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PhatBlinkie

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Everything posted by PhatBlinkie

  1. PhatBlinkie

    Convoy

    can you describe how to use betterloot in the configuration? i see "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0, "Own loot table": { "Minimum numbers of items": 2, "Maximum numbers of items": 4, "List of items": [ q. Do i change the 0 to BetterLoot, or put the name of a better loot formatted json there? or something else
  2. PhatBlinkie

    Lights On

    chinese lantern white appears to not work, while the normal red one does. i did the /lights check it didnt turn on, but the red one next to it does maybe new content?
  3. awesome sauce, buying it then
  4. also is there room around the edges for the cargo ship to run?
  5. does it have the driveable magnetic loader at the junk yard?
  6. the maze selector works and the leaderboard, but nothing else, which makes it kinda confusing for players, to use a gui for entrance, then have to type in chat for other things like invitations
  7. so it turns out i had a few issues to deal with. the 0 health walls, were only affected by me being an admin, a normal user could not hurt them. the next issue was the way the true pve mode is set to exclude, this made the walls indestructable yes, but also the traps. users could not hurt the landmines nor the shotty traps. I have worked around that with adding a ruleset, and changing the code not to use the exclude association. next issue was the players could then shoot each other. (rule set issue,) then they could not shoot the npc (rule set problem again.) It might be nice, for people that have issues like this, if the plugins config, asked for a rule set to use, or made its own
  8. how can a player run through, without blowing up walls when there are things like landmines. cant shoot them the floor goes, then if it does not, a wall does. how to make the walls and floors invulnarable, server is pve and uses truePVE
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