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HowlingWolf

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  1. HowlingWolf

    Bradley Drops

    BradleyDrops.cs: ERROR! API returned an invalid version number 1.14 .... How too fix this ? ..
    We have had this plugin for some time now and all I can say, this is what I call a supreme admintool if the staff only wish to punish the griefers/toxic players by sending them to prison for some time. The only thing I am wishing could be in the future, is the ability to set length of prisontime with hours/days/weeks with an auto-release instead of having seconds or perm-length. Other than that, I only use this instead of kicking/banning players so we do have the ability to talk to players in private of why we are there. I do really hope the dev of this plugin will continue to work/update this plugin for a long time!
  2. HowlingWolf

    XPrison

    As a suggestion, is it possible too add ability too have discord webhook so we can see status of players being added/released too prison and aswell, length ? Very nice tool instead of banning players.
  3. Hello. Im trying too get the loottable, working on this plugin, for a 100X server pve. Seems whatever im trying to do, in the config.. it wont set the multiplier too a 100x, when i set "Loot profile (only for crates, leave empty for default loot)": "default_loottable" And : "Loot profile (only for crates, leave empty for default loot)": "alphaloot" Since it is Alphaloot/betterloot im using on my server. Any idea of how too fix this ?
    For this price, I would have thought these bases were at least as good as the "normal" raidable bases, but I was very disappointed. After opening all of them in fortify, I did noticed there was mostly shotgun traps and very small bases in compared too other raidbases. Leading this would be like having 2X4 base in vanilla, and not for modded servers over vanilla styled servers. The only reason why I do give this a 2star, is due to the level of lights and Christmas feeling. Except that this is not worth the price of 20 USD at all, unless this would be worked a lot more on in general.
  4. Hello. Is it possible too splitt the buyraid, with the other raidablebases, and the raidableships with the plugin ? Or do you have like a example of the profile file, that would work with this.. ? And yes, i do know you also need the files for the loot etc.. The point of this, is too have the raidablebases auto-spawning, and the ships as buying only. Thats why the splitting..
  5. HowlingWolf

    Nothing is working right

    For you that has some issues, This is from the Config, set at 0.0 use of time, per ore : { "NoBurntMeat": false, "Ovens": { "bbq.campermodule": { "Multiplier": 1, "Charcoal": 1 }, "bbq.deployed": { "Multiplier": 1, "Charcoal": 1 }, "campfire": { "Multiplier": 1, "Charcoal": 1 }, "carvable.pumpkin": { "Multiplier": 1, "Charcoal": 1 }, "chineselantern.deployed": { "Multiplier": 1, "Charcoal": 1 }, "cursedcauldron.deployed": { "Multiplier": 1, "Charcoal": 1 }, "electricfurnace.deployed": { "Multiplier": 1, "Charcoal": 1 }, "fireplace.deployed": { "Multiplier": 1, "Charcoal": 1 }, "furnace.large": { "Multiplier": 1, "Charcoal": 1 }, "furnace": { "Multiplier": 1, "Charcoal": 1 }, "hobobarrel.deployed": { "Multiplier": 1, "Charcoal": 1 }, "jackolantern.angry": { "Multiplier": 1, "Charcoal": 1 }, "jackolantern.happy": { "Multiplier": 1, "Charcoal": 1 }, "lantern.deployed": { "Multiplier": 1, "Charcoal": 1 }, "refinery_small_deployed": { "Multiplier": 1, "Charcoal": 1 }, "skull_fire_pit": { "Multiplier": 1, "Charcoal": 1 }, "tunalight.deployed": { "Multiplier": 1, "Charcoal": 1 } }, "Products": { "fish.raw": { "CookTime": 0.0, "Amount": 1 }, "chicken.raw": { "CookTime": 0.0, "Amount": 1 }, "deermeat.raw": { "CookTime": 0.0, "Amount": 1 }, "horsemeat.raw": { "CookTime": 0.0, "Amount": 1 }, "humanmeat.raw": { "CookTime": 0.0, "Amount": 1 }, "bearmeat": { "CookTime": 0.0, "Amount": 1 }, "wolfmeat.raw": { "CookTime": 0.0, "Amount": 1 }, "meat.boar": { "CookTime": 0.0, "Amount": 1 }, "crude.oil": { "CookTime": 0.0, "Amount": 3 }, "can.beans.empty": { "CookTime": 0.0, "Amount": 15 }, "can.tuna.empty": { "CookTime": 0.0, "Amount": 10 }, "hq.metal.ore": { "CookTime": 0.0, "Amount": 1 }, "metal.ore": { "CookTime": 0.0, "Amount": 1 }, "sulfur.ore": { "CookTime": 0.0, "Amount": 1 } }, "Fuel": { "door.key": { "FuelAmount": 10.0, "ByProduct": "charcoal", "ByProductAmount": 1, "ByProductChance": 0.0 }, "wood": { "FuelAmount": 10.0, "ByProduct": "charcoal", "ByProductAmount": 1, "ByProductChance": 0.75 } } } Aswell, use o.reload SmeltingController in console for updating the file Only im missing with this plugin, is the speedrate of every ore.. should get like the same from the quicksmelter, speedrate for every item.. that can count fast for the high-gather with millions of ores too be smelted...
  6. Does this still work ?
  7. HowlingWolf

    Raidable Bases

    Hello. Im viewing the raidable-ships packages, and seems the owner wish the serverowners too add all of the spawns themselfs, instead of having it like raidablebases, "plug'n play".. Would @nivex like too have a work with the owner of raidableships too make it better for the users ?
  8. HowlingWolf

    Raidable Bases

    Hello. I might have asked this before, but where can i turn on and off the stability of the raidablebases ?
  9. HowlingWolf

    console spam

    Im also having the same issue. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'CanBeTargeted' on plugin 'NextGenPVE v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NextGenPVE.CanBeTargeted (BasePlayer target, NPCAutoTurret turret) [0x00091] in <9381a5ee5d8240b9ae68de47b68da51e>:0 at Oxide.Plugins.NextGenPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0168f] in <9381a5ee5d8240b9ae68de47b68da51e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  10. Hello. Anyone else, having issues, of not seeing what you did find after using the survey ? Tried both reload and unload the plugin. None of them works.
  11. Hello. I know ive seen it before, and now i cant find it so.. im gonna ask here.. When having a raidbase, theres a option for turning off and on the stability of the raidbase (the building will collaps if you can walls/foundations down) Can you please find it and let me know where??
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