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PhatBlinkie

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Everything posted by PhatBlinkie

  1. PhatBlinkie

    Raidable Bases

    ok, ill search all the cs files for turret and disable them next wipe and see if it repeats. thanks for the comments
  2. PhatBlinkie

    Raidable Bases

    on occasion the turrets stop targeting players inside a raidable base. unloading and reloading the plugin occasionally works, but not usually. no errors in the logs on console. you can literally walk up to the turret and beat it to death. A server reboot always fixes this, but I wanted to see if you had any thoughts about what might cause this? or how to debug it maybe?
  3. here is the config in case your going to ask { "MLRS Settings": { "MLRS Damage Modifier": 1.0, "Allow Damage to Player Built Bases": false, "Allow Damage to Players": false, "Allow Damage to Raidable and Abandoned Bases": true, "Allow Damage to NPCs": true, "MLRS Cooldown time (in minutes)": 10.0, "Total Rockets for MLRS to fire": 12, "Rocket Launch Interval (in seconds)": 1.0, "Requires Aiming Module": true } }
  4. I have the pvp turned off in the config, and even the raid being rocketed is pve, a player (me) can shoot mlrs into a raid base that is not owned by me, that is being raided my another player. it damages the base, but also hurts players inside the base. Is this something you can fix? In my mind the checks would check for pvp enabled, if not, then dont damage players with mlrs, anywhere, even inside a raidable base (with the rb plugin). This also allows damaging a raid that does not belong to me, which is ok i guess, its helping but not when it also kills the people that are doing the raid, in a pve server
  5. PhatBlinkie

    Convoy

    can you describe how to use betterloot in the configuration? i see "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0, "Own loot table": { "Minimum numbers of items": 2, "Maximum numbers of items": 4, "List of items": [ q. Do i change the 0 to BetterLoot, or put the name of a better loot formatted json there? or something else
  6. PhatBlinkie

    Lights On

    chinese lantern white appears to not work, while the normal red one does. i did the /lights check it didnt turn on, but the red one next to it does maybe new content?
  7. awesome sauce, buying it then
  8. also is there room around the edges for the cargo ship to run?
  9. does it have the driveable magnetic loader at the junk yard?
  10. the maze selector works and the leaderboard, but nothing else, which makes it kinda confusing for players, to use a gui for entrance, then have to type in chat for other things like invitations
  11. so it turns out i had a few issues to deal with. the 0 health walls, were only affected by me being an admin, a normal user could not hurt them. the next issue was the way the true pve mode is set to exclude, this made the walls indestructable yes, but also the traps. users could not hurt the landmines nor the shotty traps. I have worked around that with adding a ruleset, and changing the code not to use the exclude association. next issue was the players could then shoot each other. (rule set issue,) then they could not shoot the npc (rule set problem again.) It might be nice, for people that have issues like this, if the plugins config, asked for a rule set to use, or made its own
  12. how can a player run through, without blowing up walls when there are things like landmines. cant shoot them the floor goes, then if it does not, a wall does. how to make the walls and floors invulnarable, server is pve and uses truePVE
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