point. your like it breaks things, yet, no solid proof, you likely have 100 other plugins, no listings, no debugging, not much of anything that can help dev or other admins that read your comments.. rust admins have these challenges, and its not an easy thing to keep up with all the crap fp pushes out each month. ninco90 +1000 in my book.
  13. PhatBlinkie

    100 frame limit?

    your description saying 100 frame limit, I must have a different definition of frame. your probably referring to server FPS, or basic cpu time, where when i read it, it took to to mean, 100 door frames (i mean, the plugin does deal with door frames lol ), meaning only allowing 100 of them to be placed. if that is what you meant, close this ticket, ill find some other way to limit it.
  14. PhatBlinkie

    100 frame limit?

    maybe frame is not door frame?
  15. PhatBlinkie

    100 frame limit?

  16. PhatBlinkie

    100 frame limit?

    not sure its a suggestion, its literally in your description of the plugin, but hopefully soon
  17. PhatBlinkie

    100 frame limit?

    Cool plugin, however I dont see anywhere in the code that sets this 100 frame limit you have in the description "a 100-frame limit is enforced to prevent excessive memory usage." I really would like a way to limit the number of per player usages and was hoping this was something adjustable, but i dont find a configuration file, and dont see in the plugin, where your counting the players usage. Please advise
  18. if that will work great, I just didnt think i can add it to config and have it work without the plugin being updated. can I?
  19. can we get orchid collectable added to the configuration file for /forage please
  20. I have had this reported as well
  21. that would be amazeballz! imagine some npc around gas station always trying to get into your base lol
  22. my players like the plugin, but I dont like having it flying around all the time eating the client fps for no reason. Can you make it able to be spawned and assigned to a player and the players team. that way I can charge rp and only that player and thier team would get to do the event. sadly, otherwise it just flys around for basically ever and is not used except very rarely. Its disabled for now.
  23. I created a small base test, basically just foundations and a few walls to test out the copy paste compatibility. i did /save test1 copies the json into the copy paste data, and did paste test1 . worked as expected. then cleared the claim removing all entities, then did load test1 it spawned it under the map, but did load it, only into an unusable location

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