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  1. More information about "Armored Train"

    $29.99

    Armored Train

    New Year Update
    The New Year is coming and I have prepared for you a new preset customization for the train!After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config.
    You can also disable the customization of certain wagons or change the customization of the NPCs in the file oxide/data/ArmoredTrain/NewYear

    New Year's map from the video:  
     
     
    Halloween Update
    Have you already prepared your server for Halloween?
    On the eve of the Halloween Rust update, I have prepared for customization of all armored train cars.
    After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config.
     
    This plugin will add an armored train to your server, which can travel both in the subway and by rail.
    It can consist of any number of wagons. A helicopter can accompany it.
    Bradley, npc, turrets, simsites can be installed on the train.
    The plugin allows you to create any number of train presets, for which the order of wagons, the helicopter preset, the probability of spawn and the duration of patrolling can be specified. Each wagon or locomotive can be configured separately. Any speed can be set by the locomotive.If there is no spawn of trains on the surface on your custom map, read the section “Custom spawn points”
    Custom spawn points
    If you are using a custom map in which there are no spawn trains on the surface, but there is a railway, then for the train to work on the surface, you need to add custom spawn points of the train.
    Instruction:
    Stand at the point where you want the train to spawn Enter the command /atrainpoint If you receive a message that a point has been created, enable “Use custom spawn coordinates [true/false]” in config For correct operation, it is recommended to create several spawn points of the train
     
    Chat commands (only for administrators)
    /atrainstart– launches the event in a random configuration /atrainstartunderground - forcibly launches an event underground /atrainstartaboveground - forcibly launches an event aboveground /atrainstart <trainPresetName> –  launches the event in the <trainPresetName> configuration /atrainstartunderground <trainPresetName> /atrainstartaboveground <trainPresetName> /atrainstop– stops the event /atrainpoint– creates a custom spawn point of the train in your position  
    Console commands (RCON only)
    atrainstart– launches the event in a random configuration atrainstartunderground - forcibly launches an event underground atrainstartaboveground - forcibly launches an event aboveground atrainstart <trainPresetName> –  launches the event in the <trainPresetName> configuration atrainstartunderground <trainPresetName> atrainstartaboveground <trainPresetName> atrainstop – stops the event  
    Config
    en – example of plugin configuration in English ru – example of plugin configuration in Russian  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Api
    bool IsArmoredTrainActive() bool StopArmoredTrain() bool StartArmoredTrainEvent() bool EndArmoredTrainEvent() bool IsTrainBradley(uint netID)  bool IsTrainHeli(uint netID)  bool IsTrainCrate(uint netID)  bool IsTrainSamSite(uint netID)  bool IsTrainWagon(uint netID)  bool IsTrainTurret(uint netID)  Vector3 ArmoredTrainLocomotivePosition()  
    Hooks
    OnArmoredTrainEventStart OnArmoredTrainEventStop  
    Contact me in Discord: Adem#955

  2. More information about "Better Npc"

    $30.00

    Better Npc

    This plugin adds variety of  NPC sets with very high number of parameter sets on standard and custom monuments. Also it is added during dropping the server AirDrop, locked crate and destroying a tank or helicopter
     

