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MaxxxEdge's Achievements
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Better late than never.....i have to add my review. This is by far one of the greatest maps ever from Gruber. It´s running the 2nd January now on my Server and I can only agree with the other reviews here. Every Star Wars Fan will love it, great detail, great work as always. The only thing which is not perfect is, that the map is very packed for it´s size. Some players with older PCs are not very satisfied, but luckily they can tune their graphic settings in Rust.
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Yes, works. It seems i have a cache issue (Win11 or chrome maybe). Still shows me after downloading v1.0.12 the 1.0.11 version in .cs after opening the downloaded file. But 2nd admin has downloaded it too and it works, correct version. So all is OK, thank you.
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MaxxxEdge started following Still doesn´t work
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Plugin still doesn´t work, even after update on 1.0.12 (Rust update March 2nd) and in .cs code line 33 ist 1.0.11 to read
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@aimacak To 2) We experienced the same thing with tools and weapons that break after a few shots. We have server convars set like this, but it doesn´t seem to work with RaidableBases or seems to be 10x (?) times higher than normal : conditionloss.damagemultiplier "0" conditionloss.armorhealthmult "0" I think it has to do with the Zones over the RB, but either i´m dumb or blind...didn´t found an option to change it...
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MaxxxEdge started following Raidable Bases
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MaxxxEdge started following Error compiling after Update
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Same, since 1st dec update: 96 BradleyGuards - Failed to compile: BradleyGuards.cs(172,34): error CS1501: No overload for method `Init' takes `14' arguments
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MaxxxEdge started following Brandley Guards spawn then run off down the road.
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Brandley Guards spawn then run off down the road.
MaxxxEdge replied to AtomicTexan's Support Request in Support
OK. I´ll try now last version of BG. We tried the version 1.3.2 and it seems better as long as Brad gets killed next to the buildings. But in the open area behind the Rocket the Guards are running away from Launch site up to the next Street. With new version 1.3.3 it seems they ran away much farther than in V 1.3.2 but really - idk. We´ve tested a lot, but it is not as it was 1 Month before. -
Brandley Guards spawn then run off down the road.
MaxxxEdge replied to AtomicTexan's Support Request in Support
OK, i unloaded NPCRustEdit. Reloaded BradleyGuards. Now only NPCSpawn from the AirEvent Plugin and BotRespawn are the only Plugins running, which can affect NPCs. Last Month (maybe before the last update of BradleyGuards) all went fine. Even with 1 more NPC-affecting Plugin (due to the Detroit Map in March). So we don´t understand what has happened -
Brandley Guards spawn then run off down the road.
MaxxxEdge replied to AtomicTexan's Support Request in Support
Yes, we use NPCSpawn from the AirEvent Plugin, BotRespawn for maintaining all the Zombies and Bots and NPCRustEdit. It seems that NPCRustEdit is from last Map Detroit, and we didn´t delete it. Let me check this first pls..... -
Brandley Guards spawn then run off down the road.
MaxxxEdge replied to AtomicTexan's Support Request in Support
We have the same Problem since idk...last BG Update or later in April (?) Guards spawn outside from Launchsite. I saw it yesterday but Players reported it is "since weeks".