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Everything posted by PhatBlinkie
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also nivex, I have a bug for you. I host a server wide nightmare event with gigantic raid base, where its whole server vs me and the base. At the end of the raid, it grants them a permission which allows them to have 20 mag rocket launchers etc. For the most part it works great, but if a player attacked the base, then before the base is completed is offline, it does not include them in the list of attacking players. everyone online seems to get it, just once that are not online. Can that be helped?
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any chance you can also add the ability to filter through betterloot files with this tool? cleaned up my raid base loot easily. The json is different than raid bases loot. { "LootTables": { "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab": { "Enabled": true, "ItemList": { "electric.battery.rechargable.medium": { "Max": 1, "Min": 1 }, "electric.igniter": { "Max": 1, "Min": 1 }, "electric.rf.broadcaster": { "Max": 1, "Min": 1 },
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this is also a problem for many plugins, and I appreciate the devs like you and k1lly0u and others that tackle this themselves to comply and make it simpler to the rust admins. I spent a few hours cleaning up custom crafting, server rewards, and other plugins. It's a little hard to even figure out what is dlc vs not. for example, i find listings of gifts from fp, like the frog boots that were given for using the beta, and other things like the twitch sunglasses and trophies that were definitely free in the dlc listings. I like many others are very annoyed at the moment, that they didnt fix this problem themselves inside the game, and put it onto the plugin devs. Ill get over it. but sheesh, really annoying.
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I think you might want to ask them if you have a channel to, directly about your plugin. essentially it emulates what could and would happen on vanilla servers, where a base is raided, and a player might find items that are skinned or dlc content. not sure how a player raiding a base, is the equivalent of something like skinbox or /s in server rewards or custom crafts, but seems like a gray area. your plugin is probably the most popular plugin of all rust
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im not so sure about that, i have 2 more right now, that didnt remove the trees in the bubble. (green is color set for available raid, its not active by a player yet. the blue is actively being raided. however, when i spawned a base in manually it did take out the trees. and when i bought one, it took out the trees. so maybe its just how they are spawned?
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- 394 comments
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- 1
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 394 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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luckily , hardly anyone probably does this with a spray can, so its minimal, but devastating when it all disappears lol. had a clan thinking each other was stealing etc sry for the bad news.
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so this is a unique one. when a player has purchased the different tc skins, they can change the skin of the tc with a spraycan but, when they that, it also eats all the items that your plugin allowed to be put back into the tc, like the explosives, sulfer, etc. they are gone. using the change skin option in the plugin works fine, but There is no way to disable people using a spraycan. This made a mess for me earlier.
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still not compatible with copy paste plugin
PhatBlinkie replied to PhatBlinkie's Support Request in Support
now that is what i like to hear! thank you for the reply -
I see your getting close, but the whole point of my purchase was to provide people with a way to make raid bases that i can import into my server. without them being compatible with copy paste, this is just a game of me waiting for it to be. are you going to make it compatible? (21:50:16) | [CHAT] PhatBlinkie[76561197972406742] : paste test1 (21:50:26) | Failed to call hook 'CmdPaste' on plugin 'CopyPaste v4.2.0' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.CopyPaste.PreLoadData (System.Collections.Generic.List`1[T] entities, UnityEngine.Vector3 startPos, System.Single rotationCorrection, System.Boolean deployables, System.Boolean inventories, System.Boolean auth, System.Boolean vending) [0x00064] in <0b10a5a59e0b46b5b4f9a6673b758ddd>:0 at Oxide.Plugins.CopyPaste.TryPaste (UnityEngine.Vector3 startPos, System.String filename, Oxide.Core.Libraries.Covalence.IPlayer player, System.Single rotationCorrection, System.String[] args, System.Boolean autoHeight, System.Action callback, System.Action`1[T] callbackSpawned) [0x0070d] in <0b10a5a59e0b46b5b4f9a6673b758ddd>:0 at Oxide.Plugins.CopyPaste.TryPasteFromSteamId (System.UInt64 userId, System.String filename, System.String[] args, System.Action callback, System.Action`1[T] callbackSpawned) [0x0009d] in <0b10a5a59e0b46b5b4f9a6673b758ddd>:0 at Oxide.Plugins.CopyPaste.CmdPaste (Oxide.Core.Libraries.Covalence.IPlayer player, System.String command, System.String[] args) [0x00083] in <0b10a5a59e0b46b5b4f9a6673b758ddd>:0 at Oxide.Plugins.CopyPaste.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0098e] in <0b10a5a59e0b46b5b4f9a6673b758ddd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