    Dependencies (optional, not required)
    AlphaLoot CustomLoot True PVE Kits Economics Server Rewards IQEconomic PveMode  
    Custom maps
    Maps that have default settings for their custom monuments. For these maps, you will not need to create places for the appearance of NPCs, they have already been created by the map developer and are located inside the archive when buying the map
    You can also download all these files for all maps here
    Detroit: Irreparable Damage Oregon 2: Last Hope Lostly Island Frontier – American Old West Oregon: Land of Dead Badlands Foreign Lands Namalsk Kong: Skull Island Destroyed World Deathland Dreamland Last Train Pandora Railway Island Wasteland Cataclysm: Fury of Nature Last Oasis Crazy Island  
    Standard monuments
    This item of the plugin settings is used for appearing NPCs in all standard monuments. All these settings are located in the Monument folder (oxide/data/BetterNpc/Monument). Each file in this folder corresponds to a standard monument
    If there is no standard monument file in the folder, you can create it (you need to name the file the same way as the standard monuments on the map inside the game). You can copy the settings from any other standard monument
    Configuration parameters:
    Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If  you need NPCs appearing on the map and don’t need it on another map, you can use this option simply The size of the monument – this parameter contains two values. It is the length and width of the monument. This parameter is necessary for random appearance of NPC on the monument and indication of limits of removal of standard NPCs on the monument (if it is necessary) Remove other NPCs? [true/false] – It deletes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below)  
    Custom monuments
    This item of the plugin settings is responsible for the appearance of NPCs on custom monuments. All these settings are located in the Custom folder (oxide/data/BetterNpc/Custom). Each file in this folder corresponds to a custom monument
     If you have bought a map with already configured NPC appearance files for custom monuments you will copy these files into the Custom folder. If you want to create and configure the appearance of NPC in your custom location on the map, you will use the command in the administrators’ chat /SpawnPointAdd {name} (see the description of this command below in the instruction)
    Configuration parameters:
    Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If  you need NPCs appearing on the map and don’t need it on another map, you can use this option simply  Position – It is a position of the custom monument on the map Rotation – It is a rotation of the custom monument on the map (this parameter is necessary for using custom places to appear of NPC on the monument, if the monument is used on more than one map) Radius – It is the radius of the custom monument from the position on the map Remove other NPCs? [true/false] – It removes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below)  
    Roads
    This item of the plugin settings is used to appear NPCs on all types of roads. All these settings are located in the Road folder (oxide/data/BetterNpc/Road). Each file in this folder corresponds to a particular road type
    ExtraNarrow – It is a narrow, unpaved walkway
    ExtraWide It is a wide, paved, two-lane, beltway road
    Standard – It is a regular, paved road
    Configuration parameters:
    Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the road. If  you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the road (the description of the NPC preset settings is located below)  
    Biomes
    This item of the plugin settings is used to appear NPCs on all types of biomes. All these settings are located in the Biome folder (oxide/data/BetterNpc/Biome). Each file in this folder corresponds to a particular biome type (Arctic, Arid, Temperate, Tundra)
    Configuration parameters:
    Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the biome. If  you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the biome (the description of the NPC preset settings is located below)  
    In-game events
    This item of the plugin settings is used to appear the NPCs in standard Rust events. All of these settings are located in the Event folder (oxide/data/BetterNpc/Event). Each file in this folder corresponds to its own type of event
    The supported events:
    When the plane drops the server AirDrop, it will be guarded by specific NPC presets
    CH47 – When the chinook drops a locked crate during patrolling the map, it will be guarded by specific NPC presets
    Bradley – When someone destroys a tank, its crates will be guarded by specific NPC presets
    Helicopter – When someone shoots down a patrol helicopter, its crates will be guarded by specific NPC presets
    Configuration parameters:
    Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the event. If  you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Radius – NPC appearance radius Presets – It is a list of all the NPC presets to appear on the event (the description of the NPC preset settings is located below)  
    The NPC preset parameters
