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Everything posted by Covfefe
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https://codefling.com/maps Would be amazing if we could sort all the maps by map size. When shopping for maps, it becomes very tedious opening dozens of maps to check for their map size.
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Failed to call hook 'OnHammerHit' on plugin 'BaseFixer v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BaseFixer.TaxPlayer (ListHashSet`1[T] entities, BasePlayer player) [0x00071] in <4658fe4c491d440f80129d3f3ffb919c>:0 at Oxide.Plugins.BaseFixer.OnHammerHit (BasePlayer player, HitInfo info) [0x00097] in <4658fe4c491d440f80129d3f3ffb919c>:0 at Oxide.Plugins.BaseFixer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ae] in <4658fe4c491d440f80129d3f3ffb919c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Just a heads up
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- 4 comments
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- #custom map
- #shemov
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(and 2 more)
Tagged with:
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I just noticed my server gains back 15fps with the plugin unloaded because the drones disappear. I have a small server and there's 1600+ drone.deployed prefabs out when the plugin is loaded. Maybe reduce drone to 1? or choose a less intensive prefab?
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I understand, but I am asking for the option to be able to do this since not all servers are the same.
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One of my players went out to sea so he can build a sky base out there, but we found out you can't spawn them on top of foundation. Can you give us an option to spawn them on foundations and such? Thank you
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- 2 comments
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Players are really missing the ability to add their own skins. How is this coming along?
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My original request of every time you put a floor down, it turns into a 100% stable foundation, because it's very difficult to educate players on how to do this.
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PLEASE give us an option to turn this on. I've had the instructions in the title for a couple days already and I still have to teach players to smack the floor with hammer to restore stability/turn it into a foundation AND make sure you have that same grade sky foundation in your inventory to be able to do this.
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- 69 comments
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- #sky bases
- #oxide
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- 69 comments
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- 1
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- #sky bases
- #oxide
- (and 10 more)
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I already tried doing that by changing the title of the /craftdrone menu but it's too long to explain to players that they need the same building grade sky foundation in their inventory then hit the floor tile with a repair hammer to restore stability to that tile. I still have to teach everyone to do that in person through the mic because it's so much to type out and walk people through spectate.
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Please give us the option to automatically make all floors placed into foundations. My players are really stupid and can't figure out that you gotta have the same material sky foundation in your inventory then hit the floor with a hammer to turn it into a foundation. This is getting really frustrating teaching everyone how to do this.
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Maybe a configurable setting on how many foundations to initially spawn?
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my players suck at flying and they're having a hell of a time trying to land on 1 foundation. Can you make it so when the drone spawns the foundation it's a 2x2 foundation instead?