
rrex
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Everything posted by rrex
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- 4 comments
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- 1
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- #discord
- #discordbot
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So as I told You, I tested this with TruePVE and RaidableBases This plugin is awesome, but it needs to be more compatible for PVE servers. So there are options which it overriding and deals damage to structures and vehicles etc. If I turn it off in Config file - it handles it but the missiles becomes useess for server because it stops working at RaidableBases domes. It would be great if you handled this compatibility so config file was not major if you are using TruePVE and it could follow the rules of pve plugins keeping it's settings in custom domes such as Raidable Bases or other events where damage is allowed.
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it was with updated file tho. idk the reason. the thing is I turned off my server and copied latest file into plugins folder before update. the server was off but updated version was inside plugins already while server update. maybe it could affect idk. but the server was off when I pasted new file so idk if it's possible reason. after I removed .cs file and pasted new one again - it got compiled. well. idk idk idk 🙂
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BradleyGuards - Failed to compile: BradleyGuards.cs(172,34): error CS1501: No overload for method `Init' takes `14' arguments Help me too. Same error
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was just about to ask you if it's working)) I will try to test it. htank you and what about height and other things? don't you have a links?
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- 3 comments
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- 111 comments
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- #bradley
- #bradleyapc
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- 111 comments
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- #bradley
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ahh it depending on that plugin.... what can that affect for me if I am using 80+ plugins?
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What is that and where to disable it? o_O
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[10:15] > Failed to run a 2.00 timer in 'CustomBradley v1.3.6' (UnauthorizedAccessException: System access is restricted, you are not allowed to use Harmony.HarmonyInstance) at Oxide.Plugins.CustomBradley.<OnServerInitialized>m__3 () [0x00000] in <7b611733fa9d48968624da14a9b976be>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0 So I got this at my first server loading with plugin. Any suggestions? 🤯
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So I have several issues. FIrst and major is that players just missing from IQSystem/ Data file but still present in a group they got with IQ permissions. So I have more than 10 players who recieved permissions of VIP group and здгпшт did not took it back from them because they were removed earlier from data file somewhy. It happens all the time. Infinite VIP for the players. It's randomly so for someone it works fine but mostly it removing people from data file sheduled revokes and often (about one of 2-3 purchases) going away from data file or even they are never wrotten there IDK so IQPermissions will never take it back from them because there are no sheduled actions in data( IDK how to explain more. Hope it's understandable. Another issue is that not that major but it doesn't work eather: all revokegroup commands for manually revoking if it's needed says "no group exist" but addgroup working fine for those groups. please check that (ex. I add player with grantgroup sID64 vip1 20d and it works fine but if I want to revokegroup sID64 or revokegroup sID64 10d it write me in console next: (11:16:07) | [IQPermissions] The group you specified do not exist!
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Hi! This plugin is great but I found few things to work on it. Here is 1st: [1:40] > 'HomingMissiles v1.0.8' is using deprecated hook 'OnReloadWeapon', which will stop working on Saturday, 31 December 2022. Please ask the author to update to 'OnWeaponReload(BaseProjectile weapon, BasePlayer player)' And the seconf one is that I'm using TruePVE plugin and these Homing Missiles is damaging some structures: TC's, Wooden Doors etc. Could YOu make a support of PVE (partly TruePVE plugin) to work with?
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- 184 comments
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- #stacks
- #rust stacks
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Hello! 1. Can someone help me how to make a limit of CB entities and height? Is there a server argue or I will need some plugin? I have a limit of 4 CB per player and 50 foundations. But players starting to build it at height which makes to zero foundation limits 2. Also is there a server argue to increase CupBoard radius so bases could not be built that close to each other
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"LaunchSite": { "enabled": true, "Kits": [ "SpaceNPC", "SpaceNPC2" ], "Health": 100, "Weapon_Drop_Percent": 1, "Min_Weapon_Drop_Condition_Percent": 100, "Max_Weapon_Drop_Condition_Percent": 100, "Dropped_Weapon_Has_Ammo_Percent_Chance": 100, "Wipe_Default_Clothing": true, "Wipe_Default_Weapons": true, "Wipe_Main_Inventory_Percent": 100, "Wipe_Clothing_Percent": 100, "Wipe_Belt_Percent": 100, "Default_Rust_Loot_Percent": 100 }