    Enabled? [true/false] – It is enabling/disabling the preset Minimum numbers – Day – It is the minimum number of NPCs from the day preset Maximum numbers – Day – It is the maximum number of NPCs from the day preset Minimum numbers – Night – It is the minimum number of NPCs from the  night preset Maximum numbers – Night – It is the maximum number of NPCs from the night preset NPCs setting – It is all NPC settings of this preset (see the description of NPC settings for details) Type of appearance (0 – random; 1 – own list) – It is a type of NPC appearance. You can create your own list of places of NPC appearance. The  NPC will appear only randomly. This parameter is not used in Road appearance types Own list of locations – It is your own list of NPC appearances. You need to use the number of locations at least the maximum possible number of NPCs in this preset. This parameter is not used in Road appearance types The path to the crate that appears at the place of death – It is the full path to the crate prefab that appears at the place of death of an NPC. If you don’t need this parameter, you should leave this blank Which loot table should the plugin use (0 – default; 1 – own; 2 – AlphaLoot; 3 – CustomLoot; 4 – loot table of the Rust objects; 5 – combine the 1 and 4 methods) – It is the type of the NPC loot table in this preset. Type 5 includes two types (1 and 4) at the same time and locates items from both types Loot table from prefabs (if the loot table type is 4 or 5) – It is a setting of the loot tables from Rust objects. You can see the loot table of  Rust objects description for more details Own loot table (if the loot table type is 1 or 5) – It’s NPC’s own loot table. You can see the description of your own loot table for more details  
    The NPC settings description
    Names is a list of NPC names. It is selected from the list randomly Health – It’s the HP amount of the NPC Roam Range – It’s the patrolling area distance. It’s the distance that the NPC can move from the place of appearance during patrolling Chase Range – It’s the chase range of the target. It’s the distance that the NPC can chase his target from the place of appearance Attack Range Multiplier – It’s the attack range multiplier of the NPC’s weapon Sense Range – It’s a target detection radius Target Memory Duration [sec.] – It’s the time that the NPC can remember his target Scale damage – It’s the damage multiplier from NPC to the player Aim Cone Scale – It’s the spread of NPC shooting, the default value in Rust is 2. It doesn’t take negative values Detect the target only in the NPCs viewing vision cone? [true/false] – It’s the parameter that allows detecting the target only in a certain NPC viewing. If you want to detect the target in 360 degrees, you will set the parameter “False” Vision Cone – It’s the NPC viewing. The range of values is from 20 to 180 degrees. If the previous parameter is False, this parameter is not used Speed – It’s the NPC speed. The default value in Rust is 5 Minimum time of appearance after death [sec.] – It’s the minimum time of NPC appearance after the death. This parameter is not used in the NPC Event places Maximum time of appearance after death [sec.] – It’s the maximum time of NPC appearance after the death. This parameter is not used in the NPC Event places Disable radio effects? [true/false] – You can disable/enable radio effects Is this a stationary NPC? [true/false] – If this parameter is True, the NPC will not move or run Remove a corpse after death? [true/false] – This parameter can control the deleting of NPC corpses (only backpacks are left).  This parameter improves efficiency if there are a lot of NPCs Wear items – It’s a list of NPCs’ clothes and armor Belt items – It’s a list of weapons and items NPCs’ fast slots. Medical syringes are used for healing. If you give grenades to an NPC, he will use them. Smoke grenades are used for creating smoke screens (if you don’t need them, you should remove them from your inventory). If you give a Rocket Launcher to an NPC, he will raid the target’s building (if the target is inside it) Kits – It gives a pack of Kits plugin. If you don’t need this parameter, you should leave this blank. I recommend using the previous 2 points to configure NPC items  
    A description of the Rust loot table settings
    Minimum numbers of prefabs –It’s the minimum numbers of prefabs that are needed to appear in the NPC loot table Maximum numbers of prefabs –It’s the maximum numbers of prefabs that are needed to appear in the NPC loot table Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of prefabs – It’s a list of prefabs that need to add in the loot table. It is necessary to indicate the full path to the prefab and the probability of falling out this prefab  
    A description of the own loot table settings
    Minimum numbers of items – It’s the minimum number of items Maximum numbers of items – It’s the maximum number of items Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of items – It’s a total list of all items that can fall out in the NPC loot table. You can specify any standard items, their blueprints and any skinned or custom items  
    The commands in the chat (for admins only)
    /SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears
    /SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need
    /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears
    /SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears
    /SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears
    /SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears
    /SpawnPointReload {name} – Reload Spawn Point with the name {name}
     
