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Shneid

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  1. Shneid

    Skill Tree

    Hi, since the update, I've been getting this error in console. It happens each time before someone chats: Failed to call hook 'OnBetterChat' on plugin 'SkillTree v1.5.0' (ArgumentNullException: Value cannot be null. Parameter name: format) at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00003] in <e3aa8db986d7457ca73f10110f1283f5>:0 at System.String.Format (System.String format, System.Object arg0, System.Object arg1) [0x00009] in <e3aa8db986d7457ca73f10110f1283f5>:0 at Oxide.Plugins.SkillTree.OnBetterChat (System.Collections.Generic.Dictionary`2[TKey,TValue] data) [0x0011d] in <f91e785340344ad9ad432b5fdb8f28c9>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0888b] in <f91e785340344ad9ad432b5fdb8f28c9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <67a45b2b63ea485294ae2cea171af2d9>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <11d59ed89122474b825fefd7e1bd95fc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <11d59ed89122474b825fefd7e1bd95fc>:0 Does it have something to do with the prestige system?
  2. Shneid

    Skill Tree

    Hi, as of the new update, I don't think the barrel smasher is working at all. I know you updated it to only hit barrels, but the barrels are not breaking in one hit with the skill enabled.
  3. Shneid

    Raidable Bases

    Lol you should have seen me when I saw 4 messages. Big facepalm moment haha. But thank you for your help!
  4. Shneid

    Raidable Bases

    Hi, I'm having issues with the building skins applying to raidables. I set up my config like this below "Change Building Material Tier To": { "Wooden": false, "Stone": false, "Metal": false, "HQM": false, "Use Adobe Skin": true, "Use Shipping Container Skin": false, "Use Brick Skin": false, "Only Apply Skin When Material Is Enabled": false }, But the raidables still spawn with default stone and metal skins. I've tried this with "Only Apply Skin When Material Is Enabled": true as well, but still get no change.
  5. Shneid

    Raidable Bases

    Hi, I'm having issues with the building skins applying to raidables. I set up my config like this below "Change Building Material Tier To": { "Wooden": false, "Stone": false, "Metal": false, "HQM": false, "Use Adobe Skin": true, "Use Shipping Container Skin": false, "Use Brick Skin": false, "Only Apply Skin When Material Is Enabled": false }, But the raidables still spawn with default stone and metal skins. I've tried this with "Only Apply Skin When Material Is Enabled": true as well, but still get no change.
  6. Shneid

    Raidable Bases

    Hi, I'm having issues with the building skins applying to raidables. I set up my config like this below "Change Building Material Tier To": { "Wooden": false, "Stone": false, "Metal": false, "HQM": false, "Use Adobe Skin": true, "Use Shipping Container Skin": false, "Use Brick Skin": false, "Only Apply Skin When Material Is Enabled": false }, But the raidables still spawn with default stone and metal skins. I've tried this with "Only Apply Skin When Material Is Enabled": true as well, but still get no change.
  7. Shneid

    Raidable Bases

    Hi, I'm having issues with the building skins applying to raidables. I set up my config like this below "Change Building Material Tier To": { "Wooden": false, "Stone": false, "Metal": false, "HQM": false, "Use Adobe Skin": true, "Use Shipping Container Skin": false, "Use Brick Skin": false, "Only Apply Skin When Material Is Enabled": false }, But the raidables still spawn with default stone and metal skins. I've tried this with "Only Apply Skin When Material Is Enabled": true as well, but still get no change.
  8. Shneid

    Building Skins

    I'm having an issue where some players who bought the building skins normally can't use their skins because this plugin is installed on the server and is interfering with them. For now I have to uninstall the plugin because having something they paid for unable to work isn't fair to them. Is there something I can do about this or does it need an update?
  9. Shneid

    Skill Tree

    Is it possible to have a cooldown for /strike for a certain amount of time after a map wipe? For those who don't erase skills on wipes, a /strike on a raidable base 10 mins into wipe is very OP
  10. Shneid

    Abandoned Bases

    Is it possible we could have the option to change the darkness of the domes like in other plugins?
  11. Shneid

    Harbor Event

    Hi, just wanted to add here that I downloaded they May version update but the plugin still fails to compile. Error while compiling: HarborEvent.cs(2370,75): error CS1503: Argument `#1' cannot convert `uint' expression to type `NetworkableId'
  12. Shneid

    Water Event

    I'm not using any plugins that would change the loot. Since I posted this I also have gotten reports that after the players loot the hackable crates, the loot changes, so it's not just when the hackable crates disappear on their own, it's when they disappear in general. But since I posted earlier, I have made a workaround, telling people to loot hackable crates last, greatly reducing the time of the event down to 3 hours, and turning on PVEMode version. it seems to be working for now and players are happy with the current status quo.
  13. Shneid

    VIP Tokens

    Hello, I am starting to get a lot of pop on my server and more and more people are redeeming tokens. As a result of this, there are a lot of checks showing up in the rcon... I was wondering if there was a way to get rid of the messages that say "checking 0 entries for" since those guys no longer have a token redeemed? It seems they never go away and this could lead to a lot of flooding in the long run. Would it be safe to manually delete these entries with no redeemed tokens in the data file?
  14. Shneid

    Water Event

    Hi again! So I was able to get the loot working perfectly using the suggestions you gave me before. I just have one problem... a while after the sub has been in the map, the loot seems to change and remove a lot of stuff/revert to default crates. The locked crates disappear as well. Up until today I thought there were still some subs that were just not spawning with the loot I wanted, but now I see that is not the case. They all spawn with loot I want, then after a while (maybe an hour or two?) the loot inside the sub changes. Do you know what could possibly be causing this?
  15. Shneid

    Raidable Bases

    Yes, that is what I'm saying. The gun loads into the turrets but the ammo doesn't... only in nightmare bases though While it's not set to infinite ammo, I have it set to 128 pistol bullets with pythons in the turrets. The stacksize is 3x, so 384 is max pistol bullets per stack.
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