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Everything posted by HowlingWolf
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- 47 comments
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- 47 comments
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Never mind! it was another plugin that were causing issues
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{ "Campfire speed": 10, "BBQ speed": 10, "Hobo barrel speed": 10, "Fireplace speed": 10, "Skull fire pit speed": 10, "Furnace speed": 10, "Electric furnace speed": 10, "Refinery speed": 10, "Enable campfire": true, "Enable BBQ": true, "Enable hobo barrel": true, "Enable fireplace": true, "Enable skull fire pit": true, "Enable furnace": true, "Enable electric furnace": true, "Enable refinery": true, "Allow chat commands fallback": true, "Primary command": "fs", "Secondary command": "fastsmelt", "Panel title": "FOXHEAVEN FAST SMELT" } I have also tested them on a 100000 but still wont work
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Hello. Im trying your mod, after checking with most of the "old" plugins for having it to work, on a mass-gather server. So im trying to having like smelting 10.000 ore in the second. Can you send me a config that would make that work? Right now its still on vanila speed so if this wont work, i wish to ask for a refund
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Hello. Would it be possible too have the strobelight and searchlight to be modded, into the colors Red, Blue, Green, Yellow and pink when turned on ? Like a RGB strobe/Option for input if we would use it for a large party/disco ingame ?
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- 307 comments
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- #bradley
- #bradleyapc
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We have had this plugin for some time now and all I can say, this is what I call a supreme admintool if the staff only wish to punish the griefers/toxic players by sending them to prison for some time. The only thing I am wishing could be in the future, is the ability to set length of prisontime with hours/days/weeks with an auto-release instead of having seconds or perm-length. Other than that, I only use this instead of kicking/banning players so we do have the ability to talk to players in private of why we are there. I do really hope the dev of this plugin will continue to work/update this plugin for a long time!
- 47 comments
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- 47 comments
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Hello. Im trying too get the loottable, working on this plugin, for a 100X server pve. Seems whatever im trying to do, in the config.. it wont set the multiplier too a 100x, when i set "Loot profile (only for crates, leave empty for default loot)": "default_loottable" And : "Loot profile (only for crates, leave empty for default loot)": "alphaloot" Since it is Alphaloot/betterloot im using on my server. Any idea of how too fix this ?
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For this price, I would have thought these bases were at least as good as the "normal" raidable bases, but I was very disappointed. After opening all of them in fortify, I did noticed there was mostly shotgun traps and very small bases in compared too other raidbases. Leading this would be like having 2X4 base in vanilla, and not for modded servers over vanilla styled servers. The only reason why I do give this a 2star, is due to the level of lights and Christmas feeling. Except that this is not worth the price of 20 USD at all, unless this would be worked a lot more on in general.
- 4 comments
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- #christmas
- #bases raideables
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Hello. Is it possible too splitt the buyraid, with the other raidablebases, and the raidableships with the plugin ? Or do you have like a example of the profile file, that would work with this.. ? And yes, i do know you also need the files for the loot etc.. The point of this, is too have the raidablebases auto-spawning, and the ships as buying only. Thats why the splitting..
- 11 comments
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For you that has some issues, This is from the Config, set at 0.0 use of time, per ore : { "NoBurntMeat": false, "Ovens": { "bbq.campermodule": { "Multiplier": 1, "Charcoal": 1 }, "bbq.deployed": { "Multiplier": 1, "Charcoal": 1 }, "campfire": { "Multiplier": 1, "Charcoal": 1 }, "carvable.pumpkin": { "Multiplier": 1, "Charcoal": 1 }, "chineselantern.deployed": { "Multiplier": 1, "Charcoal": 1 }, "cursedcauldron.deployed": { "Multiplier": 1, "Charcoal": 1 }, "electricfurnace.deployed": { "Multiplier": 1, "Charcoal": 1 }, "fireplace.deployed": { "Multiplier": 1, "Charcoal": 1 }, "furnace.large": { "Multiplier": 1, "Charcoal": 1 }, "furnace": { "Multiplier": 1, "Charcoal": 1 }, "hobobarrel.deployed": { "Multiplier": 1, "Charcoal": 1 }, "jackolantern.angry": { "Multiplier": 1, "Charcoal": 1 }, "jackolantern.happy": { "Multiplier": 1, "Charcoal": 1 }, "lantern.deployed": { "Multiplier": 1, "Charcoal": 1 }, "refinery_small_deployed": { "Multiplier": 1, "Charcoal": 1 }, "skull_fire_pit": { "Multiplier": 1, "Charcoal": 1 }, "tunalight.deployed": { "Multiplier": 1, "Charcoal": 1 } }, "Products": { "fish.raw": { "CookTime": 0.0, "Amount": 1 }, "chicken.raw": { "CookTime": 0.0, "Amount": 1 }, "deermeat.raw": { "CookTime": 0.0, "Amount": 1 }, "horsemeat.raw": { "CookTime": 0.0, "Amount": 1 }, "humanmeat.raw": { "CookTime": 0.0, "Amount": 1 }, "bearmeat": { "CookTime": 0.0, "Amount": 1 }, "wolfmeat.raw": { "CookTime": 0.0, "Amount": 1 }, "meat.boar": { "CookTime": 0.0, "Amount": 1 }, "crude.oil": { "CookTime": 0.0, "Amount": 3 }, "can.beans.empty": { "CookTime": 0.0, "Amount": 15 }, "can.tuna.empty": { "CookTime": 0.0, "Amount": 10 }, "hq.metal.ore": { "CookTime": 0.0, "Amount": 1 }, "metal.ore": { "CookTime": 0.0, "Amount": 1 }, "sulfur.ore": { "CookTime": 0.0, "Amount": 1 } }, "Fuel": { "door.key": { "FuelAmount": 10.0, "ByProduct": "charcoal", "ByProductAmount": 1, "ByProductChance": 0.0 }, "wood": { "FuelAmount": 10.0, "ByProduct": "charcoal", "ByProductAmount": 1, "ByProductChance": 0.75 } } } Aswell, use o.reload SmeltingController in console for updating the file Only im missing with this plugin, is the speedrate of every ore.. should get like the same from the quicksmelter, speedrate for every item.. that can count fast for the high-gather with millions of ores too be smelted...
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- 17 comments
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Im also having the same issue. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'CanBeTargeted' on plugin 'NextGenPVE v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NextGenPVE.CanBeTargeted (BasePlayer target, NPCAutoTurret turret) [0x00091] in <9381a5ee5d8240b9ae68de47b68da51e>:0 at Oxide.Plugins.NextGenPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0168f] in <9381a5ee5d8240b9ae68de47b68da51e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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Hello. I know ive seen it before, and now i cant find it so.. im gonna ask here.. When having a raidbase, theres a option for turning off and on the stability of the raidbase (the building will collaps if you can walls/foundations down) Can you please find it and let me know where??
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Hello. On the new update, im getting error from this plugin, something about failed hook.. anyone else having this issue ? It spams the console so had too unload it.
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- 6 comments
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- #krungh crow
- #oxide
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(and 7 more)
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