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Viktorvill

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Everything posted by Viktorvill

  1. Hi! I use the TruePve plugin and my problem is that the players are not shot by the turret. Is there any solution for this?
  2. Viktorvill

    NPCKits

    Hi! When is the update expected?
  3. Thank you very very very much! It works perfectly, I did it for the other events as well.
  4. Thank you very much! That way I can do the other events as well.
  5. Yes, you have it. Hooks void OnJunkyardEventStart() — called when the event starts void OnJunkyardEventEnd() — called when the event ends
  6. Okay But I still don't fully understand. The junkyard event managed by npcspawn starts. Where and when should the console command be entered? Sorry, but I need some directions to understand.
  7. Hi, how can you make the botrespawn npc disappear while an event is running, e.g. junkyard?
  8. Hi! It is possible to somehow solve the fact that when I exit the plugin, the entity count always increases by the number that refreshes the loot container. And from here on, I can no longer track the real entity count.
  9. Viktorvill

    NPCKits

    Thank you I use botrespawn together.
  10. Viktorvill

    NPCKits

    Hi Yes, I use the UI to change the oilrig, and as soon as I exit back from there, all the npc are enabled and the hp is also changed to the settings for the oilrig
  11. Viktorvill

    NPCKits

    Hi! My problem is that if I enable the oilrig and give 150 hp to the npc, it gives 150 hp to all existing npc and they are all enabled no matter what I say
  12. Viktorvill

    OGFurnace

    Thanks!
  13. Viktorvill

    OGFurnace

    Hi! Couldn't an option be included so that the furnace stops when the ore is burnt out? https://umod.org/plugins/furnace-stopper
  14. I don't know what's wrong with it, I use this.https://umod.org/plugins/furnace-stopper
  15. Viktorvill

    NPCKits

    Hi I have such a problem that I want to modify the oilrig npc through the graphical interface. Let me give him a kit. In spite of the fact that the other npc are not enabled in the plugin, all the npc still apply the settings. Kits only applying to all npcs, from one npc config Does anyone have any ideas for this?
  16. Hi We noticed a problem that the machine ate the memo of whoever called Bradley after a while. I tried it and it's the same for me. But only when I called the tank and it slowly started to lag
  17. Hi! Is it possible that each tank has a separate command so that it can be inserted into the shop plugin?
  18. Hi! It's great, if you can combine this with the monument bradley plugin, it's really cool
  19. Hi! Can I request a video?
  20. Viktorvill

    NpcRaiders

    I got this answer on chaos, Its not letting me upload says file size is to large. Waiting on k1llyou to fix it. so sending here to get everyone updated
  21. Viktorvill

    OGFurnace

    Hi! Does this work with the Sync Pipes plugin?
  22. Viktorvill

    NpcRaiders

    Hi! You don't upload Chaoscode?
  23. Maybe you are not thinking about such an option?

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