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Viktorvill

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Everything posted by Viktorvill

  1. Hello! If I understand correctly, you can make a traditional RP shop, and you can also sell player items for rp ?
  2. Viktorvill

    Wipe Timer Status

    A space had to be taken out d\\N\\a\\p\\ hh\\Ó\\r\\a\\ mm\\P\\e\\r\\c"
  3. Viktorvill

    Wipe Timer Status

    Unfortunately, no
  4. Viktorvill

    Wipe Timer Status

    This is what I get when I restart the plugin after the change: [Error] Failed to call hook 'DeleteStatus' on plugin 'CustomStatusFramework v1.0.6' (FormatException: Input string was not in a correct format.) at System.Globalization.TimeSpanFormat.FormatCustomized (System.TimeSpan value, System.String format, System.Globalization.DateTimeFormatInfo dtfi) [0x00357] in <fb001e01371b4adca20013e0ac763896>:0 at System.Globalization.TimeSpanFormat.Format (System.TimeSpan value, System.String format, System.IFormatProvider formatProvider) [0x00096] in <fb001e01371b4adca20013e0ac763896>:0 at System.TimeSpan.ToString (System.String format) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.WipeTimerStatus+<OnServerInitialized>c__AnonStorey1+<OnServerInitialized>c__AnonStorey0.<>m__1 (BasePlayer player) [0x00025] in <fdacac12f04d4008977c32e853c09ed8>:0 at Oxide.Plugins.CustomStatusFramework.UpdateStatusHUD (BasePlayer basePlayer, System.Collections.Generic.List`1[T] statuses, System.Collections.Generic.List`1[T] customs) [0x004f1] in <4a9c51f0a97245639016815c2afffa44>:0 at Oxide.Plugins.CustomStatusFramework.UpdateCustomStatuses (BasePlayer basePlayer, System.Collections.Generic.List`1[T] customStatuses, System.Collections.Generic.List`1[T] staticStatuses) [0x00079] in <4a9c51f0a97245639016815c2afffa44>:0 at Oxide.Plugins.CustomStatusFramework.DeleteStatus (System.String id) [0x00025] in <4a9c51f0a97245639016815c2afffa44>:0 at Oxide.Plugins.CustomStatusFramework.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cb0] in <4a9c51f0a97245639016815c2afffa44>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  5. Viktorvill

    Wipe Timer Status

    Is it possible to somehow solve it so that it writes out the date? 6d 11h 53m instead of 6 Nap 11 Óra 53 Perc. Thanks in advance for your help.
  6. Thank you very much! It works great now!
  7. Thanks for the help, it was really good!
  8. Hello! I spoke with the creator of Botrespawn. I received this information from him: object OnBotReSpawnNPCTarget(ScientistNPC npc, BasePlayer player) // return true/null Do you know where this should be copied into the plugin file?
  9. Hi, is there a solution to this? Hello! What I noticed is that he is rated as the leading player. The gunman sitting next to him is not harmed by the botrespawn. If instead of the leading player it was reedited to an npc, I think the problem would be solved. "because driver is just a fake player, when the companion is a default scientist npc i will add this option (to replace driver with a scientist npc) in the next update which will be probably on next week,"
  10. I would appreciate it
  11. Hello! Is it possible that no NPCs appear when shooting down the vanilla patrol helicopter? Should they only appear when the custom helicopter tiers are shot down?
  12. Hello! Is it possible to change the timer when the npc throws the grenade? Because most of the time grenades explode in the air.
  13. Hello! Thanks, I solved it in the meantime. However, how can you get him to drive a row boat? because he just sits in the driver's seat and does nothing.
  14. Hello! How can you solve the fact that you mine both sulfur and iron ore?
  15. That's super cool!
  16. Hello Do we know anything about this?
  17. Hello! You have some problem with DefendableHomes plun. 9:34 [Warning] Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: DefendableHomes - True (Boolean), Loottable (False (Boolean))
  18. One more question Can it be resolved that NPCs also attack animals? Sorry, I found it
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