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PhatBlinkie

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Everything posted by PhatBlinkie

  1. PhatBlinkie

    Raidable Bases

    another admin sent me this too, which also doesnt match either other list https://carbonmod.gg/references/items/?dlcsOnly=1
  2. PhatBlinkie

    Raidable Bases

    aka, if the link was only paid items, the number of prohibited items would match the detected. maybe the format is wrong. I will not trust a tool like this unless fp weighs in when it comes to banning servers for this stuff
  3. PhatBlinkie

    Raidable Bases

    kind of enforcing my point this is pasting the file from nivex
  4. PhatBlinkie

    Raidable Bases

    { "name": "Tarp", "workshopId": 0, "itemDefinitionId": "124" } They really need to provide an official listing, not sure why tarps are listed about 3 times, I never seen a paid for skin for a tarp.
  5. PhatBlinkie

    Raidable Bases

    Thanks this list is 2-3 x longer than the list i had before. this is part of my concern, they should provide a list of all (official) skins by shortname or skinid or something that is actually official. Ill wait and let this develop more but will sanitize what I can off your link nivex.
  6. PhatBlinkie

    Raidable Bases

    this is also a problem for many plugins, and I appreciate the devs like you and k1lly0u and others that tackle this themselves to comply and make it simpler to the rust admins. I spent a few hours cleaning up custom crafting, server rewards, and other plugins. It's a little hard to even figure out what is dlc vs not. for example, i find listings of gifts from fp, like the frog boots that were given for using the beta, and other things like the twitch sunglasses and trophies that were definitely free in the dlc listings. I like many others are very annoyed at the moment, that they didnt fix this problem themselves inside the game, and put it onto the plugin devs. Ill get over it. but sheesh, really annoying.
  7. PhatBlinkie

    Raidable Bases

    I had an essay written up, but its deleted due to being defeated. I disagree with how they are enforcing this, and doubt they financial troubles. This will cost them players and should have ben handled by them inside the game instead of threatening 50k modded servers with bans, just crappy
  8. PhatBlinkie

    Raidable Bases

    I think you might want to ask them if you have a channel to, directly about your plugin. essentially it emulates what could and would happen on vanilla servers, where a base is raided, and a player might find items that are skinned or dlc content. not sure how a player raiding a base, is the equivalent of something like skinbox or /s in server rewards or custom crafts, but seems like a gray area. your plugin is probably the most popular plugin of all rust
  9. PhatBlinkie

    BetterTC

    welp, looks like the addition of custom skins is about to get more important with the recent TOS update.
  10. PhatBlinkie

    Raidable Bases

    could be, just wanted to mention it. like off my first pic, cant imagine a tree respawning inside a pasted building. but will see
  11. PhatBlinkie

    Raidable Bases

    im not so sure about that, i have 2 more right now, that didnt remove the trees in the bubble. (green is color set for available raid, its not active by a player yet. the blue is actively being raided. however, when i spawned a base in manually it did take out the trees. and when i bought one, it took out the trees. so maybe its just how they are spawned?
  12. PhatBlinkie

    Raidable Bases

    trees in the new biome might need to be managed, this is a raid base. I thought the plugin removed them on spawn and put them back after
  13. PhatBlinkie

    BetterTC

    it compiles, so i assume the rest is ok
  14. PhatBlinkie

    BetterTC

    needs update for april 3rd release BetterTC - Failed to compile: There is no argument given that corresponds to the required parameter 'player' of 'BaseCombatEntity.OnRepairFinished(BasePlayer)' | Line: 456, Pos: 24 I see you just posted the update, thanks ! time for a smooth wipe
  15. PhatBlinkie

    Raidable Bases

    fridges dont seem to be populating anymore, maybe they changed the prefab name
  16. PhatBlinkie

    Raidable Bases

    thank you so much! now to clean up 100 half spawned bases lol
  17. PhatBlinkie

    Biplane

    works fine for me, put your json into jsonlint.com
  18. PhatBlinkie

    Raidable Bases

    wanting to prevent players putting walls down inside the bubble, but this doesn't seem to stop it, maybe needs different formatting? "Allow Players To Build (Exclusions)": [ "barricade.concrete", "barricade.wood.cover", "wall.external.high", "wall.external.high.stone", "wall.external.high.ice", "wall.ice.wall" ],
  19. PhatBlinkie

    BetterTC

    its weird, I think there is something wrong still. server uptime is 78 hours, and now when i log in, and check the missing images are all there. I had not restarted the server nor the plugin since i posted the images above. So also didn't change the plugin or the config file. looking at the plugins its version "BetterTC" (1.4.6) by ninco90 (4.13s / 90 MB) - BetterTC.cs and the config was deleted from the last time posted about this issue, which deleting the config did actually clear up that issue, so i was surprised to see it come back again. I would think its just me, but i was asked by a player how to tell which color skin is which for the container skins, when i looked well, the images are what we both seen. I reloaded the plugin right then, disconnected reconnected and checked. no joy.. really odd. It still seems like some kind of a rate limiting thing to me, that it happens closer to most players wipe dates compared to a few days later. but just a guess.
  20. PhatBlinkie

    BetterTC

    still getting this quite often. I would gladly host the images myself but would hate to have to edit the paths each release. I feel like its probably related to rate limiting as its seems almost random which images don't load, per wipe. obviously, image library is not the best at reporting failed image downloads, which has been a sore spot for me for years.. restarting image library and the better tc plugin just results in the exact same, with image library saying the order was successfully processed, has to be a better way to avoid this, otherwise, i and my players love this plugin!
  21. hmm, yeah. thats a hard one, ill get a screen shot next time i see the (if its not fixed) bubble out of place. it seems like it places it centered on the land, instead of the tc (could this be an option?), and when there are cave bases or sometimes bases on cliffs, its does strange things. I often add floating build islands to maps and the bubble doesnt work for these, it spawns on the landmass below the base.
  22. there is 2 small issues I have found. 1. you can set a base near another players base, and call /sar , the bubble can envelop the enemy base and while you cannot destroy their stuff, you can kill the player inside their own base. 2. when a base is on an elevated build site, like some of the new rocks, the bubble is created under the base not originating on the center or the Tc, this leads to a base that is invincible, but the area below it is damageable (and exploitable in that way)
  23. I think it was cause from my config file being corrupted. errors are gone after I deleted it.
  24. (23:05:31) | Failed to call hook 'OnPlayerDeath' on plugin 'CraftingPanel v1.2.10' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CraftingPanel.ClosePanel (BasePlayer player) [0x0000d] in <06539a7293bb44dcb2dc8af638ee194a>:0 at Oxide.Plugins.CraftingPanel.OnPlayerDeath (BasePlayer player) [0x00028] in <06539a7293bb44dcb2dc8af638ee194a>:0 at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009b6] in <06539a7293bb44dcb2dc8af638ee194a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

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