| Spawn control |
A new player's very first spawn lands on a position you picked - the starter zone, a settlement, the wipe-opening scene you built. From their second spawn onward the plugin steps aside completely and Rust's own random beach spawns take over. No zones to draw, no permissions to hand out, no ongoing upkeep.
| 01 |
Stand where you want them to appear, type one command
/spawnpos writes your current coordinates into the config. That is the entire setup.
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| 02 |
First join lands there, and only the first
Every player is remembered after their first spawn, so nobody gets teleported back to the start when they die.
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| 03 |
After that, vanilla behaviour returns
Respawns go back to Rust's standard random spawn points across the map. The plugin stops interfering entirely.
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| Wipe day |
A saved position means nothing on a new map, and a list of already-spawned players means nothing either. Both are handled on wipe, each behind its own switch.
| Good for |
| Equal-start servers | Starter zones and safe towns |
| Roleplay settlements | Scripted wipe openings |
| Configuration |