     
    Console commands (RCON only)
    ShowAllNpc – Shows the number of all NPCs of the BetterNpc plugin on your server
     
    Hooks
    object CanAirDropSpawnNpc(SupplyDrop supplyDrop) – It is called before an NPC appearance to guard an AirDrop. The returning of a non-zero value stops an NPC appearance
    object CanCh47SpawnNpc(HackableLockedCrate crate) – It is called before an NPC appearance to guard a locked chinook crate. The returning of a non-zero value stops an NPC appearance
    object CanBradleySpawnNpc(BradleyAPC bradley) – It is called before an NPC appearance to guard the boxes from crushed Bradley. The returning of a non-zero value stops an NPC appearance
    object CanHelicopterSpawnNpc(BaseHelicopter helicopter) – It is called before an NPC appearance to guard the crates from crushed patrol helicopter. The returning of a non-zero value stops an NPC appearance
     
    API
    void DestroyController(string name) – It destroys the place of appearance NPC with the name {name}
    void CreateController(string name) – It creates the place of appearance NPC with the name {name}
    These APIs can be used with standard monuments, custom monuments (NPC locations) and roads. The name of this monument is in standard monuments {name}. It is the name of the file in the Custom and Road folder in custom monuments and roads
     
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord here!
    Check out more of my work here!
    Creator of the default configuration – jtedal
  3. More information about "MyRustServer"

    $34.99

    MyRustServer

    MyRustServer is a Rust Server Tool that allows you to create and manage your own Rust Server in just a few clicks.
    The tool brings many possibilities and options that simplify your life as a server admin.
    No unnecessary creation of batch files, easy installation of the server and extensions, easy updating of your plugins, wipe your server with one click and manage your players.
    Join the discord for better and faster support

    ❤️ Big thanks to everyone who supports the project and helped me ❤️
    It is a standalone program, with which you can host your own server, connecting to other server host service providers is not possible.
    ❤️You can run MyRustServer on up to 4 different systems.❤️
    ❤️You can create as many servers on one system as your hardware allows.❤️
     

    The dashboard shows you all relevant information about your server. Here you control your server. Auto Restart Server Auto Update Server Auto Update Oxide Only Updates on Startup Force Restart Set Game Mode (Vanilla, Softcore, Survival and Hardcore) Set CPU Affinity Set Process Priority Stop Server Restart Server Kill Server
    With the installer you can easily install and update your server. No batch files are used. Install or Update Server (Master, BETA, AUX01 and AUX02) Verify Server Files Install Discord Extension Install RustEdit
    Under Settings you give your server your personal touch. Here you can set everything for your server. Name Logo URL Web URL App Logo URL Description Tags Max Players Add Users (Admins, Mods) RCON Password Add Ports to Windows Firewall Server Port Server IP RCON Port RCON IP Query Port App Port Add Custom Maps Server Map (Procedural, Custom, Barren, Hapis, Craggy, Savas) Map Size Map Seed - Advanced Settings Add Start Configs (convars) Backups (MRS Folder, Oxide Folder, Server Folder) Start Rust Server on MyRustServer Startup Repair MyRustServer
    In Plugins you can easily manage your plugins. No annoying manual reload after editing. - Editor Edit (Auto Reload Plugin on Save, create a backup) Reload Update View Website Enable/Disable Delete - Update Check Plugins for Update (Supported sites for checking are: umod, codefling, chaoscode, lone.design, rustplugins and myvector) Update Plguins (Only plguins from uMod can be installed automatically after checking) Paid Plugins (here you set your purchased plugins) Blacklist Plugins Update All Plugins Auto Update Plugins - Plugin Installer Install Plugins from uMod
    Auto Wipe Shedule Custom Map Custom Seed Custom Folder/File Full Wipe Blueprints Map Oxide Data Backpacks Logs Player Deaths Player Identities Player Stats Player Tokens New Map Seed on Wipe
    Install or Update Oxide and Carbon Uninstall Oxide or Carbon Show Server in Modded or Community Choose your build (Production, Staging or Development) Permissions Manager
    View Server Console Send Commands to your Server Add Quick Commands
    Open Steam profile Copy SteamID Copy Name Check IP Kick Player Ban Player Teleport to Me to Player Teleport Player to Me Set/Remove Admin/Mod
    Send Server Messages (Restart, Updates and Wipe) Send Custom Messages Send Custom Commands Sets for each Message a Time
    Connect your server to your Discord to use as remote control or status information. Start Bot on MyRustServer Startup Send Server Status (Online, Offline, Restart) Send new Updates (Server, Client and Oxide) Send Wipe Notification - Send Commands Start Server Stop Server Restart Server Kill Server Update Server Update Oxide Update Carbon  
    !No Support for OneDrive Drives!
    !No Support for Cracked Servers!
    Windows Only
     
