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WarKingz

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  1. WarKingz

    same prefabs

    How can i fix this please [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation/foundation.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof.triangle/roof.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof/roof.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/oil jack/mining.pumpjack.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/quarry/mining_quarry.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation/foundation.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof.triangle/roof.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof/roof.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/oil jack/mining.pumpjack.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/quarry/mining_quarry.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation/foundation.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof.triangle/roof.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof/roof.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/oil jack/mining.pumpjack.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/quarry/mining_quarry.prefab' LimitEntities.json
  2. WarKingz

    Failed to call hook

    Failed to call hook 'welcomepanel_open' on plugin 'WelcomePanel v3.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomePanel.OpenAddOn_API (BasePlayer player, System.String addonName) [0x000ca] in :0 at Oxide.Plugins.WelcomePanel.CreateTab (BasePlayer player, System.Int32 tabNumber, System.Int32 pageNumber) [0x01290] in :0 at Oxide.Plugins.WelcomePanel.welcomepanel_open (ConsoleSystem+Arg arg) [0x00066] in :0 at Oxide.Plugins.WelcomePanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e42] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  3. will this have any problems with the new update coming out next week ?
  4. WarKingz

    commands remove

    i have gone brain dead how do i remove just one button and not all ?
  5. WarKingz

    locked crate

    plugins.txt
  6. WarKingz

    locked crate

    the airfield event seems have the problem if the event is locked and another person starts the locked crate, then nobody can loot it when its on 0:00 even the one that the event is locked to AirfieldEvent.json
  7. WarKingz

    BetterTC

    so it needs to look like this ? "Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true,
    I started being an admin on my server some years ago, and I came across RobJs Maps. The first map I used was the New World Map. It was an amazing map. We started to use all RobJs Maps. The monuments were outstanding work, and with the top support, whenever I asked about something, he was on it fast with his Discord showing updates on each map, even the old maps. He still keeps them updated. He did a lot of cutom work for me as I needed some custom monuments added to the maps and edited the NPCs with the monuments, and he was happy to help out. All I can say is thank you, Rob. Keep up the great work, mate.
  8. WarKingz

    HUD Panel

    how do i remove Added BuildCost button as its not showing in the config or web editer ?
  9. WarKingz

    Duplicate key

    Hello mate i am trying to add a some custom items to the craft but its it will not show two items as its Error: Duplicate key 'vehicle.1mod.flatbed' this is the config its from line 333 i am trying to add CustomModules Thank you Warkingz Blueprints.json
  10. WarKingz

    Bone Market

    This will be ace if it can give Economics and not scrap ?
  11. What is this and how do i fix it sorry [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/foundation/foundation.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof.triangle/roof.triangle.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/building core/roof/roof.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/oil jack/mining.pumpjack.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.large.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/planters/planter.small.deployed.prefab' [Limit Entities] You can't use the same prefabs in groups and individually. Choose one and remove it from the other 'assets/prefabs/deployable/quarry/mining_quarry.prefab' LimitEntities.json
  12. WarKingz

    Heli Signals

    will the heli be locked to the player so the players that did not pay for it can not damage it or loot it as i run a pve server this is needed
  13. WarKingz

    Sky Base

    How will this work with the space event , plane crash event & jet event ?
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