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Everything posted by PhatBlinkie
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this is also a problem for many plugins, and I appreciate the devs like you and k1lly0u and others that tackle this themselves to comply and make it simpler to the rust admins. I spent a few hours cleaning up custom crafting, server rewards, and other plugins. It's a little hard to even figure out what is dlc vs not. for example, i find listings of gifts from fp, like the frog boots that were given for using the beta, and other things like the twitch sunglasses and trophies that were definitely free in the dlc listings. I like many others are very annoyed at the moment, that they didnt fix this problem themselves inside the game, and put it onto the plugin devs. Ill get over it. but sheesh, really annoying.
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I think you might want to ask them if you have a channel to, directly about your plugin. essentially it emulates what could and would happen on vanilla servers, where a base is raided, and a player might find items that are skinned or dlc content. not sure how a player raiding a base, is the equivalent of something like skinbox or /s in server rewards or custom crafts, but seems like a gray area. your plugin is probably the most popular plugin of all rust
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- 418 comments
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im not so sure about that, i have 2 more right now, that didnt remove the trees in the bubble. (green is color set for available raid, its not active by a player yet. the blue is actively being raided. however, when i spawned a base in manually it did take out the trees. and when i bought one, it took out the trees. so maybe its just how they are spawned?
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- 418 comments
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- #builder
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- 418 comments
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- #builder
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wanting to prevent players putting walls down inside the bubble, but this doesn't seem to stop it, maybe needs different formatting? "Allow Players To Build (Exclusions)": [ "barricade.concrete", "barricade.wood.cover", "wall.external.high", "wall.external.high.stone", "wall.external.high.ice", "wall.ice.wall" ],
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its weird, I think there is something wrong still. server uptime is 78 hours, and now when i log in, and check the missing images are all there. I had not restarted the server nor the plugin since i posted the images above. So also didn't change the plugin or the config file. looking at the plugins its version "BetterTC" (1.4.6) by ninco90 (4.13s / 90 MB) - BetterTC.cs and the config was deleted from the last time posted about this issue, which deleting the config did actually clear up that issue, so i was surprised to see it come back again. I would think its just me, but i was asked by a player how to tell which color skin is which for the container skins, when i looked well, the images are what we both seen. I reloaded the plugin right then, disconnected reconnected and checked. no joy.. really odd. It still seems like some kind of a rate limiting thing to me, that it happens closer to most players wipe dates compared to a few days later. but just a guess.
- 418 comments
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still getting this quite often. I would gladly host the images myself but would hate to have to edit the paths each release. I feel like its probably related to rate limiting as its seems almost random which images don't load, per wipe. obviously, image library is not the best at reporting failed image downloads, which has been a sore spot for me for years.. restarting image library and the better tc plugin just results in the exact same, with image library saying the order was successfully processed, has to be a better way to avoid this, otherwise, i and my players love this plugin!
- 418 comments
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hmm, yeah. thats a hard one, ill get a screen shot next time i see the (if its not fixed) bubble out of place. it seems like it places it centered on the land, instead of the tc (could this be an option?), and when there are cave bases or sometimes bases on cliffs, its does strange things. I often add floating build islands to maps and the bubble doesnt work for these, it spawns on the landmass below the base.
- 634 comments
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- #rust
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there is 2 small issues I have found. 1. you can set a base near another players base, and call /sar , the bubble can envelop the enemy base and while you cannot destroy their stuff, you can kill the player inside their own base. 2. when a base is on an elevated build site, like some of the new rocks, the bubble is created under the base not originating on the center or the Tc, this leads to a base that is invincible, but the area below it is damageable (and exploitable in that way)
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- #rust
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- 144 comments
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- #craft
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- 144 comments
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- #craft
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(23:05:31) | Failed to call hook 'OnPlayerDeath' on plugin 'CraftingPanel v1.2.10' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CraftingPanel.ClosePanel (BasePlayer player) [0x0000d] in <06539a7293bb44dcb2dc8af638ee194a>:0 at Oxide.Plugins.CraftingPanel.OnPlayerDeath (BasePlayer player) [0x00028] in <06539a7293bb44dcb2dc8af638ee194a>:0 at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009b6] in <06539a7293bb44dcb2dc8af638ee194a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 144 comments
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- #craft
- #craft menu
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