     
     
     
     
     
  4. More information about "Triangulation"

    $30.00

    Triangulation

    Welcome to a new arctic event where players will need to brave the arctic biome to deal with packs of aggressive feral animals!
     

    Description
    The event begins with a chat warning explaining that scientists studying the arctic area of the island have been attacked by vicious animals and need to quickly be evacuated. Since leaving in such a hurry, they left their drilling rig behind, which extracts a lot of profitable resources, currently the location of the rig is not known. Players are able to find and use this rig, since it is left unguarded, but first they have to find it's location. The team left behind three signal receivers at different locations on the island. The player needs to scan each of them sequentially. This won't be as easy as it sounds, utilizing the signal receivers seems to be a big part of what is aggravating the packs of animals nearby that led to the attack. The animals seem so crazed by the signal receivers running that they will attack and try to destroy them when the players use them to triangulate the location of the drilling rig. Players should protect the receivers if they have any hopes to retrieve the location of the rig, they will need to use all three receivers to find it. The rig will need quite a few batteries to run, players should loot these after running each scan. To incentivize keeping these scanners running, loot is provided with each successful scan of the area. The more health each scanner has upon completing the scan the more batteries will be received as a reward. The more batteries are in the rig, the longer it will run and the richer the reward will be in the end.
    In the plugin configuration you can change almost anything you can think of, the loot in each location, the signal receivers and drillig rig parameters, timers, attack waves, animal configuration, and almost any customization you can think of will be found in the config file. Put on some warm clothing and head out to meet the new challenge!
     
    Dependencies Required
    AnimalSpawn  
    Dependencies (optional, not required)
    TruePVE GUI Announcements Notify Discord Messages NTeleportation Economics Server Rewards IQEconomic XPerience  
    Chat commands (only for administrators)
    /tstart - start the event
    /tstop - end the event
     
    Console commands (RCON only)
    tstart - start the event
    tstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnTriangulationStart() – called when the event starts
    void OnTriangulationEnd() – called when the event ends
    void OnTriangulationWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
    void OnTriangulationReceiverSpawn(Vector3 pos, float radius) - called when the signal receiver spawn on the map
    void OnTriangulationDrillSpawn(Vector3 pos, float radius) - called when the drilling rig spawn on the map
     
    My Discord: kpuctajl
    Join the Mad Mappers Discord here!
    Check out more of my work here!
  5. More information about "Custom Magazine"

    $10.00

    Custom Magazine

    This plugin will add multiple extended magazines to your server

    Description

    Facepunch just released the extended magazine into the game, which adds 25% to the capacity of ammo that it can originally hold

    With Custom Magazine's, you can now add several types of extended magazines! By default, you can now also add 50%, 75%, and even 100% capacity increases! At 100%, this will double any weapons capacity! You can change those capacity increase percentages in the configuration, remove them, or even add your own! You can configure spawning of these items in standard Rust crates!
     
    Console commands (RCON only)
    givemagazine {skinid} {steamid} - This is the console command to give an extended magazine from the plugin configuration with a Steam Workshop SkinID ({skinid}) to a player using their SteamID ({steamid})
     
    Plugin Config
    en - example of plugin configuration in English
    ru - example of plugin configuration in Russian
     
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord here!
    Check out more of my work here!
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