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Everything posted by Kobani
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@LAGZYA I hope I'm not being a bother, but I would like to report another issue that occurs in the console. This error happens when I try to change the skins of items, particularly when switching between the Tool Cupboard (TC) or the Hazmat set and other skins. The error appears when I try to re-skin these items one after the other. To make the process clearer, I've attached a video that illustrates the error and the sequence of events in more detail. http://kobani.de/RUST 2025.02.11 - 08.50.26.02.mp4 I hope this information helps to narrow down the issue. Failed to call hook 'ConsoleCommand' on plugin 'LSkins v2.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LSkins.ConsoleCommand (ConsoleSystem+Arg arg) [0x0050e] in <c084083a99734cbba1f89cc6a2c9a491>:0 at Oxide.Plugins.LSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002d2] in <c084083a99734cbba1f89cc6a2c9a491>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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- 39 comments
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- #adem
- #madmappers
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(and 6 more)
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@LAGZYA I have encountered an issue with wallpapers that allows them to be duplicated for free. This creates an unintended exploit that could impact the game balance. Please find attached a video demonstrating the issue. Could you please investigate and provide a fix for this? Thank you for your time and support. http://www.kobani.de/RUST 2025.02.09 - 17.50.54.01.mp4
- 1 reply
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I would like to suggest an enhancement for the event system: the ability to disable events when a specified number of active players on the server is exceeded and automatically re-enable them when the player count falls below this threshold. This feature would allow for better control over event occurrences based on server activity, ensuring an optimal balance between gameplay dynamics and server performance. A configurable option to set the player limit would make this functionality adaptable to different server needs. I appreciate your consideration and look forward to your feedback on the feasibility of this implementation.
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Before the wipe it worked for months, after the wipe it no longer works.
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- 21 comments
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Please check the Data folder. A new folder named LSystem has been created. I'm not sure if this was intentional. Unload the plugin, move the LSkins folder from the Data folder into the LSystem folder, then reload the plugin. Your skins should be visible again. I assume this change might be reverted in the future. If that happens, simply move the folder back.
- 224 comments
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- 21 comments
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The plugin is loaded, but when you sit on a horse, nothing happens and there are no error messages. Can you please check this? I suspect this is because Facepunch has changed the horses. HorseLock.json
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- 21 comments
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- 9 comments
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- #dropbags
- #drop bags
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- 13 comments
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- #deployables
- #plugin
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(and 23 more)
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If the setting "Run toggle command when clicking on button" is set to true, the button (menu) with the command "cb_toggle" stops working, but every other button that has "onCmdHide" set to false or null will still open and close buttons that have "onCmdHide" set to true. Could you please fix this issue? set the config like this "Run toggle command when clicking on button": true, and use the data here, then you know what I mean { "menu": { "uiType": "Overlay", "panelType": "button", "OffsetMin": "-60 340", "OffsetMax": "60 370", "text": "cb_toggle button", "panelColor": "0 0 0 1", "panelChatCmd": "cb_toggle", "imageUrl": null, "imgAnchorMin": null, "imgAnchorMax": null, "onCmdHide": "false" }, "Button001": { "uiType": "Overlay", "panelType": "button", "OffsetMin": "-180 480", "OffsetMax": "-60 510", "text": "Button 001", "panelColor": "0 0 0 1", "panelChatCmd": "command1", "imageUrl": null, "imgAnchorMin": null, "imgAnchorMax": null, "onCmdHide": "false" }, "Button002": { "uiType": "Overlay", "panelType": "button", "OffsetMin": "-180 380", "OffsetMax": "-60 410", "text": "Button 002", "panelColor": "0 0 0 1", "panelChatCmd": "command2", "imageUrl": null, "imgAnchorMin": null, "imgAnchorMax": null, "onCmdHide": "false" }, "Button003": { "uiType": "Overlay", "panelType": "button", "OffsetMin": "60 480", "OffsetMax": "180 510", "text": "Button 003", "panelColor": "0 0 0 1", "panelChatCmd": "command3", "imageUrl": null, "imgAnchorMin": null, "imgAnchorMax": null, "onCmdHide": "true" }, "Button004": { "uiType": "Overlay", "panelType": "button", "OffsetMin": "60 380", "OffsetMax": "180 410", "text": "Button 004", "panelColor": "0 0 0 1", "panelChatCmd": "command4", "imageUrl": null, "imgAnchorMin": null, "imgAnchorMax": null, "onCmdHide": "true" } }
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I've been using this plugin for two years on my server and am overall very satisfied with it. The system is easy to use, and the user interface provides a perfect mix of appealing design and thoughtful functionality. My players are also thrilled and frequently use the system. During the initial setup, it can take some time to load and cache all the skins, especially for custom ones. However, official skins are displayed much faster. Once the initial load is completed, skins are shown without noticeable delay, even after a server wipe. To keep loading times manageable, I recommend limiting the number of custom skins. One of the standout features of this plugin is the well-organized structure of skin data. A separate file is created for each skinnable item, which provides excellent clarity and organization. This feature sets the plugin apart from other skin box systems I’ve tested in the past. If you are looking for a powerful and user-friendly skin system, this plugin is definitely the BEST choice. 10 stars
- 224 comments
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Are you getting closer to the problem? Or do I still have to be patient?
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I was able to solve the problem with the long waiting times - it was because too many custom skins had accumulated in the meantime. @LAGZYA I have another question: a few weeks ago I asked if it was possible to add the new wallpapers and I was told that this would be implemented with the next update. Since then, two updates have been released, but the issue has not yet been implemented. I would appreciate it if this feature could be added soon. I also noticed that vending machines cannot be skinned directly. Could you please check this? And some of the skins, in the allowed skins, are not displayed, such as skins for pants, hoodies, big boxes and others, the missing ones are always at the bottom of the lists. The plugin and image library have been completely reset and only the approved skins are active. Yes, I deleted the data beforehand. I would be grateful if you could take a look at this too.
- 224 comments
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@ShadoW6 I understand what you mean, and I agree—I’m not a fan of P2W servers either. However, "VIP” was just an example of a group name. We primarily run a PvE server, and no one can purchase anything for real money here. In the skin plugin I’m currently using, I was able to manually add permissions for groups and players in the configuration file. For example: skins.coadmin, skins.support, etc., and assign specific IDs exclusively to those groups. That’s why I thought I’d ask if you could consider adding this functionality to your plugin. I wanted to replace my old plugin with yours because I really like it—I even purchased it specifically for this reason. If it’s not possible, I’ll have to accept that. I apologize if my question caused any inconvenience.
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Could you set permissions for approved skins (skinner.approved_skins) add? And it would be good if we could create permissions for certain groups of players ourselves. Example: skinner.vip1 skinner.vip2 skinner.mod I would be very grateful for that.
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@Mevent Hello, a little time has passed and I wanted to ask when the big update is coming? And if you could also add the possibility that the menu with the blueprint and the hammer only opens automatically with authorization. because some players want to use it automatically, but others do not. I would be very grateful for that.
- 307 comments
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- #building
- #foundation
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(and 27 more)
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- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins