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Join my Discord for support, discount promocodes, updates & custom plugin requestshttps://dsc.gg/leetrust

 

 

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  • Update details
    v1.0.1
    Released
    Download size9.62 kB
    Total versions1
    Freshness 444 days ago

Works with

Compatible add-ons, packages, or tools that pair well with this resource.

Spawn control
Everyone starts in the same place. Exactly once.

A new player's very first spawn lands on a position you picked - the starter zone, a settlement, the wipe-opening scene you built. From their second spawn onward the plugin steps aside completely and Rust's own random beach spawns take over. No zones to draw, no permissions to hand out, no ongoing upkeep.

01
Stand where you want them to appear, type one command
/spawnpos writes your current coordinates into the config. That is the entire setup.
02
First join lands there, and only the first
Every player is remembered after their first spawn, so nobody gets teleported back to the start when they die.
03
After that, vanilla behaviour returns
Respawns go back to Rust's standard random spawn points across the map. The plugin stops interfering entirely.
 
Wipe day
Ready for the next map

A saved position means nothing on a new map, and a list of already-spawned players means nothing either. Both are handled on wipe, each behind its own switch.

Clear the spawned list
Returning players are treated as new again, so the whole server opens the wipe from the same spot instead of scattering across the beach.
Drop the stale position
Coordinates from last month's map are wiped along with it, so nobody spawns inside a rock while you set the new one.
Pin it to a monument instead
With MonumentFinder installed the position is stored as an offset from a monument's centre, so it survives a new map without being reset at all.
 
Good for
Equal-start servers Starter zones and safe towns
Roleplay settlements Scripted wipe openings
 
Configuration
{
  "Spawn position": {
    "x": 0.0,
    "y": 0.0,
    "z": 0.0
  },
  "Wipe already spawned players on map wipe?": false,
  "Delete spawn position on map wipe?": false,
  "Link to monument (requires MonumentFinder plugin). If not empty, Spawn position will be set as offset from monument center": ""
}
Support, updates and requests: LR Development Discord
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